Unofficial Patch to Halflife for people that dont want to use steam
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Although I haven't played the game to the end under Wine, I have yet to experience even minor game-play issues. It runs exactly as it did on Windows XP. Needless to say, I am very pleased! :)
For this game, my Wine is configured to XP and uses the builtin d3d8 dll override. The video mode of Half-Life itself is set to openGL at the highest available resolution.
What does not
Aside from some unusual rendering of menu graphics, I have yet to experience even the slightest glitch during game-play.
What was not tested
Final levels of the game, internet play, and mods.
"Half-Life requires 16 bit color. Please change your desktop settings to HiColor."
This is the result of an invalid screen depth reported here:
08069948:Call gdi32.GetDeviceCaps(00000088,0000000c) ret=00412a24
^^^^^^^^ 0x0c == 12 == BITSPIXEL
08069948:Ret gdi32.GetDeviceCaps() retval=00000018 ret=00412a24
^^^^^^^^ 0x18 == 24 bpp
Most probably you're not running X11 at 16 bpp. Run "xdpyinfo" to check that.
Or maybe you have set "ScreenDepth" in the wine config file ?
(and of course to a setting that HL doesn't want, i.e. != 16 !)
And if you set ScreenDepth to 16, then it might still yell a "wine: Depth 16 not supported on this screen." at you.
This is probably because your 32 bpp screen is not capable of
multi-depth. You *need* to use a 16 bpp screen mode in this case,
I think.
FIXME: maybe problem hints should go into the LHL HOWTO instead...