WineHQ
Half-Life 1.1.1.2 (WON2)



Category: Main > Games > 1st Person Shooter > Half-Life > 1.1.1.2 (WON2)


NameHalf-Life
Version1.1.1.2 (WON2)
License Free to use
URLhttp://www.steampowered.com
Votes  
Link Steamless Project
RatingPlatinum
Wine Version1.2.2
Free Download Download
Maintainers of this version:
Description
Unofficial Patch to Halflife for people that dont want to use steam
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
menu, sounds(see notice), singleplayer,


What does not
i have not spotted anything.


What was not tested
multiplayer


Additional Comments

I have spotted that sounds has 1 second delay when you use hardware acceleration. I have C-Media Electronics Inc CM8738 card and i had to enable software sound emulation and driver emulation in winecfg to enjoy realtime sound.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowUbuntu 11.04 "Natty" x86_64 (+ variants like Kubuntu)Sep 01 20111.2.2 Yes Yes Platinum Jay Sullivan 
ShowLinux Mint 10 "Julia"Feb 04 20111.2.2 Yes Yes Gold an anonymous user 
ShowPCLinuxOS 2007Dec 31 20070.9.51. Yes Yes Platinum greenMoon 
ShowUbuntu 7.04 "Feisty" (+ variants like Kubuntu)Jul 13 20070.9.40. Yes Yes Silver Pete Stoneman 
CurrentGentoo LinuxJul 07 20070.9.40. Yes Yes Gold an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected

 
Misc. Problems

"Half-Life requires 16 bit color. Please change your desktop settings to HiColor."

This is the result of an invalid screen depth reported here: 08069948:Call gdi32.GetDeviceCaps(00000088,0000000c) ret=00412a24 ^^^^^^^^ 0x0c == 12 == BITSPIXEL 08069948:Ret gdi32.GetDeviceCaps() retval=00000018 ret=00412a24 ^^^^^^^^ 0x18 == 24 bpp

Most probably you're not running X11 at 16 bpp. Run "xdpyinfo" to check that. Or maybe you have set "ScreenDepth" in the wine config file ? (and of course to a setting that HL doesn't want, i.e. != 16 !) And if you set ScreenDepth to 16, then it might still yell a "wine: Depth 16 not supported on this screen." at you. This is probably because your 32 bpp screen is not capable of multi-depth. You *need* to use a 16 bpp screen mode in this case, I think. FIXME: maybe problem hints should go into the LHL HOWTO instead...


 




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