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S.T.A.L.K.E.R.: Shadow of Chernobyl Retail



Category: Main > Games > 1st Person Shooter > S.T.A.L.K.E.R.: Shadow of Chernobyl > Retail


NameS.T.A.L.K.E.R.: Shadow of Chernobyl
VersionRetail
License Retail
URLhttp://www.stalker-videogame.c...
Votes 31
RatingSilver
Wine Version1.7.14
Maintainers of this version:
Description

First Release of S.T.A.L.K.E.R.: Shadow of Chernobyl.

Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.

The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.

A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.

But for now - get ready, hero. Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight - only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.

Selected Test Results (selected in 'Test Results' table below)

What works

  • Installation into a 64-bit Wineprefix
  • Menus+Animated Cursor
  • Static Lighting
  • Single Player
  • Sound

 


What does not

  • Object & Dynamic Lighting (smearing skybox)
  • Multiplayer
  • Installation requires a non-DVD patch

 


What was not tested
Nothing


Additional Comments

Game works OK with vanilla Wine but does require a no-DVD patch - to circumvent Securom 7.x DVD protection.

Support for Dynamic Lighting appears to be slowly improving in the Mesa driver 10.1 branch. Smearing of objects into the Skybox is now significantly less pronounced than it was earlier in the Mesa 10 development.

AMD Radeon HD4650M mobile GPU with radeon driver used with following support tools and frameworks:
core/linux 3.13.6-1 (base)
extra/ati-dri 10.1.0-4
extra/glu 9.0.0-2
multilib/lib32-ati-dri 10.1.0-4
multilib/lib32-glu 9.0.0-2
multilib/lib32-libtxc_dxtn 1.0.1-5
multilib/lib32-mesa 10.1.0-4
multilib/lib32-mesa-libgl 10.1.0-4
extra/libtxc_dxtn 1.0.1-5
extra/mesa 10.1.0-4
extra/mesa-demos 8.1.0-1
extra/mesa-libgl 10.1.0-4
extra/xorg-server 1.15.0-5 (xorg)
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentArch Linux x86_64Mar 24 20141.7.14 Yes Yes Silver Bob Wya 
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Nov 19 20121.5.17 Yes Yes Gold Remco 
ShowDebian GNU/Linux 6.0 "Squeeze" x86_64Jul 03 20121.4.1 Yes Yes Gold an anonymous user 
ShowFedora 14May 27 20121.5.5 Yes Yes Silver Alexey Loukianov 
ShowArch Linux x86_64Feb 06 20121.4-rc2 Yes Yes Gold Bob Wya 


Known bugs
Bug # Description Status Resolution Other apps affected
6847 DirectPlay metabug. Implement dplay tcp/ip provider. NEW View

 
HOWTO

­To get S.T.A.L.K.E.R. to run:

  • Install at least Wine version wine-1.2.3. Latest available Wine is recommended
  • Make sure sound is working - use ALSA, stop all other programs using sound. Especially pulseaudio - it conflicts with Wine. Also make sure that pulseaudio ALSA plugin IS NOT configured to load. It breaks Wine as well.
  • Select "Static lighting" render in the game (DirectX 8 mode) - fix for "smearing" in sky-box
  • For "Full Dynamic lighting" (might not work on all HW, especially Intel) use this workaround for "smearing" in the sky-box (all one line):
    wine reg add 'HKCU\Software\Wine\AppDefaults\XR_3DA.exe\Direct3D' /v AlwaysOffScreen /d enabled
    
    ­ (NB For Wine version >=1.5.10 AlwaysOffScreen="enabled" is now the default setting for D3D)
    "Full dynamic lighting" has also been reported to be quite demanding of system H/W resources (requiring >2Gb system RAM plus 1Gb swap space - unless you have >3Gb system RAM)
  • Optional: use -nodistort command line option to fix slowdown from using fbo
  • Optional: use -nointro command line option to skip intro movies
  • Optional: set your video memory size (in Megabytes) with this command (all one line):
    echo -e "[HKEY_CURRENT_USER\\Software\\Wine\\Direct3D]\n\"VideoMemorySize\"=\"512\"" | wine regedit -
    

Steps no longer required using new Wine versions:

  • Use -dsound command line option to start the game. Otherwise it will crash with "Divide by zero" error.
    Starting wine-1.1.30 Wine has it's own OpenAL implementation that works better then DSound
  • Enable GLSL - using ARB will brake some geometry (like flipped or missing guns).
    GLSL is enabled by default since wine-0.9.49
  • Set "OffscreenRenderingMode" to "fbo".
    ORM: fbo is default since wine-1.1.24
  • Set "AlwaysOffScreen" to "enabled".
    AlwaysOffScreen enabled is the default since wine-1.5.10
Installing patches

To install game patches make sure they reside on Linux partition. Patches will not work when ran from ntfs partition.

Known problems


  • Dynamic lighting has "smeared" skies bug where sky box is not cleared (without registry "fix" described above)
  • Non-US versions might have problems with copy-protection. Requires use of "no-cd" patch
  • Non-nVidia cards have numerous problems affecting this game. E.g. AMD GPUs will run with very low FPS (if using the "Full Dynamic lighting" option) - if using the FOSS radeon kernel driver.
  • Multi-play­er / Network game does not work even with native DirectPlay
  • See other open bugs above­

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Securom 7.x DVD protection issue with 64-bit WINEPREFIX
by Anastasius Focht on Sunday June 8th 2014, 15:50
Some guys reported: "Game works OK with vanilla Wine but does require a no-DVD patch - to circumvent Securom 7.x DVD protection."

