The current Vanguard Saga of Heroes online massively multiplayer role-playing game (MMORPG).
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
Everything I tested, including all graphical options such as AF, bloom, etc and group play with the default UI.
What does not
Nothing that I was able to find. However, there are some minor issues noted below.
What was not tested
Raiding and custom UIs.
Performance seems very comparable to Windows 7 64 bit. It should be noted, however, that in Windows I had 16x AA forced on in the nvidia driver. This functionality exist in Linux, but does not work with Wine so I was not able to test it.
There seem to be minor keyboard/mouse issues as well. You can only turn about 180 degrees with the mouse before it reaches the screen edge and stops. The chat box does not always correctly grab the keyboard, which means keyboard shortcuts (WASD, etc) are sometimes grabbed when trying to type.
Loading/chunking seems faster/smoother/less noticeable in Linux as well.
Graphics card supporting pixel shaders 2.0 (shaders 3.0: NVIDIA GeForce™ 6 series or ATI Radeon™X1300 or better recommended)
glxinfo | grep direct # should say yes. If not, check your distro's docs for setting up accelerated video drivers. This test is no longer valid. You may need to run glxgears and see if you get satisfactory frame rate, oh, I don't know, 1000fps or better is a guess.
Disable Compiz (GL Desktop, Desktop-effects) for better performance.
Fairly clean system. At least 50% free CPU resources (run top and check).
Fullscreen mode requires that your modes (or metamodes) be set up properly in xorg.conf (run xrandr to see if your X server can swtch to e.g. 800x600, 1024x768 or whatever you run the game in). "If the X server can't switch, the game will bitch."
Mouse Cursor Hacks
Mouse cursor should work fine now, so skip this section.
If for some reason you can't see your mouse cursor and you are familiar with git, you can get many of the latest wine hacks and fixes that are reported to work, including cursor hacks:
The following hack should no longer be necessary. It is included for posterity. If nothing else works, this will prevent wine from hiding the standard X
cursor so you will at least have some kind of cursor to see where your
mouse is. It won't be all fancy and it won't morph during mouse-overs
but at least you will be able to see it!
File to change: wine-source/dlls/winex11.drv/mouse.c
void X11DRV_SetCursor( CURSORICONINFO *lpCursor )
if (!lpCursor) return; /* quick hack, until .ani cursors are supported */
"make" from within the wine-source/dlls/winex11.drv/ and it will build
a new winex11.drv.so which you can copy to where you installed wine
(usually /usr/lib/wine or /usr/local/lib/wine)
Wine >= 0.9.61 automatically runs wineprefixcreate so just omit this step. Otherwise, open a terminal as a user, preferably not sudo or root account as this
would give wine unnecessary priviliges on your system. (If you
accidentally ran "sudo wineprefixcreate" you may have to restore your
user permissions to the hidden .wine folder: chown user:user -R .wine)
Ignore winecfg errors, unless it's something you can fix.
Under the Graphics tab, make sure "Allow Pixel Shaders" is checked.
Fixed in cvs (0.9.59): You should no longer have to un-check the box that says "allow the window manager to control the windows" so try and see.
Choose an audio driver and test it with the test button.
install wine_gecko component by browsing to a web site:
$ wine iexplore http://winehq.org # any web site will do. click yes to install wine_gecko
Game crashes: Wine's built-in d3dx9_36.dll does not yet include code for D3DXCompileShader and D3DXGetShaderConstantTable so copy d3dx9_36.dll from dllfiles.com or from the game DVD into the game folder and wine will use that instead.
Now you can run the patcher. Prepare for a long download and patch session:
$ wine explorer /desktop=foo,1024x768 wine Vanguard
Perforamnce tweaks: Use regedit and add these keys under HKCU//Software//Wine//Direct3D:
OffscreenRenderingMode = "pbuffer"
You can also try "fbo" if your graphics card supports it.
fbo seems broken. If you see no graphics, just names floating above their heads, try pbuffer or backbuffer instead. Some people run it this way regardless, for faster frame rates.
Open your driver control panel, e.g. NVIDIA X Server Settings tool and turn off Antialiasing. Override Application Setting.
For more information, check the appdb for other Sony games, such as EverQuest II http://appdb.winehq.org/objectManager.php?sClass=version&iId=358
Linux™ is the registered trademark of Linus Torvalds in the U.S. and other countries. GeForce™ is a registered trademark of NVIDIA Corporation. Radeon™ is a registered trademark of Advanced Micro Devices, Inc. Windows™ is a registered trademark of Microsoft Corporation. Vanguard: Saga of Heroes and Sigil Games Online are trademarks of Sigil Games Online, Inc. (registration pending) . Vanguard is co-published by SOE and SOE is a registered trademark of Sony Online Entertainment LLC. All other trademarks and trade names are properties of their respective owners.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Hangs after log in...
by Iloru on Monday January 11th 2010, 7:29
I've recently decided to test out Vanguard again with a trial account, as I used to play back when it launched, but for some reason I can't get the game up and running again.
I've followed the instructions here to the letter (minus the mouse hack, of course) and can successfully launch Vanguard.exe and reach the log in screen. However, once I've hit the play button, the game just hangs at the yellow splash screen. I can't remember what it is that I did a couple of years ago to get past this, and also can't seem to find any information about it anymore.
I'm using Ubuntu (Karmic Koala) and WINE version 1.1.36