WineHQ
Jade Empire: Special Edition DVD Retail release



Category: Main > Games > Role Playing Games > Jade Empire: Special Edition > DVD Retail release


NameJade Empire: Special Edition
VersionDVD Retail release
License Retail
URLhttp://jade.bioware.com/
Votes 5
RatingSilver
Wine Version1.3.32
Maintainers of this version:
Description
This is a Retail version for PC
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works

  • Installation
  • Starting the config utility
  • Starting the game
  • Videos on startup
  • Main menu
  • Changing settings ingame
  • Character creation
  • Starting a new game


What does not

  • Changing settings with the config utility (You will get "Command failed." when trying to save the settings.)
  • Actual gameplay
  • Characters are not displayed.
  • The sound works on startup, but breaks on the first line of dialogue. From that point on, only a very loud noise can be heard.


What was not tested

  • Gameplay


Additional Comments

To start the game, you will need a cracked JadeEmpire.exe and a native d3dx9_36.dll.

Admin note: rating changed to conform to the rating definitions.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowLinux Mint 11 "Katya" x86_64Nov 13 20111.3.32 Yes Yes Silver Mathoro 
ShowLinux Mint 11 "Katya" x86_64Nov 13 20111.3.32 Yes Yes Silver Mathoro 
ShowUbuntu 10.04 "Lucid" x86_64 (+ variants like Kubuntu)Jun 14 20101.2-rc3 Yes Yes Gold an anonymous user 
CurrentUbuntu 10.04 "Lucid" (+ variants like Kubuntu)Mar 15 20101.1.40 Yes Yes Garbage Reverse Beartrap 
ShowUbuntu 8.10 "Intrepid" (+ variants like Kubuntu)Apr 23 20091.1.19 Yes No Garbage Maarten 


Known bugs
Bug # Description Status Resolution Other apps affected
31659 Cutscenes (videos) in Jade Empire are black and white (grayscale) UNCONFIRMED View

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Constantly running to the right/back
by Lars-Philip on Wednesday May 25th 2011, 11:23
Jade Empire installed brilliantly and starts up fine. Graphics look, everything works it seems, however it seems that Jade Empire thinks I am constantly pressing the down button. When starting a new game the scrollable class descriptions automatically scroll down while I am not pressing anything. I can try scrolling up with the mouse but it just goes back down immediately. So I just picked some class and during the first fight tutorial I am also running backwards and to the right constantly. I can still fight, but I am just fighting on the right back side of the ring...

Wine 1.3.20 on Archlinux64.

[post new] [reply to this]

HELP!!
by mc384 on Friday May 20th 2011, 12:37
tried to start jadeempire.exe:

