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Sam & Max Episode 101: Culture Shock 1.0



Category: Main > Games > Adventures > Sam & Max Episode 101: Culture Shock > 1.0


NameSam & Max Episode 101: Culture Shock
Version1.0
License  
URLhttp://www.telltalegames.com/s...
Votes 3
RatingGold
Wine Version1.1.43
Maintainers of this version:
Description
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works

Installing the Game.

Playing the Game.


What does not
Glitch: Mouse Cursor vanished above links / serial number entry filed in splash app.


What was not tested
Nothing.


Additional Comments

- Use winetricks to install ie7 (required by the starter app). ie6 does not work at all, while gecko actually displays the app's html, but fails to actually start the game.

- Set wine to display a desktop background. Performance is unplayable otherwise, more like a slide show with repeating sound. Though fine in desktop-mode.

- Did not need any other native DLLs. DirectX, DirectPlay et al do not solve the mentioned performance issue.  

- Episode 102 behaves identical, probably valid for the entire season.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowUbuntu 10.04 "Lucid" x86_64 (+ variants like Kubuntu)May 08 20101.1.43 Yes Yes Gold Jukka Palko 
CurrentMac OS X 10.6 "Snow Leopard"Apr 10 20101.1.42 No, but has workaround Yes Gold an anonymous user 
ShowUbuntu 8.10 "Intrepid" (+ variants like Kubuntu)Apr 05 20091.1.18 Yes Yes Platinum an anonymous user 
ShowUbuntu 8.04 "Hardy" x86_64 (+ variants like Kubuntu)Aug 24 20081.1.3 Yes Yes Platinum Geoff Pursell 
ShowUbuntu 8.04 "Hardy" (+ variants like Kubuntu)May 21 20081.0-rc1 Yes Yes Gold bahamutdragoon 


Known bugs
Bug # Description Status Resolution Other apps affected

 
HOWTO
Install Info:
by Jon Harrell on Tuesday June 24th 2008, 1:48
Found this in test data above, wanted to make sure everyone could find it:

Windows version must be set to "Windows XP".

Requires the SecuRom patch from TellTale to run. Simply run the patch with Wine after
installing the game. The two versions of the patch can be found here: DVD version distr. by 
Telltale: files.telltalegames.com/support/SamMaxSeason1_SecurROM_1.0_TTG.exe Double CD version 
distr. by The Adventure Company: files.telltalegames.com/support/SamMaxSeason1_SecurROM_1.0_TAC.exe


An official discussion of the patch is here: www.telltalegames.com/forums/showpost.php?p=39374&postcount=32

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.


by Jasorn on Sunday March 1st 2009, 0:28
I looked into this for someone who couldn't get it to run. He'd applied the securom patch but still couldn't run the game. All that was missing was to cd into the directory that had SamMax101.exe and run wine SamMax101.exe from there.

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100% CPU and stall at launch?
by Josh on Monday November 19th 2007, 2:17
My copy of Season 1 just arrived in the mail. The installer went OK, and I added the HKEY_LOCAL_MACHINE\System\MountedDevices key, which appeased the securom warning, but now it just spits out "fixme:process:IsWow64Process" about 10 times and proceeds to not do anything while eating up all of my CPU.

I did have the downloaded version of the first episode installed before with a fixed exe, and that worked. I'm almost regretting uninstalling it before throwing the DVD in.

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Works until you have to go out
by Nicoco on Tuesday October 16th 2007, 8:29
Tested on arch linux, i686, up-to-date (wine 0.9.47), ATI Radeon 9250 card using open source radeon drivers and xorg 7.3.

Works really fine until I have to go out from sam's office. After that, i'm unable to play cause I have something like 0.5 FPS. It's a weird issue cause if I look the street from the office window, the rendering is OK.
I tried an older version of wine (0.9.39), it's slightly better but the same problem occurs (plus other bugs).
This message is repeated several times per second : "fixme:d3d:get_src_and_opr Unhandled texture arg WINED3DTA_SPECULAR", even when the FPS are OK. No particular message is displayed when the graphics become slow.

If anyone has a clue to help me play this game...

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by MurDoK on Wednesday October 3rd 2007, 6:35
I think I have the same problem. Any idea?

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graphic glitches
by MurDoK on Wednesday October 3rd 2007, 6:35
I can get it working but once ingame, it has a lot of graphic glitches.
Some items are like transparent, Sam and Max have long hands... O_o

The console is flooded with:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 266


Any idea?

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RE: Loading Sam and Max Episode 1
by Tom Anderson on Sunday August 26th 2007, 22:16
Hmm. I click the button and get various fixme messages in console, however, I've gotten the game to load using some weird thing I pressed or something on the interface, I think it was.

Is there a more solid way to get the Launch Game button to directly load this game in Wine? I'm using Wine 0.9.44 as of today (8/26/07) on latest Sidux as of today.

