"Windowed" might be preferred mode with emulation desktop in winecfg that allows a easier switch to X.
In the game, remove the effects weather improves fluidity of the game
Depend of winHQ version, but D3D9 seems to the best renderer for the latest versions...
";RenderDevice=OpenGLDrv.OpenGLRenderDevice"
";RenderDevice=D3DDrv.D3DRenderDevice"
"RenderDevice=D3D9Drv.D3D9RenderDevice"
In section [WinDrv.WindowsClient]:
For the patch below works, and contrary to what most tutos say
You should leave on "True" otherwise, the mouse will remain stuck in the middle of the screen ...
StartupFullscreen=True
For the problem of mouse "escape" of the window (bug ID 6971) ... I had to compile the source, applying the patch.
Those of you beard to do so (and I understand), I was able to isolate the file you need to replace.
I give the procedure for Ubuntu with installation of wine via a deb package.
The zipped file here
Download and decompress the archive in a temporary directory
Make a backup of files:
Open a terminal
Then, put in the temporary directory where it was unpacked the archive ... and copy files as follows:
sudo cp dinput.dll.so /usr/lib/wine/
VoilĂ ! it's over. Open Steam, and start RedO, good frag!
I will update patched file.
Red Orchestra takes a long time loading maps
That tip come from FAQ RedO very interesting of the official site. Most of common errors are described.:
We are looking into the over all cause of this however you may do the following to attempt to improve your load times.
Fix1:
1) Find your Redorchestra.ini file located in the
steam/steamapps/yournamehere/redorchestra/system folder (hint it looks
like a notpad icon with a cog)
2) Change the cache size to better match your ram size
Listed under [Engine.GameEngine].
256 Megabytes of RAM or less
CacheSizeMegs=32
512 Megabytes of RAM
CacheSizeMegs=64
768 Megabytes of RAM
CacheSizeMegs=128
1 Gigabyte of RAM or more
CacheSizeMegs=256
Fix2: Turn of PreCaching
For those who have more than 1 giga amout of RAM
Also in your redorchestra.ini under [ALAudio.ALAudioSubsystem]
Change UsePrecache=True to UsePrecache=False
and under [Engine.LevelInfo]
Change bNeverPrecache=false to bNeverPrecache=true
and under [Engine.NullRenderDevice]
Change UsePrecaching=True to UsePrecaching=False
and under [D3DDrv.D3DRenderDevice]
Change UsePrecaching=True to UsePrecaching=False
and under [D3D9Drv.D3D9RenderDevice]
Change UsePrecaching=True to UsePrecaching=False
and under [OpenGLDrv.OpenGLRenderDevice]
Change UsePrecaching=True to UsePrecaching=False
and under [PixoDrv.PixoRenderDevice]
Change UsePrecaching=True to UsePrecaching=False
Watch out!, DEpende on wine version, the game fail to really stop and stay in memory. You have to kill the RedOrchestra.exe process..
Two ways:
a slappy :