That's expected because you installed the game in 64-bit WINEPREFIX (known bug 30901).
Install the game in 32-bit prefix and Securom works fine.
64-bit prefix is useless anyway because the game is 32-bit.

Regards

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Works with Wine 1.7.8
by Carlos Rodriguez on Tuesday December 17th 2013, 14:20
Tested on:

Wine 1.7.8 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel 3.8.0.26 PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33

www.youtube.com/watch?v=rOkxHjCPhr0

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Mods
by Pasha on Monday October 28th 2013, 10:29
If you have a problem with certain mods crashing on start, the issue is likely Thumbs.db files leftover from Windows in various sub-directories of the gamedata folder. To remove them:

cd /path/to/gamedata
find -type f -name "Thumbs.db" -exec rm -i {} \;

This command will go through the entire gamedata folder and remove all instances of Thumbs.db, it will ask you for confirmation before deleting each file, just in case. If you don't want to bother with confirmation, remove the -i flag after rm.

Alexander Borysov posted a similar solution in the Call of Pripyat thread for MISERY 2.0 mod. He did not include a bash command to automate the process though.

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Black screen; no graphics all all
by Ville-Valtteri Tiittanen on Saturday May 4th 2013, 14:41
When I opened the game, any version, only a black screen would appear with music playing. Mouse and keyboard controls would work normally and you could see the results after deactivating the window with alt+tab. The following settings were required to the the graphics to work.

In file: .wine/drive_c/users/Public/Documents/STALKER-SHOC/user.ltx

Add the following lines (change resolution accordingly):
vid_mode 1680x1050
renderer renderer_r2

This will change rendering mode from directx8 to directx9 and graphics will work.

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BadLength
by anlerch on Thursday February 14th 2013, 13:46
Stalker doesnot install

err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "GeForce GT 630/PCIe/SSE2", version "2.1.2 NVIDIA 310.14").
X Error of failed request: BadLength (poly request too large or internal Xlib length error)
Major opcode of failed request: 153 (GLX)
Minor opcode of failed request: 1 (X_GLXRender)
Serial number of failed request: 1186
Current serial number in output stream: 1187

maybe it is my nvidia-card, but I donot really know

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Dynamic Lighting stopped working
by Johannes S. on Thursday August 2nd 2012, 9:04
With newer wine versions dynamic lighting is no longer available for me. On my seperately installed 1.3.36 version of wine it is still available. Any ideas what might be the reason? Do I need to set some special registry settings?

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by Plüss Roland on Saturday January 28th 2012, 14:58
Some more testing. As it looks like the culprit is OpenAL32. The Wine implementation in 1.3.37 is broken and causes the hanging. If a custom OpenAL32.dll is installed and "openal32" is set to "native" the game goes beyond the hanging. Only problem: no sound at all. The game would work and you can play it (with dynamic lighting shadows are broken/flickering, with static shadows bushes are randomly colored red) but without sound this is not useful.

Can somebody with working BugZilla access report the broken OpenAL32 code? Maybe somebody can figure out where to get a working OpenAL32.dll which works with wine?

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  • RE: by David on Saturday August 25th 2012, 8:58

by Plüss Roland on Sunday January 22nd 2012, 19:52
Noticed something using full debug output which looks strange. I've got a lot of entries along this line:

warn:module:load_builtin_dll failed to load .so lib for builtin L"C:\\Games\\THQ\\Stalker-SoC\\bin\\xrGame.dll": /home/roland/.wine/dosdevices/c:/Games/THQ/Stalker-SoC/bin/xrGame.dll: invalid ELF header
warn:module:load_builtin_dll cannot open .so lib for builtin L"xrGame.dll": /usr/bin/../lib32/wine/xrgame.dll.so: cannot open shared object file: No such file or directory
warn:module:alloc_module disabling no-exec because of L"xrGame.dll"

This "invalid ELF header" is output a lot of times. Maybe a Stalker specific problem since other games run?

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RtlHeap
by Plüss Roland on Sunday January 22nd 2012, 17:42
1.3.37 , hangs forever before splash screen.

err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:heap:RtlCompactHeap (0x1004000, 0x0) stub

Same hanging also with 1.3.36 . Seems to be a 1.3.x bug thus.

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  • RE: RtlHeap by Bob Wya on Sunday January 22nd 2012, 19:10
    • RE: RtlHeap by Plüss Roland on Sunday January 22nd 2012, 19:34
  • RE: RtlHeap by Bob Wya on Sunday January 22nd 2012, 19:13
Dynamic Lighting
by Matias Säppi on Sunday June 19th 2011, 17:52
Just installed the vanilla game (ie. no patches or mods) and it's runnning amazingly well!

I tried dynamic lighting w/ 'maximum' graphics, and only noticed a slowdown of about 10-15 fps (still completely fluid and playable). Still confirming the
"Dynamic lighting has "smeared" skies bug where sky box is not cleared"
bug, though. I've also noticed that some text in menus is out of place, which I believe might be a bug that's not related to wine. As said, haven't patched the game yet. I also had to change workspace to get the game running fullscreen properly.