Tom Anderson

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Demo not even starting
by Jeroen van de Nieuwenhof on Friday December 29th 2006, 4:35
Wine 0.9.28
OS Ubuntu Edgy

Installation went fine, but when i run the game i get stuck on a white screen that i can't even close normally, i have to kill it.

Here is the Wine output:

jeroen@lisa2-ubuntu:~/.wine/drive_c/Program Files/Telltale Games/Sam & Max - Culture Shock/Sam & Max - Culture Shock Data$ err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not registered
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not registered
err:ole:CoGetClassObject no class object {25336920-03f9-11cf-8fd0-00aa00686f13} could be created for context 0x3
err:shdocvw:navigate Could not create HTMLDocument: 80040154

Any ideas?

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Graphics Errors
by Jeppe Winther on Sunday November 12th 2006, 20:55
When running the game, using 0.9.25 on Kubuntu 6.10, I get some funky graphic errors. Well, they aren't really errors, there are just a lot of extended bars sticking out from both Sam and Max. Looks sorta like they are puppets with strings, only instead of strings the puppeteer decided to use 5inch steel tubing cleverly camouflaged to be the same color as the parts they are extruded from.

Here's a picture of what it looks like:
www.random-terror.com/dump/samandmax.jpg

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by Sander Smid on Tuesday November 7th 2006, 15:25
Ubuntu 6.06
Wine 0.9.24

1) Installation went fine.
2) Replaced the files "Sam & Max - Culture Shock.exe" and "t3.mll" by the versions which came with the DELiGHT crack.
3) Ran the game with:
wine "Sam & Max - Culture Shock.exe"

At first two images appear but then the windows turns black and the console keeps looping these errors:

fixme:d3d_shader:IWineD3DVertexShaderImpl_GenerateShader HW VertexShader Error at position 446: "line 19, column 27: error: expected '.'\nline 20, column 27: error: expected '.'\nline 21, column 27: error: expected '.'\nline 22, column 27: error: expected '.'\nline 30, column 27: error: expected '.'\nline 31, column 27: error: expected '.'\nline 32, column 27: error: expected '.'\nline 33"...
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 502 from glDrawRangeElements @ drawprim.c / 1245
fixme:d3d:IWineD3DDeviceImpl_Reset (0x16e028) : stub
fixme:d3d8:ValidateVertexShader (0x1332300 (nil) (nil) 1 0x34e6e0): stub
fixme:d3d8:ValidateVertexShader (0x1332300 (nil) (nil) 1 0x34e6d0): stub
fixme:d3d8:ValidateVertexShader (0x132d9a8 (nil) (nil) 1 0x34e708): stub
fixme:d3d8:ValidateVertexShader (0x1332300 (nil) (nil) 1 0x34e6e8): stub
fixme:d3d8:ValidateVertexShader (0x132da30 (nil) (nil) 1 0x34e6e8): stub
fixme:d3d8:ValidateVertexShader (0x1332848 (nil) (nil) 1 0x34e6e8): stub
fixme:d3d8:ValidateVertexShader (0x1332908 (nil) (nil) 1 0x34e6d8): stub
fixme:d3d8:ValidateVertexShader (0x132d190 (nil) (nil) 1 0x34e6e8): stub
fixme:d3d8:ValidateVertexShader (0x13326c8 (nil) (nil) 1 0x34e6e8): stub
fixme:d3d8:ValidateVertexShader (0x1332c50 (nil) (nil) 1 0x34e6d8): stub
fixme:d3d8:ValidateVertexShader (0x132d960 (nil) (nil) 1 0x34e6e8): stub
fixme:d3d8:ValidateVertexShader (0x13326c8 (nil) (nil) 1 0x34e6e0): stub
fixme:d3d8:ValidateVertexShader (0x1332848 (nil) (nil) 1 0x34e6d0): stub
fixme:d3d8:ValidateVertexShader (0x132d8d0 (nil) (nil) 1 0x34e6e0): stub
fixme:d3d8:ValidateVertexShader (0x132df68 (nil) (nil) 1 0x34e708): stub

Perhaps this is already fixed in the CVS version?

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  • RE: by Kyle Gustafson on Tuesday November 7th 2006, 23:52
  • RE: by Marko on Sunday November 12th 2006, 6:33
"fix" the EXE and t3.mll
by Stefan Wolf on Tuesday November 7th 2006, 6:42
Hi

How can I "fix" the EXE and t3.mll file? Could you please post how you did this to make it run?

Regards

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  • RE: by Sander Smid on Tuesday November 7th 2006, 14:52
Which wine version?
by RoderickColenbrander on Monday November 6th 2006, 15:57
Hi,

Today I wanted to experiment with Sam&Max and try to fix some remaining bugs. Which particular CVS/GIT version of wine are you using as the game crashes here when I click on the new game button or on the load button. I want to locate the regression.

Regards,
Roderick Colenbrander

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