The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Everything up to a point.
What does not
After a city population reaches around 40,000 with a fairly large industrial plaza, placing a Car and Passenger Ferry near the industrial area crashes the game to the desktop.
It is not the lot, per se, but some kind of graphics overload. I have two others of these lots in the same tile, both working as specified.
In other tiles in the same region I have more of these lots, without problem.
Because this is an active transportation lot, I suspect adding its tables at this point steps on something critical or causes a bad page fault of some kind. The sc4 exception report shows only the usual (bogus) ACCESS VIOLATION reason. Paging wasn't around when this program was created and the dumps and reports are largely useless.
My system has 6GB of swap space so I don't expect memory dearth, as I could run this on XP with only 4GB of swap.
Linux acts funny sometimes going down in a restart after the crash in that the go down screen becomes transparent and the terminal output can be seen.
The game remains playable up to the point where the graphics go haywire.
What was not tested
Nothing.
Additional Comments
I'll continue to play and report other glitches as I find them.
gdi - Use GDI to draw on the screen (slow but reliable) (default)
opengl - Use OpenGL (fast but not all programs work correctly)]
"OffscreenRenderingMode"=""
backbuffer: the rendering is done in the backbuffer (default) pbuffer: uses PixelBuffers fbo: uses Framebuffer object
"PixelShaderMode"=""
"RenderTargetLockMode"=""
auto: same as readdraw at the moment, will do benchmarks and use best method later(default) disabled: effectively disables render target locking readdraw: uses glReadPixels for reading, glDrawPixels for drawing readtex: reading with glReadPixels, drawing by drawing a textured quad texdraw: readback using a texture, drawing with glDrawPixels textex: readback using a texture, drawing with a textured quad]
"UseGLSL"=""
[When set to "enabled", this enables the use of GL Shading Language for vertex and pixel shaders, as long as the hardware supports it. This is experimental at the moment, and not fully implemented.]
"VertexShaderMode"=""
"VideoMemorySize"=""
[Sets the amount of emulated video memory. Default is 64 (that results in 64MB), in the future some automatic ways to obtain the real value should be added.]
Since most user do not have a clue about debugging wine, you can set the following variable:
WINEDEBUG=-all
wine will have no verbosity and will not display any debugging information.
How to use custom resulutions
By default, SimCity 4 only allows you to use resolutions up to 1280x1024, but it's very easy to use any resolution you want, just add this to your launcher/start script:
-CustomResolution:enabled -r1920x1080x32
Replace 1920x1080 with your desired resolution.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Crash to Desktop caused by Bug in NAM
by John Winterton on Sunday July 18th 2010, 11:51
The May 2010 Network Addon Modd (NAM) has a problem that has a 50/50 change of crashing the game to the desktop when placing a car passenger ferry lot.
A fix is being worked on. SC4D and SC4RH players should keep an eye on the STEX.
RE: Platinum? by Jack Sexton on
Sunday January 10th 2010, 10:19
RE: Platinum? by Jack Sexton on
Sunday January 10th 2010, 10:21
not starting
by ka2 on Sunday April 6th 2008, 23:45
Can't start the game - just get "Please insert the CD and restart the application" even when the cd is in the drive. The CD isn't a copy and it works with Cedega and under Windows in a virtual machine.
no road tiles
by glenn on Wednesday November 21st 2007, 0:57
evrything works fine except road tiles (specifically road tiles) dont show. And also residential houses are rendered as green, blue or red blocks. Some items such as firehouse, police station render as cubes of all three colors. i also receive an error regarding DirectDraw upon startup. Could not initialize DirectDraw. Opengl works according to glxgears. I'll post my user.reg if needed. Thanks
Installing SC4 and its patches
by John Winterton on Tuesday September 18th 2007, 15:31
I was able to install sc4 vanilla then upgrade to rush hour. I then patched it up to level 638, then to 640 (BAT night lights). I did the installation stuff under wine, and all seems to be correct.
When I try to execute the program, either from the desktop icon or from the wine menu, the wine system loads, then crashes without comment for:
XP, W2K. When I set up for W98, I get a comment about turning off the debugger.
How do you turn off the debugger?
Contents of my current launcher are:
env WINEPREFIX="/home/john/.wine" wine "C:\PROG~FBU\Maxis\SIMC~ZMW\Apps\SimCity 4.exe" -d:opengl -intro:off
Can't install from cd
by Joao Santiago on Thursday June 21st 2007, 14:17
I copied the files from the cd to the disc but when I open the autoplay.exe a message appears saying "Could not copy 'J:\AutoRun.exe' to 'C:\windows\temp\AutoRun.exe'" and then "There is no application associated with the given file name extension. This error will also be returned if you attempt to print a file that is not printable.' wtf?