Specs:
-Wine 1.3.2.2
-Ubuntu 11.04
-GTX 460
-4GB DDR3 RAM
-X4 955 @ 3,20 GHz

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Gameplay video
by Jake ward on Saturday May 7th 2011, 6:40
www.youtube.com/watch?v=DWYrEyuajgk

Shows the game running

Lag in the mouse is caused by desktop recorder, runs smooth usually!

Lag in the video is caused my old hardware, game usually runs lovely!

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by chris on Tuesday April 26th 2011, 15:12
hi people
When i play the game, the mouse keeps moving down on the main menu, can anyone help?
I don't know too much about wine

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Mouse issue(solved)
by Анатолий Романович Шаповалов on Friday October 8th 2010, 1:46
Had a mouse problem. It was solved by configuring dxinput8.dll to built-in(wine firstly, then external) in wine configuring tool. Wine 1.3.4 Ubuntu 10.04 Lenovo G550(T4400 2Gb 250Gb NVidia G210m 512mb) Stalker works on 1366x768 static lights on middle settings with no lags.

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flashing black screen
by Asad Syed on Friday April 23rd 2010, 2:31
hey, running a macbook OS X 10.5.8. I have an integrated intel GMA X1300 which i know could very well be the cause of my problem--my screen flashes black for a second when i am taking damage, near an anomaly, or suffering radiation. it makes the game very difficult to play. i tried re-installing DX9 via winetricks but i'm not sure if that worked.

any ideas?

thanks so much

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by aer on Monday April 12th 2010, 7:59
Stalker installed and patched on a FAT32 partition with wine 1.1.42.
Also installed DirectX 9 and vcrun2005 over winetricks but get this output:

env WINEPREFIX="/home/raunz/.wine" wine "D:\stalker\bin\XR_3DA.exe" -nodisort -nointro -dx80
err:module:attach_process_dlls "xrCore.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"D:\\stalker\\bin\\XR_3DA.exe" failed, status c0000005

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  • RE: by blaise on Wednesday June 9th 2010, 23:44
lcp internal error 3
by Fred on Wednesday March 31st 2010, 2:43
Hi all,

has anybody got this "lcp internal error 3" with STALKER? I've tried to search infos on Google, but with no success...

With the German DVD retail version + patch 1.0005 it worked almost perfectly (with -dsound still needed in Wine 1.1.38, Static Lightning and disabled GLSL) but out of a sudden it begins to stutter and one can see this error repeating over and over in the console.
Then you have to kill it and start over and it was again OK for a while!

This was the only real trouble (but a very annoying one), otherwise it works even greater than on Windows XP (even with this problem, I've managed to finish it with Wine =:)

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Lock-up when saving
by Emiliano on Tuesday March 23rd 2010, 12:13
I'm running SoC on the following rig:

Inspiron 1520
Core 2 Duo @2.2Ghz
4 GB RAM
NVIDIA 8600M GS

I've also installed the Oblivion Lost mod, version 2.2. Runs and plays great when using static lighting.

When trying to save the game, it completely freezes my computer. Not only the Wine emulated desktop, but Ubuntu as well.

Any suggestions / ideas?

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Game menu is black, cursor is active, music is playing
by Vlad on Thursday March 11th 2010, 17:33
OpenSuSE 11.2 (KDE 4.1), Intel Centrino 2.33 GHz, Intel GMA 945 (dedicated VRAM)

Have installed SoC with fourth patch. Before it installed Wine 1.1.39 repository from openSuSE official website. Other non-3d programs
working well with Wine - for example, QiP 2005 icq messenger.
Also, I have installed DirectX9.0c (feb 2010) and adopted its
libraries in Wine software registry branch, and 3 dll simply
copied to ~/.wine/drive_c/.../system32/

Whats the problem... I just execute the installer, run Stalker
using shortcut with such parametrs: wine /home/%username%/S.T.A.L.K.E.R/bin/XR_3DA.exe -dsound -nodistort -dx80
and... having black screen with music and animated stalker-
style cursor on it.

What happen - I have no idea. Sm tells its a kind of
conflict with compiz app. I tried to turn it off -
nothing happens. Also, I tried to launch both window
and full-screen mode.

So, what can it be
1. Stalker on Wine does not support my hardware?
2. Conflict with my DirectX configuration?
3. Conflict with compiz visualisation tool?
3. Other.

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Title screen & gameplay in black & white
by Matt on Sunday February 21st 2010, 14:14
Mac OS X 10.6.2, Intel Core Duo 1.83 GHZ, ATI X1600 128 VRAM

I've installed SoC with both 1.1.25 (CXZ black diamond) and 1.1.37 (Wineskin RC7) and in both installs everything works near flawlessly except the annoyance of the black and white gameplay...Does anyone know of any easy fixes....or complicated one too I suppose, I've got to learn sometime right?

I did nothing other than install the game into the wrapper...It installs with a blank wrapper (the way I got) and I've also tried a number of different add ons such as d3dx9, vcred $ vcrun, physX, and dot net.....nothing will get rid of the problem...I'd love to play this game but I refuse to play it in black and white.

