The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
It both installs and runs.
What does not
What was not tested
The EA logo movie glitches some (Not that its a big deal). And though the game SEEMS to load glitch free into the region display I find if you wait or create a new region (usually anything that uses a dialog type box) it tends to start glitching some.
Playing a city starts off find but can quickly aquire some major random graphic glitches. Codewise though it seems to run flawlessly. If the graphic glitches were to be taken care off i would give it a Platinum rating.
gdi - Use GDI to draw on the screen (slow but reliable) (default)
opengl - Use OpenGL (fast but not all programs work correctly)]
backbuffer: the rendering is done in the backbuffer (default) pbuffer: uses PixelBuffers fbo: uses Framebuffer object
auto: same as readdraw at the moment, will do benchmarks and use best method later(default) disabled: effectively disables render target locking readdraw: uses glReadPixels for reading, glDrawPixels for drawing readtex: reading with glReadPixels, drawing by drawing a textured quad texdraw: readback using a texture, drawing with glDrawPixels textex: readback using a texture, drawing with a textured quad]
[When set to "enabled", this enables the use of GL Shading Language for vertex and pixel shaders, as long as the hardware supports it. This is experimental at the moment, and not fully implemented.]
[Sets the amount of emulated video memory. Default is 64 (that results in 64MB), in the future some automatic ways to obtain the real value should be added.]
by ka2 on Sunday April 6th 2008, 23:45
Can't start the game - just get "Please insert the CD and restart the application" even when the cd is in the drive. The CD isn't a copy and it works with Cedega and under Windows in a virtual machine.
no road tiles
by glenn on Wednesday November 21st 2007, 0:57
evrything works fine except road tiles (specifically road tiles) dont show. And also residential houses are rendered as green, blue or red blocks. Some items such as firehouse, police station render as cubes of all three colors. i also receive an error regarding DirectDraw upon startup. Could not initialize DirectDraw. Opengl works according to glxgears. I'll post my user.reg if needed. Thanks
Installing SC4 and its patches
by John Winterton on Tuesday September 18th 2007, 15:31
I was able to install sc4 vanilla then upgrade to rush hour. I then patched it up to level 638, then to 640 (BAT night lights). I did the installation stuff under wine, and all seems to be correct.
When I try to execute the program, either from the desktop icon or from the wine menu, the wine system loads, then crashes without comment for:
XP, W2K. When I set up for W98, I get a comment about turning off the debugger.
How do you turn off the debugger?
Contents of my current launcher are:
env WINEPREFIX="/home/john/.wine" wine "C:\PROG~FBU\Maxis\SIMC~ZMW\Apps\SimCity 4.exe" -d:opengl -intro:off
Can't install from cd
by Joao Santiago on Thursday June 21st 2007, 14:17
I copied the files from the cd to the disc but when I open the autoplay.exe a message appears saying "Could not copy 'J:\AutoRun.exe' to 'C:\windows\temp\AutoRun.exe'" and then "There is no application associated with the given file name extension. This error will also be returned if you attempt to print a file that is not printable.' wtf?