jo@jo-laptop:~$ WINEPREFIX=/home/jo/.PlayOnLinux/wineprefix/JadeEmpire wine "C:\Programme\JadeEmpire\JadeEmpire.exe"
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:win:EnumDisplayDevicesW ((null),0,0xa9f020,0x00000000), stub!
wine: Unhandled page fault on read access to 0x000005e8 at address 0x59384a (thread 002f), starting debugger...
Unhandled exception: page fault on read access to 0x000005e8 in 32-bit code (0x0059384a).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0059384a ESP:00a9f6b0 EBP:00a9fc8c EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:00000000 ECX:00bffec5 EDX:00000001
ESI:00000007 EDI:0076ea34
Stack dump:
0x00a9f6b0: 0076ea34 00000001 00597bf5 00000000
0x00a9f6c0: 0003009c 00000000 00a9fc7c 006d962b
0x00a9f6d0: ffffffff 005ff51c 01421fa0 006ec730
0x00a9f6e0: 005d977b 0003009c 0003009c 00000280
0x00a9f6f0: 000001e0 00000020 0000003c 00000000
0x00a9f700: 00000020 00000020 00000000 ffffffff
Backtrace:
=>0 0x0059384a in jadeempire (+0x19384a) (0x00a9fc8c)
1 0x004a55d9 in jadeempire (+0xa55d8) (0x00a9fd68)
2 0x006b4aae in jadeempire (+0x2b4aad) (0x00a9fe90)
3 0x7b85406c call_process_entry+0xb() in kernel32 (0x00a9fea8)
4 0x7b8564db in kernel32 (+0x464da) (0x00a9fee8)
5 0x7bc6fc80 call_thread_func+0xb() in ntdll (0x00a9fef8)
6 0x7bc6fe50 call_thread_entry_point+0x6f() in ntdll (0x00a9ffc8)
7 0x7bc4ae0a in ntdll (+0x3ae09) (0x00a9ffe8)
0x0059384a: movl 0x5e8(%eax),%eax
Modules:
Module Address Debug info Name (80 modules)
PE 230000- 23e000 Deferred ogg
PE 240000- 36a000 Deferred vorbis
PE 400000- 894218 Export jadeempire
PE 10000000-10015000 Deferred vorbisfile
PE 18000000-18038000 Deferred binkw32
ELF 7b800000-7b97b000 Export kernel32
\-PE 7b810000-7b97b000 \ kernel32
ELF 7bc00000-7bcb7000 Export ntdll
\-PE 7bc10000-7bcb7000 \ ntdll
ELF 7bf00000-7bf04000 Deferred
ELF 7c79c000-7de39000 Deferred libnvidia-glcore.so.260.19.06
ELF 7de39000-7df02000 Deferred libgl.so.1
ELF 7e142000-7e158000 Deferred psapi
\-PE 7e150000-7e158000 \ psapi
ELF 7e158000-7e1b0000 Deferred dbghelp
\-PE 7e160000-7e1b0000 \ dbghelp
ELF 7e1b0000-7e1e9000 Deferred dinput
\-PE 7e1c0000-7e1e9000 \ dinput
ELF 7e1e9000-7e231000 Deferred dsound
\-PE 7e1f0000-7e231000 \ dsound
ELF 7e231000-7e23b000 Deferred libxcursor.so.1
ELF 7e23b000-7e241000 Deferred libxfixes.so.3
ELF 7e241000-7e245000 Deferred libxcomposite.so.1
ELF 7e245000-7e24d000 Deferred libxrandr.so.2
ELF 7e24d000-7e257000 Deferred libxrender.so.1
ELF 7e257000-7e25d000 Deferred libxxf86vm.so.1
ELF 7e25d000-7e261000 Deferred libxinerama.so.1
ELF 7e261000-7e282000 Deferred imm32
\-PE 7e270000-7e282000 \ imm32
ELF 7e282000-7e288000 Deferred libxdmcp.so.6
ELF 7e288000-7e28c000 Deferred libxau.so.6
ELF 7e28c000-7e2a6000 Deferred libxcb.so.1
