Old school Zork adventure, loaded with playful puzzles and superb atmosphere. Seek the quest for returning magic usage in Great Underground Empire in nice rendered pseudo-3D environment.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Installation, Uninstall, Game intro movies, Game first menu, Game Save,
Game Load, In-Game movie sequences, In-Game motion between locations.
What does not
In-Game Preferences, Restore /load/ menu redraws badly (switching
desktops shows the content as long as Alt key is held), Game does not
redraw main screen correctly when staying on location. Seems like out of sync.
What was not tested
Additional Comments
Tried both with Desktop Double Buffering set On and Off with the same results.
First, you need to apply patch from Bug 1347. Game won't redraw properly without this patch.
Install the game into c:\games\zgi.
Create folders c:\games\zgi\cd1, c:\games\zgi\cd2
Copy the complete contents of each CD into its respective folder you've created in step 2.
Modify file c:\games\zgi\inquis.zix to have following info at the head of file:
inquis.zix
Run winecfg and set the following values:
Applications / Windows version: Windows XP
Graphics / Emulate a virtual desktop: 640x480
(required, in 0.9.24 game doesn't start)
(in 0.9.35 transition videos don't play without virtual desktop)
Audio / OSS Driver
(Important! ALSA isn't functional in Wine 0.9.24 for this game)
(Edit: wine 0.9.35 ALSA works as usual)
Switch X to 16bpp
Run the game wine ./zgiwin.exe
DO NOT SUBMIT TEST RESULTS FOR PATCHED
WINE. THIS IS NOT REPRESENTATIVE OF WINE'S CAPABILITIES. ANY TEST
RESULTS WILL BE DELETED WITHOUT WARNING.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Loading Save Game Crash
by Ben Leggett on Monday August 18th 2008, 22:04
I recently tried installing this game in Vista, and I see the exact same loading save game crash, as well as some occasional major redraw problems. Seems it's not just wine.
engine / redraw bugs
by Vit Hrachovy on Friday November 3rd 2006, 14:47
Zork: Nemesis and Zork: Grand Inquisitor share the same (or very similar) graphic engine, so fixing the direct draw bug (seem to be out of sync or badly double buffered) will fix both games.
I'll create BugZilla tickets (screen redrawing, ALSA support, full screen support) when I put both game demos somewhere for developers to be able to test the fixes.