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Zork: Grand Inquisitor 1.0



Category: Main > Games > Adventures > Zork: Grand Inquisitor > 1.0


NameZork: Grand Inquisitor
Version1.0
License Retail
URLhttp://www.activision.com
Votes 2
RatingPlatinum
Wine Version1.5.18
Maintainers of this version:
Description
Old school Zork adventure, loaded with playful puzzles and superb atmosphere. Seek the quest for returning magic usage in Great Underground Empire in nice rendered pseudo-3D environment.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
Installation, Uninstall, Game intro movies, Game first menu, Game Save, Game Load, In-Game movie sequences, In-Game motion between locations.


What does not

In-Game Preferences, Restore /load/ menu redraws badly (switching desktops shows the content as long as Alt key is held), Game does not redraw main screen correctly when staying on location. Seems like out of sync.


What was not tested


Additional Comments

Tried both with Desktop Double Buffering set On and Off with the same results.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowArch Linux x86_64Oct 02 20121.5.18 Yes Yes Platinum turtles 
ShowUbuntu 8.04 "Hardy" (+ variants like Kubuntu)Jun 11 20081.0-rc4 Yes Yes Silver Vit Hrachovy 
ShowUbuntu 8.04 "Hardy" (+ variants like Kubuntu)Jun 01 20081.0-rc2 N/A Yes Garbage Vit Hrachovy 
ShowUbuntu 7.10 "Gutsy" (+ variants like Kubuntu)Jan 12 20080.9.53. N/A Yes Garbage Vit Hrachovy 
ShowCentOS 5Sep 18 20070.9.45. Yes Yes Garbage Vit Hrachovy 


Known bugs
Bug # Description Status Resolution Other apps affected
1347 Screen is wiped/blanked on usage of DirectDraw (black screen/desktop) CLOSED FIXED View
2082 DirectDraw games only showing black screen NEW View
2398 OpenGL is only used on top level windows so child windows get overdrawn CLOSED FIXED View
6678 Zork: Grand Inquisitor graphics engine redraws the screen on static locations badly CLOSED DUPLICATE View
9686 Zork: Nemesis and Zork: Grand Inquisitor seem to have applied incremental filter over static parts of screen image CLOSED DUPLICATE View

 
HOWTO
First, you need to apply patch from Bug 1347. Game won't redraw properly without this patch.
  1. Install the game into c:\games\zgi.
  2. Create folders c:\games\zgi\cd1, c:\games\zgi\cd2
  3. Copy the complete contents of each CD into its respective folder you've created in step 2.
  4. Modify file c:\games\zgi\inquis.zix to have following info at the head of file: inquis.zix
  5. Run winecfg and set the following values:
    Applications / Windows version: Windows XP
    Graphics / Emulate a virtual desktop: 640x480
    (required, in 0.9.24 game doesn't start)
    (in 0.9.35 transition videos don't play without virtual desktop)
    Audio / OSS Driver
    (Important! ALSA isn't functional in Wine 0.9.24 for this game)
    (Edit: wine 0.9.35 ALSA works as usual)

  6. Switch X to 16bpp
  7. Run the game wine ./zgiwin.exe
DO NOT SUBMIT TEST RESULTS FOR PATCHED WINE.  THIS IS NOT REPRESENTATIVE OF WINE'S CAPABILITIES.  ANY TEST RESULTS WILL BE DELETED WITHOUT WARNING.

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Loading Save Game Crash
by Ben Leggett on Monday August 18th 2008, 22:04
I recently tried installing this game in Vista, and I see the exact same loading save game crash, as well as some occasional major redraw problems. Seems it's not just wine.

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Demo download available
by Vit Hrachovy on Saturday November 11th 2006, 5:38
I've set up a webpage with ZGI Demo download and HOWTO run it in Windows XP/Linux.

wood.sandbox.cz/zork-grand-inquisitor/

[post new] [reply to this]

engine / redraw bugs
by Vit Hrachovy on Friday November 3rd 2006, 14:47
Zork: Nemesis and Zork: Grand Inquisitor share the same (or very similar) graphic engine, so fixing the direct draw bug (seem to be out of sync or badly double buffered) will fix both games.

I'll create BugZilla tickets (screen redrawing, ALSA support, full screen support) when I put both game demos somewhere for developers to be able to test the fixes.

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