ELF 7e2a6000-7e2ab000 Deferred libuuid.so.1
ELF 7e2ab000-7e3c8000 Deferred libx11.so.6
ELF 7e3c8000-7e3d8000 Deferred libxext.so.6
ELF 7e3d8000-7e3f1000 Deferred libice.so.6
ELF 7e3f1000-7e3fa000 Deferred libsm.so.6
ELF 7e3fc000-7e3fe000 Deferred libnvidia-tls.so.260.19.06
ELF 7e400000-7e41b000 Deferred dinput8
\-PE 7e410000-7e41b000 \ dinput8
ELF 7e41d000-7e4bf000 Deferred winex11
\-PE 7e430000-7e4bf000 \ winex11
ELF 7e522000-7e549000 Deferred libexpat.so.1
ELF 7e549000-7e579000 Deferred libfontconfig.so.1
ELF 7e579000-7e58e000 Deferred libz.so.1
ELF 7e58e000-7e605000 Deferred libfreetype.so.6
ELF 7e628000-7e69b000 Deferred rpcrt4
\-PE 7e630000-7e69b000 \ rpcrt4
ELF 7e69b000-7e799000 Deferred ole32
\-PE 7e6b0000-7e799000 \ ole32
ELF 7e799000-7e7fb000 Deferred d3dx9_36
\-PE 7e7a0000-7e7fb000 \ d3dx9_36
ELF 7e7fb000-7e815000 Deferred d3dx9_29
\-PE 7e800000-7e815000 \ d3dx9_29
ELF 7e815000-7e94d000 Deferred wined3d
\-PE 7e820000-7e94d000 \ wined3d
ELF 7e94d000-7e981000 Deferred d3d9
\-PE 7e950000-7e981000 \ d3d9
ELF 7e981000-7ea16000 Deferred winmm
\-PE 7e990000-7ea16000 \ winmm
ELF 7ea16000-7ea70000 Deferred advapi32
\-PE 7ea20000-7ea70000 \ advapi32
ELF 7ea70000-7eafb000 Deferred gdi32
\-PE 7ea80000-7eafb000 \ gdi32
ELF 7eafb000-7ec2b000 Deferred user32
\-PE 7eb10000-7ec2b000 \ user32
ELF 7ec4e000-7ec62000 Deferred xinput9_1_0
\-PE 7ec50000-7ec62000 \ xinput9_1_0
ELF 7ef89000-7ef95000 Deferred libnss_files.so.2
ELF 7ef95000-7efa0000 Deferred libnss_nis.so.2
ELF 7efa0000-7efb7000 Deferred libnsl.so.1
ELF 7efb7000-7efdd000 Deferred libm.so.6
ELF 7efec000-7f000000 Deferred xinput1_3
\-PE 7eff0000-7f000000 \ xinput1_3
ELF f74c3000-f74c7000 Deferred libdl.so.2
ELF f74c7000-f7622000 Deferred libc.so.6
ELF f7622000-f763b000 Deferred libpthread.so.0
ELF f7656000-f765e000 Deferred libnss_compat.so.2
ELF f765e000-f779e000 Export libwine.so.1
ELF f77a1000-f77bf000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000017 0
00000013 0
00000012 0
0000001b explorer.exe
0000001c 0
0000001d JadeEmpireLauncher.exe
0000001e 0
0000002e (D) C:\Programme\JadeEmpire\JadeEmpire.exe
00000030 0
0000002f 0 0 0x0059384a in jadeempire (+0x19384a) (0x00a9fc8c)
1 0x004a55d9 in jadeempire (+0xa55d8) (0x00a9fd68)
2 0x006b4aae in jadeempire (+0x2b4aad) (0x00a9fe90)
3 0x7b85406c call_process_entry+0xb() in kernel32 (0x00a9fea8)
4 0x7b8564db in kernel32 (+0x464da) (0x00a9fee8)
5 0x7bc6fc80 call_thread_func+0xb() in ntdll (0x00a9fef8)
6 0x7bc6fe50 call_thread_entry_point+0x6f() in ntdll (0x00a9ffc8)
7 0x7bc4ae0a in ntdll (+0x3ae09) (0x00a9ffe8)
jo@jo-laptop:~$ WINEPREFIX=/home/jo/.PlayOnLinux/wineprefix/JadeEmpire wine "C:\Programme\JadeEmpire\JadeEmpire.exe"
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:win:EnumDisplayDevicesW ((null),0,0xa9f020,0x00000000), stub!