If a log file or terminal output is required, please let me know and I'll post it.

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-dsound
by Simon Ceder on Friday January 15th 2010, 7:07
-dsound seems to still be with wine 1.36 necessary on Ubuntu 9.10 x64, probably due to PulseAudio. Killing PulseAudio is not necessary if run with -dsound.

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STALKER: SoC + Steam
by zerohed on Wednesday January 6th 2010, 2:02
First of all, I like to thank everyone for their solutions here. You got to love Ubuntu + Wine.

I recently bought STALKER: SoC via Steam and it didn't work. An invisible "window" popped up (mouse disappeared when it entered it and the image of what was there remained when you moved another window across it) and no debug/log was produced. I had to kill the process because I couldn't access the "window" to close it down. I tried a patch, had a debug log but didn't solve the problem. I also tried deleting and reinstalling, didn't work.

What worked for me was a post from Jadon on Thursday August 7th 2008, 15:18. Entitled, "My Install" (Thanks) So all credits goes to him and that post.

With some differences:
Right click STALKER in steam> Properties> Set launch options> and added: -dsound -nodistort -nointro

I couldn't import the registry key so I had to do it manually:
(make sure you export the key before making changes or write it down)

[HKEY_CURRENT_USER\Software\Wine\Direct3D]
DirectDrawRenderer = opengl
OffscreenRenderingMode = backbuffer
PixelShaderMode = enabled
UseGLSL = disabled
VertexShaderMode = hardware
VideoMemorySize = 256

I had to add item DirectDrawRenderer manually.

Thanks again, enjoy.

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Played the entire game with OL mod
by Rief on Sunday January 3rd 2010, 14:08
I played the entire game patched to 1.0005 with the Oblivion Lost mod v2.2 and it works almost perfectly (dynamic light problems...). My hardware specs are Intel Core 2 Duo with 2 MB of ram and a GeForce 8600m GT. Really a nice game with the mod :D.

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Major mouse issue
by Devin Mitchell on Friday December 25th 2009, 6:17
My mouse seems to be having some issues in that it doesn't lock to the screen like it should. It also has issues getting outside of a region. I can move my real mouse to the outside of the window, and when it's either on the left or the right side I can see my desktop (real) mouse. However, the game mouse stays in the lower right region of the screen and can't move past the middle point in either x or y direction. Switching to windowed mode seems to allow me to move the locked region slightly. Also, the mouse moves at funny ratios to my mouse.

Basically, it's stuck in the lower right corner. It's almost as if the lower right portion of the screen is a scaled version of my entire screen. Fanagling around a bit allows me to get into the game, and left/right rotation stops when my real mouse hits the edges of the screen, so I can't turn around to leave the starting area.


Monitor resolution: 1366x768 fullscreen and windowed
Distribution: Ubuntu 9.10 Karmic
Wine version: 1.1.35 (from official wine repos)
S.T.A.L.K.E.R. version: 1.0005 (Steam)
using -dsound -nointro

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Not starting
by Zopiac Keylink on Sunday November 29th 2009, 0:28
I installed the game on clean environment flawlessly, and when i ran the game it gave me dll errors that I fixed. Eventually it led me to an error which I fixed with winetricks vcrun2005.
Good news: no errors.
Bad news: just brings me back to bash without showing anything.

Running wine v1.1.33

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Graphics Glitch
by David on Friday August 28th 2009, 9:03
I'm trying to run the retail DVD stalker on Debian Lenny, with an Amd Phenom II 810, ATI Radeon HD 4870, the Catalyst Proprietary drivers version 9-8 and wine 1.1.28 (although the same problem exhibits itself with the 9-7 drivers and wine 1.1.27).

Other than the problems mentioned below, the S.T.A.L.K.E.R. seems to work, except for one game-killing graphics glitch, where masses of blue, yellow and black polygons seem to spew out from the horizon, from each of four compass points (I've submitted a screenshot with the caption 'Graphics Glitch'). They don't appear if I look straight up or straight down, and they're less prevalent in indoors parts of the map (like the trader's lair at the start).

The problem gets worse with higher graphics settings, but nothing I've tried turns it off entirely, other than switching off the vertex/pixel shaders, which makes the game look, um, strange.

Faffing around with the user.ltx file, with all the likely command line options found by grepping the xrRenderfoo.dll files, with all the usual wine registry settings, or with the in-game graphics settings do nothing to fix it.

Any ideas or suggestions, anyone?

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More issues
by user1313 on Monday July 13th 2009, 18:22
Hello

Maybe this will come handy to somebody. I was getting errors like this when trying to start a game or change some parameters:


rive_c/Program Files/GSC World Publishing/S.T.A.L.K.E.R/bin/XR_3DA.exe: glx_texture_compression.c:57: __indirect_glGetCompressedTexImageARB: Assertion `image_bytes unable to dispatch exception.


The solution was to install "nvidia-glx-ia32" package. (I'm using amd64 architecture and i have Nvidia video).
Regards

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by Maarten on Wednesday December 10th 2008, 8:42
"Also make sure that pulseaudio ALSA plugin IS NOT configured to load. It breaks Wine as well."

How do I do that?

