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Baldur's Gate 1.1.4315



Category: Main > Games > Role Playing Games > Baldur's Gate > 1.1.4315


NameBaldur's Gate
Version1.1.4315
License  
URLhttp://www.bioware.com/games/b...
Votes 2
RatingSilver
Wine Version1.3.18
Maintainers of this version:
Description
Latest patched version.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
everything is working for me


What does not
nothing


What was not tested
multiplayer, game not finished


Additional Comments


Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowUbuntu 9.10 "Karmic" x86_64 (+ variants like Kubuntu)Apr 20 20111.3.18 Yes Yes Silver Jacob Brett 
ShowUbuntu 10.04 "Lucid" (+ variants like Kubuntu)May 10 20101.1.43 Yes Yes Silver ookami 
ShowSlackware 13.0Mar 10 20101.1.39 Yes Yes Platinum Simone Giustetti 
ShowUbuntu 9.04 "Jaunty" (+ variants like Kubuntu)Jul 03 20091.1.24 Yes Yes Platinum Leonardo Giordani 
ShowGentoo LinuxOct 14 20081.1.6 Yes Yes Platinum Chris 


Known bugs
Bug # Description Status Resolution Other apps affected
29596 Baldur's Gate black fullscreen UNCONFIRMED View

 
HOWTO
In case of any problems be sure to see the instructions on http://wiki.winehq.org/Infinity_Engine_Games

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

"sleep" movie crashes the game
by John on Sunday June 12th 2011, 5:56
In my experience with Wine 1.3.21, sometimes the "sleep" movie (the one that starts when you rest the party) crashes the game at the very first frame with the CPU at 100%. Have you ever noticed this?

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  • RE: by Plague on Sunday June 12th 2011, 7:02
    • RE: by John on Sunday June 12th 2011, 12:13
      • RE: by Plague on Sunday June 12th 2011, 12:20
Wyvern death animations
by Brent Bowman on Friday June 13th 2008, 7:39
I was playing this game and it would cracs every time I killed a Wyvern. This bug is present under windows as well, but I found a solution. Change the Game Play settings in the Auto-Pause section. Make the game Pause every time one of your characters kills a foe. This may be slightly irritating, but I only turn it on when fight wyverns - then I shut it off. I also had to use it for an assassin in the sewers. Happy Gaming.

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Cursor
by Andrea Bocci on Wednesday April 18th 2007, 19:23
Hi,
I don't have a fix for the cursor issue, but I do have a workaround: once the game is running, hit Alt-F4: you will be prompted to really leave the game. Answer 'No' and get back to the game - for me this makes the extra cursor disappear :-)

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