I'm running an old install I found on a computer I had laying around and cracked it.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
Skirmish (As long as you don't mine the default map)
Single Player works fine
Multiplayer works with 3 extra files from Win98 (dplaysvr.exe, dplayx.dll & dpnhpast.dll)
The host leaving will cause the linux client to freeze
What does not
OpenGL mode crashes as soon as you try to enter a game (Same happens on WinXP - http://pastebin.com/f565055fc ) - http://pastebin.com/f79806bf0
Exit button loses texture in OpenGL mode too
Multiplayer with vanilla version wine 0.9.56
Multiplayer with extra DLLs - crashes at end of the game (no messages, just locks up) or if you are hosting and leave the game lobby (tested with no other player and with Windows Client)
Map selection - http://pastebin.com/fe49f57e
Load Games( No saved games ) - http://pastebin.com/f32e3d859
Save Game - http://pastebin.com/f70ae9917
HardwareDetect doesnt work either
What was not tested
There are a great deal of dx7d err messages (maybe due to poor implementation of DX in the game)
err:d3d7:IDirect3DViewportImpl_Clear Trying to clear the color buffer without background material !
This command crashes mfatigue.exe when it reaches the menu -
WINEDEBUG=relay wine mfatigue