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  • RE: by Mike on Wednesday December 10th 2008, 20:43
Mouse Troubles
by Kevin on Sunday August 31st 2008, 2:47
I can get the game to start up fine, but when I get to the main menu my mouse just keeps continuously going up. I have tried updating stalker to 1.005, but it still has that problem. Anyone know how to fix this?

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My install
by Michael on Thursday August 7th 2008, 15:18
Hello all,

First I want to say that I am amazed at what Wine can do. My last hurdle in Linux was games. I wanted to expand on the instructions that the OP gave. I run Kubuntu 8.04 on a Compaq Presario SR2150NX also called an unbranded HP TS-XN0512RS with an Nvidia 8600 GT. I am using the digital download of Stalker from Direct2Drive. Wine 1.0.0

step by step of how I got stalker running, thanks to the guys here:
-installed Stalker using wine, just had to double click the .exe
-installed the latest Stalker patch
-found the shortcut on my desktop, right clicked the shortcut to edit it, clicked the Application tab, added the following at the end of the Command -dsound -nodistort -nointro
example:
env WINEPREFIX="/home/comp222/.wine" wine "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -dsound -nodistort -nointro
-I then created a text file in gedit/text editor and named it stalker.reg
-I copy/pasted the following line into stalker.reg, this should all be 1 line

REGEDIT4 [HKEY_CURRENT_USER\Software\Wine\Direct3D] "DirectDrawRenderer"="opengl" "OffscreenRenderingMode"="backbuffer" "PixelShaderMode"="enabled" "UseGLSL"="disabled" "VertexShaderMode"="hardware" "VideoMemorySize"="256"

-Save the file
-I then opened the command line or terminal and typed regedit
-Press Enter
-Click Registry
-I then chose the Export option to make a backup of my current registry
-I then clicked Import and selected the stalker.reg and clicked Open
-Closed the registry

In addition, I also changed my sound settings to ALSA in KDE System Settings/Sound System though I don't know if that was needed.

-I then opened the command line or terminal and typed winecfg
-Press Enter
-Click Audio
-Changed Hardware Acceleration to Emulation, I don't know if Driver Emulation needs to be checked also

-I then started Stalker using the Shortcut on my desktop that I edited previously
-In Stalker I changed my resolution to 1680x1050 to match my widescreen display/desktop resolution
-As someone mentioned in this thread, Scroll Lock pauses/unpauses

Thanks for helping guys.

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  • RE: My install by Matyas Csányi on Saturday October 31st 2009, 5:35
Installer crash
by Chris on Thursday July 24th 2008, 21:23
Anyone else have setup.exe crash when running off the dvd?

I get a dialog to select language then it gives me a runtime error "Division by zero"

The only things logged are:

fixme:system:SetProcessDPIAware stub!
fixme:system:SetProcessDPIAware stub!
fixme:reg:GetNativeSystemInfo (0x33fea0) using GetSystemInfo()
fixme:advapi:CheckTokenMembership ((nil) 0x129a98 0x33fe1c) stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33e5e0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e774,0x00000000), stub!

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Dynamic lighting completely broken
by FeepingCreature on Thursday July 24th 2008, 17:16
Dynamic lighting doesn't work _at all_ here. GeForce Go 7900 GS, should be able to handle it. Static lighting works fine.

I basically get the normal game world, but without _any_ light sources. Everything is black.

Plus, if I enable distortions, the screen is a gray smudge unless I look almost straight up. In which case it goes back to "black shapes before gray background".

nVidia drivers are up to date, GLSL and FBO is enabled, and I tried resetting the user.ltx, and am now quite simply out of ideas.

Oh, and no DLLs are overridden.

Console messages include the usual shaders being recompiled hundreds of times ("because vertex shaders are in use"), as well as (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented.

Wine version is 1.1.1.

Help.

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S.T.A.L.K.E.R on Linux DSL aka. (Damn Small Linux)
by WerewolfsofLondon on Monday July 14th 2008, 23:17
Hi everyone,
Has anyone tried or knows that S.T.A.L.K.E.R, will run on Linux DSL.


PLEASE reply

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keyboard issues?
by Nathan Whittington on Saturday July 12th 2008, 22:42
Installed the game, patched to 1.005, cracked, created a registry key:

'HKEY_CURRENT_USER\Software\Wine\Direct3D\OffscreenRenderingMode' to 'fbo'.

Made sure I was set to ALSA, and started the game with
env WINEPREFIX="/home/na/.wine" wine "C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -nointro -nodistort -dsound

I get sound at the menu screen but nothing in the game. The graphics look fast and fine but *any* keypress pauses the game. Scroll Lock will unpause it. When I check the keyboard settings, they look ok but every entry is prepended with a 'k'

Forward kW
Back kS
Right kD
Left kA

If I try to change these values, they're shown in the same format. Also, though it says the pause button is Pause, when I try to reset it, it says my pause button is actually num lock.

I'm running kubuntu 8.04 with a nvidia 9600GT with wine 1.1.1

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Game works like in Windows
by Zhenya on Monday July 7th 2008, 8:09
Now, if you forgot about fonts in "Settings", game works like in Windows! But you need use noDVD, 1.004-1.005 patch (1.006 is not stable to single playing) and -dsound option to playing, if you need dynamic lighting, you need add OffscreenRenderingMode to fbo in regedit and -nodistort option!

