WineHQ
3DMark 03



Category: Main > Reference/Documentation/Info > Benchmark > 3DMark > 03


Name3DMark
Version03
License Retail
URLhttp://www.futuremark.com
Votes  
RatingSilver
Wine Version1.1.30
Free Download Full Install Download
Maintainers of this version:
Description
3DMark03
Selected Test Results (selected in 'Test Results' table below)

What works
Benchmark, Very Well. Demo, graphically only. Both of these require you to put the executable in Windows 98 or ME mode.


What does not
Sound in the Demo is distorted


What was not tested
Pro Features


Additional Comments


Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentUbuntu 9.10 "Karmic" x86_64 (+ variants like Kubuntu)Oct 04 20091.1.30 Yes Yes Silver Michael DePaulo 
ShowGentoo LinuxNov 22 20081.1.9 Yes Yes Bronze Seppo Yli-Olli 
ShowUbuntu 8.04 "Hardy" (+ variants like Kubuntu)May 14 20081.0-rc1 Yes Yes Silver Stinger 
ShowUbuntu 7.10 "Gutsy" x86_64 (+ variants like Kubuntu)Mar 28 20080.9.58. Yes Yes Gold Michael DePaulo 
ShowUbuntu 7.10 "Gutsy" (+ variants like Kubuntu)Jan 27 20080.9.53. Yes Yes Gold Fernando Otero 


Known bugs
Bug # Description Status Resolution Other apps affected
7411 GLSL shaders work badly with fglrx NEW View
7807 3dmark03 crashes:denormal float operand in 32-bit code (0x0042504a) REOPENED View

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

hardware not supported
by Alexandru Guzu on Sunday March 9th 2008, 1:20
I think there is something I am missing. Pretty much anytime I want to run a newer 3D application, it doesn't work. 3DMark 2003 says my hardware does not support compressed textures (DXT1 and DXT3), and then none of the tests are supported. In Doom 3 Demo, the game just doesn't start.

I am using a laptop with Intel Integrated graphics, and in Windows both 3DMark 2003 and Doom 3 Demo run.

I'm pretty sure there is a problem with the DirectX implementation on my system.

P.S. Quake 3 Demo worked well. I am using Ubunti 7.10, and glxinfo says I have Direct Rendering

[post new] [reply to this]

Crashed for me
by Tom on Thursday September 6th 2007, 11:35
I got told by "Microsoft C++ runtime library" that 3dmark requested runtime to terminate in an unusual way and that I should have things checked out.
I didn't put in a product code though... was I supposed to?

[post new] [reply to this]

GLSL enabled ?
by Stinger on Tuesday April 3rd 2007, 16:03
Can sombody please explain how I enable GLSL in wine 0.9.34
In plain English please , I'm not as experienced as most of you guys are.

[post new] [reply to this]




   << Back

Page loaded in 0.13011 seconds.