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What works
Well I got it working to the point it gets into the main menu , with the nocd patch installed version 1.2 patched and
added the un supported patch 2.8 folder vampire
ok the following selecting the new game option , in loading the level it crashes under wine
What does not
crashes under wine in menu new game command , all other options work like windows
here is the output of the crash
wine '/home/robert/.cedega/vamp/c_drive/Program Files/Activ ision/Vampire - Bloodlines/vampire.exe' fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at the moment! fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at the moment! fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1880e8) : stub, simulatin g 64MB for now, returning 64MB left fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1880e8) Unhandled query type 8 fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x187db8) call to IWineD3DDevice_ CreateSurface failed fixme:d3d9:D3D9CB_CreateSurface (0x187db8) IDirect3DDevice9_CreateSurface failed fixme:d3d:IWineD3DDeviceImpl_CreateTexture Failed to create surface 0x1b5faa8 fixme:d3d9:IDirect3DDevice9Impl_CreateTexture (0x187db8) call to IWineD3DDevice_ CreateTexture failed fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1880e8) Unhandled query type 8 fixme:d3d:IWineD3DQueryImpl_Issue (0x1d6cb8) : Unhandled query type 0x8 No such variable "$hasselfillum" for material "___debugbumpedvertexlit_14" err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\windows\\sy stem32\\drivers\\SECDRV.SYS") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system3 2\\drivers\\SECDRV.SYS" failed, status c0000135 err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\windows\\sy stem32\\drivers\\SECDRV.SYS") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system3 2\\drivers\\SECDRV.SYS" failed, status c0000135 fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1880e8) : stub fixme:wave:DSD_CreateSecondaryBuffer (0x1b242d8,0x33e544,28,0,0x1b86b3c,0x1b86c2 c,0x1b86b18): stub fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1880e8) : stub fixme:wave:DSD_CreateSecondaryBuffer (0x1b242d8,0x33e28c,180e0,0,0x21e844,0x21e9 34,0x21e820): stub fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x21edd8)->(0x10024,00000008) fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x21edd8)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:wave:DSD_CreateSecondaryBuffer (0x1b242d8,0x33e280,180e0,0,0x21e844,0x21f1 4c,0x21e820): stub fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x21edd8)->(0x10024,00000008) fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x21edd8)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:wave:DSD_CreateSecondaryBuffer (0x1b242d8,0x33e274,180e0,0,0x21e844,0x21f1 4c,0x21e820): stub fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x21edd8)->(0x10024,00000008) fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x21edd8)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock fixme:wave:DSD_CreateSecondaryBuffer (0x1b242d8,0x33e268,180e0,0,0x21e844,0x21f0 a4,0x21e820): stub fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x21edd8)->(0x10024,00000008) fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x21edd8)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\windows\\sy stem32\\drivers\\SECDRV.SYS") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system3 2\\drivers\\SECDRV.SYS" failed, status c0000135 err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\windows\\sy stem32\\drivers\\SECDRV.SYS") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system3 2\\drivers\\SECDRV.SYS" failed, status c0000135 err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading symbols wine: Unhandled page fault on read access to 0x00000000 at address 0x200f5a77 (t hread 0009), starting debugger... fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for c0000119
What was not tested
could not yet play game , thats about it
needs file fixs I think , maybe it has to do with a windows file needed or more like more directx 9 stuff
Additional Comments
got it installed with cedega
played it with wine
missing files needed to play ,
maybe more real windows drivers required , I think it could play under wine it just needs some work gone , all intro video plays fine under xine and good speed its like its in windows etc.. just needs some work in getting it fully up and running I think
Wont start
by Koller David Daniel on Monday June 13th 2011, 9:10
I change dir to the game dir, then lauch the vampire exe. Here is what i get:
$ wine vampire.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32e134,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
It is very strange that the game wont give any more lifesings, and just hangs on loading.
Im using wd of 800x600, orm and glsl are set, wineprefix is empty only this game is there, with 7.5 fanpatch, no crack.