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Grass Issue
by testmonkey on Thursday June 26th 2008, 22:49
If anyone is having trouble with grass jumping around the screen or other graphical anomalies like I had,patching the game to 1.004 seems to have fixed the problem in wine 1.0.

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Nosound bug
by Pascal on Wednesday June 11th 2008, 12:35
I Know!
You must run winecfg -> Sound Tab -> Set Hardware Buster -> Emulation

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Reply
by Zhenya on Sunday June 8th 2008, 8:27
I done this test too! I am playing now...

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There are many fixes
by Zhenya on Saturday June 7th 2008, 12:33
There are many fixes of S.T.A.L.K.E.R. in every wine RC's! Why you don't test S.T.A.L.K.E.R.?

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by HAARP on Saturday June 7th 2008, 6:48
I just tested 1.0-rc4. Is it just me, or is the slowdown near anomalies fixed?

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Patch 1.0006
by Georg Grabler on Wednesday June 4th 2008, 19:33
I'm experiencing problems with patch 1.0006 and the -dsound option.

Following strange thing occurs:
-> I'm using kde4
-> esound (esd) disabled
-> starting stalker with -dsound option
-> First movie plays sound
-> 2nd movie plays no sound
-> no sound in the menu
-> adding -nointro
-> sound in the menu
-> when starting a new game, the sound seems to "lock up", not continueing playing / starting to loop the past 1-2 secs
-> I'm getting the following error (after the sound locked up):
err:ntdll:RtlpWaitForCriticalSection section 0x1ad3f60 "?" wait timed out in thread 001b, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x1ad3f60 "?" wait timed out in thread 001b, blocked by 0009, retrying (60 sec)

Seems as if my output device got blocked - allthough, it's playing the OLD sound (of the menu) and blocks the device with this.
After the error, the menu sound stops.
No other sounds played in the meanwhile.

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Stalker - Credits
by Gegsite on Monday June 2nd 2008, 17:36
I sad to myself, let look the credits.
So I pressed the button and voala.... almost frozen.
It was horribily SLOW my load was 9.8 (data from top)
The XR_3DA.exe and the explorer.exe is had more than 2000+ Mb of virtual memory.
Anybody has the same effect?

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ATI FGLRX WORKS!!!!
by Eugene on Monday May 26th 2008, 15:34
Game launches according HOW-TO with latest fglrx (was manually downloaded and compiled, NOT downloaded from reps!!!)
System specs:
Intel core 2 duo (AMD x64 architecture)
ATI RADEON HD2600XT 512MB
2Gb DDR2
Kubuntu 8.04 (x64 "alternate" distro)
Wine version:1.0-RC2
Additionaly was installed DX9.0c (as shown on many how-to's), without game appears not to work at all:(
P.s: DX8 version was tested only! (as fglrx seems still doesn't know how to explain to system that my card HAS got shaders above 2.0 ver and even dx10 support)

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screen turns black near anomalies with wine-1.0-rc1
by Mihail Balabin on Sunday May 25th 2008, 10:24
With wine 1.0-rc1 screen becomes black (except for HUD elements) near the anomalies or in high radiation areas - places with "white noise" special effect. Picture becomes normal again when you move out of the effect's area. It doesn't happen if OffscreenRenderingMode=fbo is disabled. Not sure if it's related to bugs 9256 or 12794.

registry: OffscreenRenderingMode=fbo
command line: XR_3DA.exe -dsound -nodistort -nointro
Stalker 1.004

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game doesn't start
by Morfeus on Thursday April 17th 2008, 23:57
So I'm not going to post any logs, no problem for me.

Game doesn't run. In clean Wine profile I installed Visual C++ 2005 Redistributable (msvcr80 etc.), copied and overloaded winsta.dll, wtsapi32.dll, d3dx9_xx.dll (xx being from 24, to 36),faultrep.dll,gdiplus.dll. All it just do is show XRay Engine Bug and freezes. I run game with -dsound, -nodistort parameters.

In my fsgame.ltx I've changed only this line, everything else is default:

$app_data_root$ = true| false| AppData

(I would post complete file, if I had permissions :))

Every more complicated D3D game just won't run (C&C3 Tiberium Wars, Kane's Wrath, they show just splash screen and crash). I'm using Kubuntu 7.10 64-bit (if kernel version needed I would post it on demand), fglrx 8.3 manually installed, using X-Fi (Creative Beta driver 1.18), Sapphire HD2600Pro.
Maybe it's because I've installed my Kubuntu on AMD64 3000+ (single core), and now using under Core 2 Duo E6550 (dual core).

Can now anybody help? Thanks!

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removing posts?
by Morfeus on Thursday April 17th 2008, 13:55
wtf? for what hell you are removing my posts? damn

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Stalker in Wine 0.9.58
by Jarrard on Thursday April 10th 2008, 1:06
I followed the guide and got the game running first time. Seems to run in fullscreen as well. Definately could run best if we had dynamic lighting but I think performance would need to be improved with this game first.

Otherwise I believe full light MAY kill fps but who knows maybe dx9 would help it run faster if it worked.

PS. I use Kubuntu 8.04 and a 8700m in a alienware notebook

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by euan on Monday April 7th 2008, 15:18
It installed ok, but on trying to run, I get an error message:

"A required security module can not be activated. This program can not be executed."

can this be fixed using a no-cd crack or similar?

thanks for your help.

