This is the latest version of EV:Nova available as of May 9 2007.
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It seemed like all game play functions were working, though the menus seemed delayed, but that might not happen on a better computer. Under xp I was able to run this game at a playable speed, though not quite as smoothly as my more powerful desktop, but not under wine. At best I had a frame rate of 5 fps.
What does not
It still worked but the registration screen was not readable. You have to guess where the right boxes are...
What was not tested
I did nothing close to full play through. I only went to a few planets and tried most of the menus and it all seemed to work.
I CAN MAKE NO GUARANTEES OF THIS WORKING. PROCEED AT YOUR OWN RISK.
So you've downloaded a plugin for EV: Nova. Congratulations. Unfortunately, the EVN we are working with is a Windows port of a Mac game, so most plugins will need to be rewritten with a more windows-freindly architechture. This is the simplist way to do it, based on the procedure Windows users have to go through. Fun to think of Windows users having to jump through hoops, ain't it?
If the plugin comes as a .zip file, you're in luck. Unzip and skip to step 2. If it is a .bin file, skip to step two without unzipping. If it is a .rez file, skip to step 3. If it is a .sitx file, follow the directions for .sit, but it likely will not work. If it comes as a .sit file, download and install Stuffit 9 (for windows unless someone knows how to install the linux version, for whick I'd be grateful) from here: http://www.download.com/StuffIt-Standard-Edition/3000-2250_4-10418322.html?tag=lst-0-1. Once you do that, open Stuffit, and click Edit>>Application Options>>Cross Platform and select "Encode Data and resource forks of each file together in ManBinary format". Now click the Drop Areas Button. Now Drag the .sit (or .sitx) file into the 'Expand' drop area or click Open, navigate to the .sit file, click on the files in the archive, and hit extract. Your file should now be unzipped.
2. Convert from MacBinary to .rez
Look at the extracted files. If they are .rez files, skip to step 3. Note that some people include both the Mac and converted Windows versions of the plug, and if this is the case delete the .bin file and go to step 3. If there is no .rez file, you have to convert from MacBinary (.bin). Now, bring up the 'run application' box. type in 'wine' and 'click run with file' navigate to the EV: Nova folder and select 'Convert Plugins.exe'. Now, instead of hitting 'Run', click 'run with file' again and select the .bin file. If there is more than one .bin file, click 'run with file' again. This can get iritating with Total Conversions or packs of plugins. When all .bin files are selected, hit 'Run'.
3. Adding the Plugin to Nova
You should now have a .rez file. You should probably right-click>>Properties to make sure that it is not 0kb. If it is, this did not work and I apologize. If it does have a size, drop it in the Plugins Folder in the /userhome/.wine/drive_c/Program Files/EV: Nova/ directory.
I must caution you that many plugins are incompatable with each other. The more a plug does, the more likely it is to interfere with another plug. If you create a file in the EV: Nova folder called debuglog.txt, Nova will save debugging data there when it runs. You can ask for more help regarding plugins at the forums at www.ev-nova.net.
If you turn Caps Lock on, the game speed doubles (and a little '2x' icon appears in the top-left corner).
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Weird plugin behavior
by David McKenney-Barschall on Sunday October 14th 2012, 12:51
For some reason, when running the Polycon TC (but not when playing the normal game), double speed will sometimes enable erroneously, such as:
* When firing primary weapons.
* Randomly turning on and never turning off.
These are painful if I'm ever going to get into a serious fight, because it cripples my reaction times.
Darwine vs Rosetta
by Michael on Wednesday April 30th 2008, 22:39
I'm curious. Are there any Intel OS X users who have compared running PPC version in Rosetta to the Windows version in Darwine? I get the feeling Darwine might be slightly more compatible, since it's not emulating a CPU architecture.
by Ben Pickhardt on Sunday December 9th 2007, 21:57
I was wondering of anyone has been able to get this game to run at a reasonable frame rate. The best I can seem to do is not good enough to actually play any mission where I'd need to shoot something. I could fly around and deliver goods though. I have tried Quicktime Alternate (whatever newest version was), Quicktime (newest version), and Quicktime 7.1.6. I find that Quicktime seems to like to be in gdi mode to not give weird black screens when installing and loading. I don't know if this effects the game at all. I also have tried wine versions 9.45-9.50 on Fedora Core 8 i686. I just cannot get this game to run at a good enough frame rate to play it like I used to on my mac so many years ago. Any help?