RE: Wont start by Koller David Daniel on
Wednesday June 15th 2011, 8:39
Character models
by Arty on Saturday November 6th 2010, 15:56
Hey everyone,
I'm using the latest wine in 64bit with Radeon 5700
Everything looks great except no character models appear. The intro looks like something from the Invisible Man. Any information on what might the problem would be greatly appreciated!
Floating floor textures/chaos architecture?
by Alessa Morgendorffer on Thursday August 12th 2010, 23:23
For some reason, the floors and walls at various points in the tutorial quest seem to float around or fall over. It doesn't render the game unplayable by any means (so far, at least), but it seems like it'd be a major nuisance if it continues in the actual game.
Any idea what's causing this, and/or if it's just in the tutorial?
I'm running ArchLinux x64 with nVidia drivers, offscreen rendering set to "backbuffer", and GLSL on, for what that's worth. Everything else seems to work just fine, I'm not having any performance issues...
Keyboard controls are gone in wine 1.1.35
by ML on Sunday January 3rd 2010, 18:53
Hello everybody,
I dug out "Vampire - Bloodlines" (a really cool game) and experienced a well known problem: in earlier days, it was easy to workaround the "keyboard does not respond"-bug by turning the virtual desktop on. But this does not seem to work any longer.
"GLSL" and "OffsreenRenderingMode" are set correctly, and - what is very interesting - the game worked fine after I started it the first time... but now (after reloading a saved game), the controls are gone.
Is there anybody who has experienced the same issue? Has anybody found a solution, yet?
fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x46d:0x8da, disabling mixer
fixme:win:EnumDisplayDevicesW ((null),0,0x32e1e4,0x00000000), stub!
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @11799096! (XRandR)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13f808) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13f808) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x13f808) : stub
Reference Count for Material debug/debugmrmnormals (1) != 0
Reference Count for Material hud/new_ui/firstbarframe (1) != 0
Reference Count for Material hud/new_ui/firstbarlace (1) != 0
Reference Count for Material hud/new_ui/firstbarblackfill (1) != 0
Reference Count for Material hud/new_ui/firstbarcolorfillaqua (1) != 0
Reference Count for Material hud/new_ui/firstbarcolorfillgray (1) != 0
Reference Count for Material hud/new_ui/firstbarcolorfillorange (1) != 0
Reference Count for Material hud/new_ui/firstbarcolorfillyellow (1) != 0
Reference Count for Material hud/new_ui/secondbarframe (1) != 0
Reference Count for Material hud/new_ui/secondbarlace (1) != 0
Reference Count for Material hud/new_ui/secondbarblackfill (1) != 0
Reference Count for Material hud/new_ui/secondbarcolorfillaqua (1) != 0
Reference Count for Material hud/new_ui/secondbarcolorfillgray (1) != 0
Reference Count for Material hud/new_ui/secondbarcolorfillorange (1) != 0
Reference Count for Material hud/new_ui/secondbarcolorfillyellow (1) != 0
Reference Count for Material hud/new_ui/thirdbarframe (1) != 0
Reference Count for Material hud/new_ui/thirdbarlace (1) != 0
Reference Count for Material hud/new_ui/thirdbarblackfill (1) != 0
Reference Count for Material hud/new_ui/thirdbarcolorfillaqua (1) != 0
Reference Count for Material hud/new_ui/thirdbarcolorfillgray (1) != 0
Reference Count for Material hud/new_ui/thirdbarcolorfillorange (1) != 0
Reference Count for Material hud/new_ui/thirdbarcolorfillyellow (1) != 0
Reference Count for Material hud/new_ui/fourthbarframe (1) != 0
Reference Count for Material hud/new_ui/fourthbarlace (1) != 0
Reference Count for Material hud/new_ui/fourthbarblackfill (1) != 0
Reference Count for Material hud/new_ui/fourthbarcolorfillaqua (1) != 0
Reference Count for Material hud/new_ui/fourthbarcolorfillgray (1) != 0
Reference Count for Material hud/new_ui/fourthbarcolorfillorange (1) != 0
Reference Count for Material hud/new_ui/fourthbarcolorfillyellow (1) != 0
Reference Count for Material skybox/mm_skyboxrt (1) != 0
Reference Count for Material skybox/mm_skyboxbk (1) != 0
Reference Count for Material skybox/mm_skyboxlf (1) != 0
Reference Count for Material skybox/mm_skyboxft (1) != 0
Reference Count for Material skybox/mm_skyboxup (1) != 0