wine: Unhandled page fault on read access to 0x000005e8 at address 0x59384a (thread 003b), starting debugger...
Unhandled exception: page fault on read access to 0x000005e8 in 32-bit code (0x0059384a).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:0059384a ESP:00a9f6b0 EBP:00a9fc8c EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:00000000 ECX:00f49129 EDX:00000001
ESI:00000007 EDI:0076ea34
Stack dump:
0x00a9f6b0: 0076ea34 00000001 00597bf5 00000000
0x00a9f6c0: 00070098 00000000 00a9fc7c 006d962b
0x00a9f6d0: ffffffff 005ff51c 01421fa0 006ec730
0x00a9f6e0: 005d977b 00070098 00070098 00000280
0x00a9f6f0: 000001e0 00000020 0000003c 00000000
0x00a9f700: 00000020 00000020 00000000 ffffffff
Backtrace:
=>0 0x0059384a in jadeempire (+0x19384a) (0x00a9fc8c)
1 0x004a55d9 in jadeempire (+0xa55d8) (0x00a9fd68)
2 0x006b4aae in jadeempire (+0x2b4aad) (0x00a9fe90)
3 0x7b85406c call_process_entry+0xb() in kernel32 (0x00a9fea8)
4 0x7b8564db in kernel32 (+0x464da) (0x00a9fee8)
5 0x7bc6fc80 call_thread_func+0xb() in ntdll (0x00a9fef8)
6 0x7bc6fe50 call_thread_entry_point+0x6f() in ntdll (0x00a9ffc8)
7 0x7bc4ae0a in ntdll (+0x3ae09) (0x00a9ffe8)
0x0059384a: movl 0x5e8(%eax),%eax
Modules:
Module Address Debug info Name (80 modules)
PE 230000- 23e000 Deferred ogg
PE 240000- 36a000 Deferred vorbis
PE 400000- 894218 Export jadeempire
PE 10000000-10015000 Deferred vorbisfile
PE 18000000-18038000 Deferred binkw32
ELF 7a163000-7b800000 Deferred libnvidia-glcore.so.260.19.06
ELF 7b800000-7b97b000 Export kernel32
\-PE 7b810000-7b97b000 \ kernel32
ELF 7bc00000-7bcb7000 Export ntdll
\-PE 7bc10000-7bcb7000 \ ntdll
ELF 7bf00000-7bf04000 Deferred
ELF 7df86000-7e04f000 Deferred libgl.so.1
ELF 7e134000-7e14a000 Deferred psapi
\-PE 7e140000-7e14a000 \ psapi
ELF 7e14a000-7e1a2000 Deferred dbghelp
\-PE 7e150000-7e1a2000 \ dbghelp
ELF 7e1a2000-7e1db000 Deferred dinput
\-PE 7e1b0000-7e1db000 \ dinput
ELF 7e1db000-7e223000 Deferred dsound
\-PE 7e1e0000-7e223000 \ dsound
ELF 7e223000-7e22d000 Deferred libxcursor.so.1
ELF 7e22d000-7e233000 Deferred libxfixes.so.3
ELF 7e233000-7e237000 Deferred libxcomposite.so.1
ELF 7e237000-7e23f000 Deferred libxrandr.so.2
ELF 7e23f000-7e249000 Deferred libxrender.so.1
ELF 7e249000-7e24f000 Deferred libxxf86vm.so.1
ELF 7e24f000-7e253000 Deferred libxinerama.so.1
ELF 7e253000-7e274000 Deferred imm32
\-PE 7e260000-7e274000 \ imm32
ELF 7e274000-7e27a000 Deferred libxdmcp.so.6
ELF 7e27a000-7e27e000 Deferred libxau.so.6
ELF 7e27e000-7e298000 Deferred libxcb.so.1
ELF 7e298000-7e29d000 Deferred libuuid.so.1
ELF 7e29d000-7e3ba000 Deferred libx11.so.6
ELF 7e3ba000-7e3ca000 Deferred libxext.so.6
ELF 7e3ca000-7e3e3000 Deferred libice.so.6
ELF 7e3e3000-7e3ec000 Deferred libsm.so.6
