King's Quest III 2.0 was released on the 21st August 2006 King's Quest III Voicepack was released on the 21st August 2006
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Game is completely playable, no noticeable slowdown.
* Loading/saving works
* Cut-scene animations play fine.
* Voice, music, and sound are smooth (though tabbing to a window may make the sound "skip")
Resolutions:
* 640 x 400 scaled is fine (windowed or fullscreen)
* 320 x 200 is fine windowed, but can be glitchy fullscreen (see below)
* "smooth scaled sprites" appears to work fine
What does not
320 x 200 full-screen is a problem, as other testers noted. Sometimes it works, sometimes it doesn't. Killing the process, in some conditions, leaves you with a miniscule 320x200 desktop. (Hint: Keep an open terminal window you can tab to, then "xrandr -s 1024x768")
The in-game mouse cursor flickers. (The mouse may seem unresponsive at times, but this happens on Windows too).
The opening splash animation for Infamous Adventures fails with "Video playing error: IDirectDrawMediaStream::GetFormat failed" (the console lists this as a stub method). However, this does not affect gameplay.
The process remains open after closing the window. A message "Device released with resources still bound" is displayed in the console, but it must still be manually killed.
As mentioned, music may hang/cycle when tabbing to a different window, but this is minor.
What was not tested
All the various config options were not tried in combination.
The entire game was not played through till the end (will update if needed later.)
Additional Comments
Like the previous tester, I'm torn between silver & gold. However, the "flaws" in this game are comparatively minor and have no real affect on game-play. Also, the music/voice skipping issue reported earlier seems to be resolved. So: Gold.