Reference Count for Material skybox/mm_skyboxdn (1) != 0
Reference Count for Material fonts/tahoma_13_000_000-page0 (1) != 0
Reference Count for Material fonts/vamp_mainfont_71_1000_000-page2 (1) != 0
Reference Count for Material fonts/vamp_mainfont_71_1000_000-page1 (1) != 0
Reference Count for Material fonts/vamp_mainfont_71_1000_000-page3 (1) != 0
Reference Count for Material fonts/vamp_mainfont_71_1000_000-page0 (1) != 0
Stuck on Loading Screen - Ubuntu Karmic
by Steve on Thursday November 19th 2009, 14:12
Hey everybody, I've made it pretty far in getting Bloodlines to work, but it seems I have one issue left. The game seems to get stuck on the loading screen right after you make a new character. The first little bar on the bottom loads all the way, but the second one does not progress at all. I then have to alt-tab and kill the process. Everything runs fine before that: the character models load when you create a new character, and nothing locks up or crashes. I'm running Karmic, with the latest updates, as well as the latest version of Wine (1.1.33). The two registry entries are there, as well as patch 1.2, the nocd crack, and the unofficial patch 6.6. Has anybody else run into this error, or have any idea what it may be?
No Taxi
by Samuel Nelson on Sunday August 23rd 2009, 20:15
Installing the base game worked great, but be careful when installing mods. I added the PnP + Clans mod, the PnP Combat Addon, and I believe Silent Masque was the only other mod I installed ... somewhere in those three, I gained a solid ton of bugs. Most of the time, reverting to an earlier saved game worked, but in the case of the missing taxi after the warehouse mission, even starting a whole new game didn't fix it.
I'm running through on vanilla (plus the official and unofficial patches) to make sure that it really was the mods. If that doesn't work, I may have to remove the unofficial patch.
RE: No Taxi by Samuel Nelson on
Sunday August 23rd 2009, 22:38
by Maros Markus on Wednesday July 8th 2009, 21:01
I don't know if this will help anybody but I managed to run the game installed from vista (where I couldn't get it to run).
It's pretty much playable with few problems described above.
Loading New Game
by Scott on Wednesday April 29th 2009, 22:15
I originally had problems installing the game, but managed to install it thanks to the help of Rafal (Copying all of the three cd files to one directory and then running the setup/installer).
Secondly, The menu was black. The HOWTO helped me to fix that (along with changing the window application version for vampire.exe to Windows XP).
Thanks guys for the help. However...
Problem Three:
I tried to start a new game by clicking on "New Game" in the menu. The load screen appears, but 2 seconds after the game crashes.
Can anybody help me out?
NOTE: I applied the 1.2 patch after this happened (no change)
im impressed - after a while i got game runned. Yes - not as fast as on windows but running!
the only problem i get now is resolution ;) - has someone successfull runed "Tools/ResPatch.exe"? i guess this is program responsible for changing resolution for widescreen
Some information about the patch chaos
by Reverse Beartrap on Sunday December 30th 2007, 14:35
The official patch 1.2 is availible at download.activision.com/bloodlines/vtmb_1_2.exe This patch still leaves the game buggy and incomplete, so there is a fanmade patch at www.planetvampire.com/bloodlines/files/patches/ This patch was critisized for changing too large portions of the game without need, so a "true" fanpatch forked off at tessmage.com [nsfw]
The developers of the first fanpatch also reacted to the critic and now only install a basic version of the patch by default, the additional content being optional.
Cant install :(
by Dínchamion on Saturday December 8th 2007, 15:17
Installer starts fine, but after a little while at one of the mp3s (according to the statusbar) it freezes with the message "Error: -1603 A fatal error is occured during installation. See Windows Installer 's help or MSDN for other informations."
Overclockers beware
by Ben Anderson on Thursday November 29th 2007, 18:39
This game is VERY overclock sensitive, especially when running under Wine. If the game is crashing randomly and you have overclocked hardware somewhere in your system, try turning down your overclock or disabling it altogether.