ELF 7e3ee000-7e3f0000 Deferred libnvidia-tls.so.260.19.06
ELF 7e3f2000-7e40d000 Deferred dinput8
\-PE 7e400000-7e40d000 \ dinput8
ELF 7e40f000-7e4b1000 Deferred winex11
\-PE 7e420000-7e4b1000 \ winex11
ELF 7e51a000-7e541000 Deferred libexpat.so.1
ELF 7e541000-7e571000 Deferred libfontconfig.so.1
ELF 7e571000-7e586000 Deferred libz.so.1
ELF 7e586000-7e5fd000 Deferred libfreetype.so.6
ELF 7e620000-7e693000 Deferred rpcrt4
\-PE 7e630000-7e693000 \ rpcrt4
ELF 7e693000-7e791000 Deferred ole32
\-PE 7e6b0000-7e791000 \ ole32
ELF 7e791000-7e7f3000 Deferred d3dx9_36
\-PE 7e7a0000-7e7f3000 \ d3dx9_36
ELF 7e7f3000-7e80d000 Deferred d3dx9_29
\-PE 7e800000-7e80d000 \ d3dx9_29
ELF 7e80d000-7e945000 Deferred wined3d
\-PE 7e820000-7e945000 \ wined3d
ELF 7e945000-7e979000 Deferred d3d9
\-PE 7e950000-7e979000 \ d3d9
ELF 7e979000-7ea0e000 Deferred winmm
\-PE 7e980000-7ea0e000 \ winmm
ELF 7ea0e000-7ea68000 Deferred advapi32
\-PE 7ea20000-7ea68000 \ advapi32
ELF 7ea68000-7eaf3000 Deferred gdi32
\-PE 7ea70000-7eaf3000 \ gdi32
ELF 7eaf3000-7ec23000 Deferred user32
\-PE 7eb00000-7ec23000 \ user32
ELF 7ec46000-7ec5a000 Deferred xinput9_1_0
\-PE 7ec50000-7ec5a000 \ xinput9_1_0
ELF 7ef81000-7ef8d000 Deferred libnss_files.so.2
ELF 7ef8d000-7ef98000 Deferred libnss_nis.so.2
ELF 7ef98000-7efaf000 Deferred libnsl.so.1
ELF 7efaf000-7efb7000 Deferred libnss_compat.so.2
ELF 7efb7000-7efdd000 Deferred libm.so.6
ELF 7efec000-7f000000 Deferred xinput1_3
\-PE 7eff0000-7f000000 \ xinput1_3
ELF f7415000-f7419000 Deferred libdl.so.2
ELF f7419000-f7574000 Deferred libc.so.6
ELF f7574000-f758d000 Deferred libpthread.so.0
ELF f75b0000-f76f0000 Export libwine.so.1
ELF f76f3000-f7711000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000017 0
00000013 0
00000012 0
0000001b explorer.exe
0000001c 0
0000001d JadeEmpireLauncher.exe
0000001e 0
0000003a (D) C:\Programme\JadeEmpire\JadeEmpire.exe
0000003c 0
0000003b 0 0 0x0059384a in jadeempire (+0x19384a) (0x00a9fc8c)
1 0x004a55d9 in jadeempire (+0xa55d8) (0x00a9fd68)
2 0x006b4aae in jadeempire (+0x2b4aad) (0x00a9fe90)
3 0x7b85406c call_process_entry+0xb() in kernel32 (0x00a9fea8)
4 0x7b8564db in kernel32 (+0x464da) (0x00a9fee8)
5 0x7bc6fc80 call_thread_func+0xb() in ntdll (0x00a9fef8)
6 0x7bc6fe50 call_thread_entry_point+0x6f() in ntdll (0x00a9ffc8)
7 0x7bc4ae0a in ntdll (+0x3ae09) (0x00a9ffe8)
jo@jo-laptop:~$

Could anyone help me plz?

[post new] [reply to this]

Steam?
by Alok on Tuesday January 5th 2010, 10:21
Has anyone gotten this game running under steam?

[post new] [reply to this]

Opening crash.
by Maarten on Wednesday April 1st 2009, 1:26
Can any of the people who worked on Kotor tell how the game starts differently?

[post new] [reply to this]




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