This is the bundle set from Atari featuring the Play the World and Conquests expansion packs.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
Hours and hours of playing! (Didn't try installing with this version of wine)
What does not
There is a slight graphic glitch regarding drawing boxes and polygones. The Y-axis is centred in the middle of the screen, but every point that should be negative is possitive and the other way around. Just a glitch, but will file bugreport.
What was not tested
Multiplayer. Completing the full game.
Follow my instructions in the comments below. IE you need a custom build.
The gdi setting does not seem to be needed anylonger.
How to get Civilization 3 to run
by Jonas Aaberg on Saturday October 6th 2007, 3:24
* Download wine-0.9.46 source.
* Apply the patch from: bugs.winehq.org/show_bug.cgi?id=3498 (I suggest that you remove the line FIXME(":stub\n"); at line 1806 in dlls/gdi32/freetype.c as well. Less prints.)
* Compile wine and install.
* Copy all 3 Civlization Complete CDs to your harddrive.
* Copy dsetup.dll from the directx/ directory to the same directory as setup.exe is located.
* Run winecfg and tell wine to load native windows dsetup.dll for setup.exe
* Run setup.exe
* It will still complain about missing dsetup.dll, but installation continues anyway.
* Install the game.
* Meanwhile, find a no-CD patch for Civilization Complete (Conquest v1.22)
* When asked for the "CD 1" give the path where you install from. The installation will just plainly quit afterward, but it is complete.
* Install the no-CD patch.
* Run regedit and set DirectDraw renderer to GDI:
(Remember, this is a global setting, you might have to reset it to opengl for other games.)
* Run Civ3Conquest.exe with the custom build wine.
The menus are quite slow, but the game runs ok. Not as fast as in windows, but completely playable.