WineHQ
The Sims Complete Collection



Category: Main > Games > Simulation Games > The Sims > Complete Collection


NameThe Sims
VersionComplete Collection
License Retail
URLhttp://www.thesims.com
Votes 5
RatingBronze
Wine Version1.4
Maintainers of this version:
Description
This is a collection of The Sims and all of the expansion packs.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
Installation.


What does not
The game can't execute.


What was not tested
Gameplay (because don't run)


Additional Comments


Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowMageiaMay 16 20121.4 Yes Yes Bronze Patrick 
ShowUbuntu 11.10 "Oneiric" (+ variants like Kubuntu)Mar 13 20121.4 Yes No Garbage Luis Alvarado 
CurrentUbuntu 10.10 "Maverick" (+ variants like Kubuntu)Jan 26 20111.3.12 Yes No Garbage an anonymous user 
ShowDebian GNU/Linux Unstable "Sid"Aug 12 20101.3.0 Yes No Garbage an anonymous user 
ShowUbuntu 9.10 "Karmic" (+ variants like Kubuntu)Feb 08 20101.1.38 Yes No Garbage an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected
31189 The Sims turns off after run without error messages. UNCONFIRMED View

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Thanks for testing 16bpp
by Robert Wm Ruedisueli on Thursday September 11th 2008, 9:10
Thanks for testing the 16bpp mode.

Interestingly uppon studying various people's logs. I found that depending some unknown variable the game crashes at one of two points, both during early initialization.

The first one comes up about half-way into the load, immediate after switching resolution. This produces an error when loading the security module into the kernel and silently quits for no reason.

The second version, is later on towards the middle of loading the textures.

I'm thinking the three possibilities are:
1. the failure to mention the installation of no-CD patches (a bad idea, as the logs would be invalid anyways due to accidental modifications in making these patches.)

2. having another game installed with a newer and (more) Wine-Compatible version of SafeDisk that is also compatible with the game binary.

3. there are two versions out there, one with a (more) compatible version of SafeDisk, one without.

I will be looking into how to eliminate 2 and 3.

In the case of 1, people should just say "doesn't work with no-CD patch either" if they tried and it fails, to prevent confusion, as often those patches will work on one version of Windows and not another, or on one version of the game and not another.

In the case of 2 and 3 I need to get a bunch of indicating factors that people can give. I will list this here, and in the primary bug for safe-disk copy protection. These will be gotten by using an exe/dll header examination tool on several of the binaries, and a list of other software sharing the same wine user installation.

As a note, do a quick backup of your .wine and/or wine-c directory on a regular basis (especially before updates and installs) in case of corruption so you can instantly return it to the way it was. This is particularly important with copy-protected software which CAN and sometimes WILL break other copy protection software on platforms it is not supported under. Remember, do as computer gurus say, not as they do: Backups are your friend.

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On Tyny Me's report
by Robert Wm Ruedisueli on Thursday July 24th 2008, 23:14
I read the report, and it seems the issue may be the fact that he is using an X11 driver incapable of 16bpp mode. I can't tell this for certain, but the first error reports the inability to change modes to 16bpp. This could very well be the problem.

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Latest test
by Robert Wm Ruedisueli on Thursday July 24th 2008, 23:00
Could the person who tried with the latest Wine version give more details on their issues?

I'm wondering if it's worth breaking out my CDs from storage to test, or if it's the same problems reported in previous bugs.

To give details the previous two bugs were will not run due to Safedisk copy protection, followed various D3D and other DirectX call issues.

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