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  • RE: by vitamin on Monday April 7th 2008, 21:08
White Menu
by Flounder on Sunday January 27th 2008, 19:58
Does anyone else get a white white menu screen when they start the game using "OffScreenRenderingMode = fbo" ...?

Once I get in the game, clicking around randomly it works fine. Also, the menu screen will randomly work sometimes. Mostly though it's just completely white.

During this "anomaly" wine spits out a constant stream of:

fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @ drawprim.c / 570
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:check_fbo_status Color attachment 0: (0x181fc20) WINED3DFMT_X8R8G8B8 800x600
fixme:d3d:check_fbo_status Depth attachment: (0x215e68) WINED3DFMT_D24S8 800x600

Without FBO rendering game works fine but then object lighting is all screwed up. Anyone?

Running:

Gentoo
Wine 0.9.54
Nvidia Quadro FX 3000
Athlon XP 2200
1 GB Ram

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Fullscreen
by Frost on Wednesday January 16th 2008, 14:04
I have found a solution to make S.T.A.L.K.E.R. run in fullscreen.
Just run winecfg and uncheck the "Allow windowmanager to control windows" option under the graphics tab in wine and you will have the game running in fullscreen.

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Screen Resolution
by Frost on Tuesday January 15th 2008, 13:27
Installed the game under Ubuntu 7.10 and patched it up to 1.5 and nocd and everything worked fine.

But does it work to run the the game in fullscreen-mode?

Thanks

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by Serge.Ch.Major on Saturday January 12th 2008, 14:31
I`ve tested it on wine-0.9.53 just released - result is fine.
I`m sorry for my poor english. The game that i`m trying to run is installable from original CD (licensed), but i use NoCD XR_3DA.exe to run in wine.
It`s one thing i have to talk too.. Game files has his one settings that i use too:

First: i`m using renderer_r1 in game - to choose it just open by "~" (tilda) the game console window and write: renderer renderer_r1
Second: Screen depth is floating by game menu selection and works fine too. Another settings is - static lights.
Third: i`m not using ANY recomendations from another guy`s to run this game and i`m not using any miscelanueus settings of wine (fbo). it works fine on my distro without any specific settings and play`s movies and sounds PERFECTLY.

my fsgame.ltx
-----------------------------------------------------
$app_data_root$ = false| true| $fs_root$| STALKER-SHOC\
$game_data$ = false| true| $fs_root$| gamedata\
$game_ai$ = true| false| $game_data$| ai\
$game_spawn$ = true| false| $game_data$| spawns\
$game_anims$ = true| true| $game_data$| anims\
$game_levels$ = true| false| $game_data$| levels\
$game_meshes$ = true| true| $game_data$| meshes\
$game_dm$ = true| true| $game_data$| meshes\
$game_shaders$ = true| true| $game_data$| shaders\
$game_sounds$ = true| true| $game_data$| sounds\
$game_textures$ = true| true| $game_data$| textures\
$game_scripts$ = true| false| $game_data$| scripts\
$game_config$ = true| false| $game_data$| config\
$level$ = false| false| $game_levels$
$game_saves$ = true| false| $app_data_root$| savedgames\
$logs$ = true| false| $app_data_root$| logs\
$screenshots$ = true| false| $app_data_root$| screenshots\
$mod_dir$ = false | false | $fs_root$ | mods\
-------------------------------

hardware config:
P4-D-2.6Mhz
1Gb-Ram
256Mb GeForce-8600GT

Maybe i can help more to you with running this game?

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by Serge.Ch.Major on Friday January 11th 2008, 8:18
It works fine on Ubuntu (last updated distro) exe version 1.0004+noCD with wine *52 without any specific options excluding "-dsound -nodistort -nointro". I`ve installed beta version of AMKmod1.4 - EXCELENT! =] With "basic" wine installation (without anything called "Magic"). Thnks.

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mouse lag
by Tom Boland on Saturday November 10th 2007, 22:57
i get a damn healthy frame rate, but i get quite bad mouse lag.. anyone know how to solve this? is there a way in wine, or linux in general to lower the prerender limit (max frames to render ahead)? i think it's directx specific. if i use my binoculars, i can pan the whole landscape with a fantastic framerate, and not really any noticeable mouse lag, but it's when your looking at the whole view that the framerate drops a bit, and the mouse lag comes in. i know it's not just my fps... the input should be more responsive, there's a definite smoothing effect. i've looked and looked for an in-game option to tweak this, but no joy so far... tried another chaps suggestion on the comments in this appdb entry.. this was the -prefetch option, but i found no noticeable effect in using this.

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  • RE: mouse lag by Brian Lott on Thursday December 27th 2007, 17:34
RE: error running stalker
by vitamin on Tuesday October 2nd 2007, 14:17
You forgot to:
1. 'cd' into game's directory
2. add "-dsound" command line option.
RTFM always helps, just scroll this page up and read the HOWTO.

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RE: error running stalker
by xore on Tuesday October 2nd 2007, 14:14
It's an Ubuntu 7.10 32b

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"Page-Datei" Error?
by Khristian on Monday September 3rd 2007, 21:20
"Die Page-Datei ist deaktiviert oder die Dateigre reicht nicht aus.
Um zu funktionieren braucht das Spiel eine Page-Datei von mindestens 2GB.
Bitte die Systemkonfiguration anpassen, bevor das Spiel erneut gestartet wird."

