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hardware not supported
by Alexandru Guzu on Sunday March 9th 2008, 1:20
I think there is something I am missing. Pretty much anytime I want to run a newer 3D application, it doesn't work. 3DMark 2003 says my hardware does not support compressed textures (DXT1 and DXT3), and then none of the tests are supported. In Doom 3 Demo, the game just doesn't start.
I am using a laptop with Intel Integrated graphics, and in Windows both 3DMark 2003 and Doom 3 Demo run.
I'm pretty sure there is a problem with the DirectX implementation on my system.
P.S. Quake 3 Demo worked well. I am using Ubunti 7.10, and glxinfo says I have Direct Rendering
Crashed for me
by Tom on Thursday September 6th 2007, 11:35
I got told by "Microsoft C++ runtime library" that 3dmark requested runtime to terminate in an unusual way and that I should have things checked out.
I didn't put in a product code though... was I supposed to?