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ATI with fglrx driver => very dark
by Terseus on Saturday October 6th 2012, 8:26
With an ATI card and fglrx (propietary) driver, the game can be (even) more dark than it is and the enemy textures can be missing, this can be solved by disabling GLSL, setting this registry key:
UseGLSL => disabled
Tested in Archlinux, wine 1.5.14, card ATI HD4870.
Works on Wine 1.3.22
by Carlos Rodriguez on Wednesday June 15th 2011, 15:28
In this version of wine back to work nornally on video and sound
Tested on: Wine 1.3.22, Wine Ver Default XP, Wine Sound Acceleration on Emulation (I always use sound acceleration in emulation for all apps for default for compatiblity reasons), CDEmu for drive installs (Daemon Tools on Linux), Athlon II X2 250 3.0Ghz, 2gb ddr2 800, Zotac Geforce 210 512MB DDR2 , Nvidia 270.41, Ubuntu Natty 11.04 64bit
by fracta on Friday November 19th 2010, 18:27
I am still really new to wine. Painkiller runs perfectly (no mouse or keyboard issues; don't use compiz) except that I can't see my weapon or any monsters. Which makes it pretty unplayable.
I also had a similar problem in portal where the gun wasn't visible and parts of the environment were gone too.
Is there something I have missed?
RE: Help! by Jim on
Saturday November 20th 2010, 10:32
RE: Help! by fracta on
Saturday November 20th 2010, 12:10
Strange trick for keys on Painkiller
by Finstro on Friday January 1st 2010, 22:59
I was try to wonder how to use KDE script on Q4Wine to disable key repeating, but I couldn't guess how to do it. So I tried to do some things on keyboard while playing Painkiller. I discovered that if we press two keys sequentially in less than a second, keyboard respond correctly. That's to say, if you press "D" and inmediately "W" (is less than 1/2 of a second) you get to go up. It works with any pair of keys.
It's only a thing than I thought could help to guess why this happen.
Wine 1.1.21 and 1.1.22
NVidia binary drivers 185.18.10
X.Org X Server 1.6.1
Up to date Archlinux
Tested original Painkiller 1.64 and BooH 1.50.
Everything worked flawlessly out of the box except for keyboard input. As Petr Mrazek posted, by default character stops walking after talking couple steps. I worked around that by temporarily disabling autorepeat. Example script for invoking Painkiller:
xset r off
xset r on