I tried running STALKER in my low-latency Ubuntu Feisty kernel, and this was the message returned. Any clue on this?

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  • RE: by SheeEttin on Monday September 3rd 2007, 21:33
    • RE:"Page-Datei" Error? by Khristian on Monday September 3rd 2007, 22:23
      • RE: by Christophe on Wednesday October 10th 2007, 14:38
        • RE: by Khristian on Wednesday October 10th 2007, 16:55
Stalker and patchs ?
by Billebault, Florian on Thursday August 30th 2007, 9:02
Anybody tried to patch Stalker with wine ? i Installed it with wine, it is ok, but i can't install any patch, it print a msg dialog box who say : "Access Violation at 4......" and OK.

Bad solution (maybe it is not allowed to talk of this here, sorry): Install the game with cedega, or cedega cvs, then install all patch you want, it works, then after crack the game and launch it with wine because Cedega don't work at all with stalker to play.

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OffscreenRenderingMode new bug or just not the good way
by Billebault, Florian on Thursday August 30th 2007, 7:38
I just spend somes hours with 9.42, 9.43, 9.44, trying to make stalker works perfectly and , it is right, adding "OffscreenRenderingMode" to "fbo" and checking "Static Lightning" allow to play correctly with good performance etc....
But you can't change your screen resolution after you set "OffscreenRenderingMode" to "fbo". If you do, the nthe game print black screen and that's all with just the mouse cursor very slow, then kill -9 etc... and you see : "fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glEnd and previous calls @ drawprim.c / 604 fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT (0x8cd9)" many times.
I tried to disabled all other things (GLSL, Vertex, pixel shader, oss to alsa etc...) and just fbo create this problem.

PS: sorry for my english

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Networking
by mrshroom on Thursday August 9th 2007, 19:11
Everything works fine except for the network, the game runs decently smooth, i'm going to see if i can fix that... anyways i just want to be able to play online, anyone else having the same problem?

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"A Required Security module cannot be activated"
by Shelton on Saturday August 4th 2007, 4:37
Hello

When i try and run the following command wine Xr_3DA.exe I get the following:

"A Required Security module cannot be activated"

Anyone encounter this ?

Regards
Shelton.

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  • RE: by hubert garecki on Monday August 6th 2007, 19:26
    • RE: by Hauke on Saturday September 15th 2007, 11:18
Text in menu works!
by Mirek Slugeň on Monday July 30th 2007, 1:40
With wine 0.9.42 text in menu works without any big problems, great work!

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Slow but working.
by Klas Lothe on Tuesday June 12th 2007, 8:42
The Game runs. No graphical bugs accept some flickering and that i have no ability to run the game in fullscreen. But it is incredibly slow. In halls and outside it runs smooth. When in combat or if there is a cutscene with lots of scripted action there is very low framerate. I wonder if this could be fixed or if its just because of my pc-specs. I am currently running on

P4 2.8ghz
GF FX 5700
1gb DDR1 ram

I am using FBO and GLSL in enabled in regedit. -dsound and -nodisort is also in use. The thing that bothers me though is the fact that i still just have "static lighting" in my options.

Any solutions to fix the fps?

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cant start stalker?
by chris on Wednesday June 6th 2007, 12:38
When i run:

[ capo@certain-beast bin]$ wine XR_3DA.exe -dsound
fixme:midi:OSS_MidiInit Synthesizer supports MIDI in. Not yet supported.
fixme:heap:RtlCompactHeap stub
fixme:heap:RtlCompactHeap stub
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpFilterMemory
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpScanMemory
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs

i just get the aobove errors and a bug pop up fro stalker. The game does not start it just hangs. I am using wine 9.36 on fedora 7 X86_64.

Any idea why stalker wont start?

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Guns are invisible
by Calcium on Friday April 27th 2007, 21:31
img401.imageshack.us/img401/7653/nogunle9.jpg

The gun in the picture above was the default pistol. I had loaded a game save that I had gotten from Windows.

If you start a new game then the pistol is visible, but if you kill a fellow stalker and steal his gun then you will see that it's invisible. This makes it hard to play because to shoot accurately you need to use your iron sights, and I also prefer to disable the crosshair on games that let you use iron sights.

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Very bad audio quality
by Remco on Tuesday April 24th 2007, 8:32
Audio is very unstable. Sometimes it's okay, but other times there is severe cracking, or even just noise. For example when someone speaks, it's barely understandable. It sounds like the audio is so strong the mixer can't take it.

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dx9 performance
by Johannes on Thursday April 19th 2007, 14:15
Can confirm strange performance issues in dynamic lightning mode, someplaces it will run nice, but most of the time its really really bad.
for example in the beginning down at the start guy it runs really great, then going up the tunnel it slows way down to maybe 3 fps, outside when i look at the start camp it is also slow, looking away from the houses it goes up to 30 fps or more, looking there again its at 3 fps again :(.

In non dx9 mode it runs fine, but there are a lot of objects/models that are getting false textures applied to them so they look to bright or to dark, also those textures change constantly when I move, standing still they stay as they are. This did not happen in dx9 mode.

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