WineHQ
SimCity 4 Rush Hour



Category: Main > Games > Simulation Games > City Building > SimCity 4 > Rush Hour


NameSimCity 4
VersionRush Hour
License Retail
URLhttp://simcity.ea.com/
Votes  
RatingGarbage
Wine Version1.3.23
Maintainers of this version:
Description
Sim City 4 - Rush Hour expansion
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
Games loads....


What does not
Screen shifts to the right and down some.  This means one can't select options, game is not playable any longer (older versions of Wine not a problem).


What was not tested
No longer playable with latest Wine version.


Additional Comments

Works fine on older Wine releases - 1.3.6 or older.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowLinux Mint DebianJun 30 20111.3.23 N/A No Garbage an anonymous user 
ShowPinguyOS 10.10.1Feb 19 20111.3.13 Yes Yes Garbage John 
CurrentUbuntu 10.04 "Lucid" x86_64 (+ variants like Kubuntu)Nov 14 20101.3.7 Yes No Garbage andrew 
ShowUbuntu 10.04 "Lucid" (+ variants like Kubuntu)Jul 17 20101.2 Yes Yes Silver John Winterton 
ShowUbuntu 10.04 "Lucid" (+ variants like Kubuntu)Jul 17 20101.2-rc7 Yes Yes Silver John Winterton 


Known bugs
Bug # Description Status Resolution Other apps affected

 
Note

Enhancement in two steps

Step 1:

If you have a good computer but still have lag (sound & game), you should set a real value using regedit.


REGEDIT4

[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoMemorySize"="256"

By default wine guess you have only 64.

Step 2:

Also you can use nice command to rise execution priority:

WINEDEBUG=-all env WINEPREFIX="/home/${USER}/.wine" nice -20 wine "C:\games\SimCity4\Apps\SimCity 4.exe" -intro:off


Registry tweaks:


[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"=""

gdi - Use GDI to draw on the screen (slow but reliable) (default) 
opengl - Use OpenGL (fast but not all programs work correctly)]


"OffscreenRenderingMode"=""

backbuffer: the rendering is done in the backbuffer (default)
pbuffer: uses PixelBuffers
fbo: uses Framebuffer object


"PixelShaderMode"=""


"RenderTargetLockMode"=""

auto:     same as readdraw at the moment, will do benchmarks and use best method later(default)
disabled: effectively disables render target locking
readdraw: uses glReadPixels for reading, glDrawPixels for drawing
readtex: reading with glReadPixels, drawing by drawing a textured quad
texdraw: readback using a texture, drawing with glDrawPixels
textex: readback using a texture, drawing with a textured quad]


"UseGLSL"=""

[When set to "enabled", this enables the use of GL Shading Language for vertex
and pixel shaders, as long as the hardware supports it. This is experimental
at the moment, and not fully implemented.]


"VertexShaderMode"=""


"VideoMemorySize"=""

[Sets the amount of emulated video memory. Default is 64 (that results in 64MB),
in the future some automatic ways to obtain the real value should be added.]

More informations here

Stuff helpful

Since most user do not have a clue about debugging wine, you can set the following variable:

WINEDEBUG=-all

wine will have no verbosity and will not display any debugging information.



 
How to use custom resulutions

By default, SimCity 4 only allows you to use resolutions up to 1280x1024, but it's very easy to use any resolution you want, just add this to your launcher/start script:

-CustomResolution:enabled -r1920x1080x32

Replace 1920x1080 with your desired resolution.


 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Crash to Desktop caused by Bug in NAM
by John Winterton on Sunday July 18th 2010, 11:51
The May 2010 Network Addon Modd (NAM) has a problem that has a 50/50 change of crashing the game to the desktop when placing a car passenger ferry lot.

A fix is being worked on. SC4D and SC4RH players should keep an eye on the STEX.

[post new] [reply to this]

Platinum?
by Antonio Carlos Salzvedel Furtado Junior on Sunday January 10th 2010, 5:11
This game shouldn't be rated as platinum.
I have the same problems the test said.

These rates seem to be based on short-time tests, but the glitches appear as the game requires more resources.

[post new] [reply to this]

not starting
by ka2 on Sunday April 6th 2008, 23:45
Can't start the game - just get "Please insert the CD and restart the application" even when the cd is in the drive. The CD isn't a copy and it works with Cedega and under Windows in a virtual machine.

[post new] [reply to this]

NO TEXT
by Jelle De Loecker on Sunday April 6th 2008, 8:47
This "no text" bug is STILL around!

Apparantly it happens completely at random but could anyone at least TRY to help us out? You can't really play the game without text

[post new] [reply to this]

Should get merged
by Austin on Saturday March 8th 2008, 22:06
This should get merged with SimCity 4 Deluxe because SC4 Deluxe is just SC4 and Rush Hour put together.

[post new] [reply to this]

no road tiles
by glenn on Wednesday November 21st 2007, 0:57
evrything works fine except road tiles (specifically road tiles) dont show. And also residential houses are rendered as green, blue or red blocks. Some items such as firehouse, police station render as cubes of all three colors. i also receive an error regarding DirectDraw upon startup. Could not initialize DirectDraw. Opengl works according to glxgears. I'll post my user.reg if needed. Thanks

[post new] [reply to this]

Installing SC4 and its patches
by John Winterton on Tuesday September 18th 2007, 15:31
I was able to install sc4 vanilla then upgrade to rush hour. I then patched it up to level 638, then to 640 (BAT night lights). I did the installation stuff under wine, and all seems to be correct.

When I try to execute the program, either from the desktop icon or from the wine menu, the wine system loads, then crashes without comment for:
XP, W2K. When I set up for W98, I get a comment about turning off the debugger.

How do you turn off the debugger?

Contents of my current launcher are:
env WINEPREFIX="/home/john/.wine" wine "C:\PROG~FBU\Maxis\SIMC~ZMW\Apps\SimCity 4.exe" -d:opengl -intro:off

I am running Ubuntu Feisty Fawn (7.04)

[post new] [reply to this]

Crashes on map load.
by Pete Stoneman on Sunday August 12th 2007, 2:37
Thanks for the advice above guys. I used a no-cd patch and now it will launch properly. The start up video doesn't crash for me, by the way.

However, it will crash and minimise whenever I go to load a map.

[post new] [reply to this]

Can't install from cd
by Joao Santiago on Thursday June 21st 2007, 14:17
I copied the files from the cd to the disc but when I open the autoplay.exe a message appears saying "Could not copy 'J:\AutoRun.exe' to 'C:\windows\temp\AutoRun.exe'" and then "There is no application associated with the given file name extension. This error will also be returned if you attempt to print a file that is not printable.' wtf?

[post new] [reply to this]

-d:opengl
by Peter on Sunday April 15th 2007, 8:15
How did you get Opengl to work? (works in software mode though)
Mine crashes when I do -d:opengl and -intro:off

Do you suppose it has something to do with the updates exe version?

WINEDEBUG=-dsound WINEPREFIX=/home/petri/.wine/simcity wine '/home/petri/.wine/simcity/drive_c/Program Files/Maxis/SimCity 4 Deluxe/Apps/simcity 4.exe' -d:opengl -intro:off
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:win:User32InitializeImmEntryTable (0x19650412): stub
fixme:system:SystemParametersInfoW Unimplemented action: 94 (SPI_GETMOUSETRAILS)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x177478) : stub, simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x175550)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1758a8)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock

[post new] [reply to this]




   << Back

Page loaded in 0.10378 seconds.