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Enemy Territory: Quake Wars Retail Release



Category: Main > Games > 1st Person Shooter > Enemy Territory: Quake Wars > Retail Release


NameEnemy Territory: Quake Wars
VersionRetail Release
License Retail
URLhttp://www.enemyterritory.com/
Votes 1
RatingPlatinum
Wine Version1.5.5
Maintainers of this version:
Description
The final GOLD/Boxed release of Enemy Territory: Quake Wars
No updates applied
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
Installation works perfectly.


What does not
Running. Just segfaults when it's "Loading UI"


What was not tested
Gameplay.


Additional Comments

The game has a native Linux client.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowUbuntu 12.04 "Precise" x86_64 (+ variants like Kubuntu)May 27 20121.5.5 N/A Yes Platinum an anonymous user 
ShowUbuntu 11.10 "Oneiric" x86_64 (+ variants like Kubuntu)Feb 19 20121.4-rc4 Yes Yes Platinum an anonymous user 
ShowDebian GNU/Linux Unstable "Sid" x86_64Aug 11 20101.2 Yes Yes Gold an anonymous user 
ShowUbuntu 9.10 "Karmic" (+ variants like Kubuntu)Mar 07 20101.1.40 No Not installable Garbage Jurka 
CurrentFedora 9Jul 10 20081.1.0 Yes No Garbage an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected

 
Linux version
The Linux version has been released. See this site for more information.

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

No mouse focus with 1.1.29
by downer on Monday September 21st 2009, 10:52
Had to add these lines to autoexec.cfg
seta r_customHeight "768"
seta r_customWidth "1024"
seta r_fullscreen "1"
seta r_mode "0"
so that my screen wouldn't go "out of range."

I have no mouse focus, but keyboard works fine.
Debian Testing (Squeeze) 2.6.30, KDE 4.2, Nvidia drivers 190.32.

I would like this supported in Wine, even though there's a Linux client, because ET:QW SDK is Windows only and works fine. I would like to quickly test maps without having to copy over and start up a native Linux install. Normally I just use native Linux client.

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Tips for a good ET:QW config
by SiDi on Thursday September 18th 2008, 2:01
Most of the questions have already been posted on the ET:QW forum, here : community.enemyterritory.com/forums/showthread.php?t=14144

Remember that you should NOT use Wine with the native client. Just follow the installation instructions. There is my own game launch script :

-----------------------------
# /bin/bash
setxkbmap -layout etqw

metacity --replace &
sleep 1
__GL_FSAA_MODE=16 /usr/local/games/ETQW\ Linux/etqw.x86 +set s_alsa_pcm plughw:0 +set s_numberOfSpeakers2
#__GL_FSAA_MODE=16 xinit /usr/local/games/ETQW\ Linux/etqw.x86 +set s_alsa_pcm plughw:0 +set s_numberOfSpeakers2 $* -- :1 -br &&
#__GL_FSAA_MODE=16 /usr/local/games/ETQW\ Linux/etqw-rthread.x86 +set s_alsa_pcm plughw:0 +set s_numberOfSpeakers2
sleep 1
compiz --replace &

setxkbmap -layout fr
exit
--------------------------------

First line is mono-threaded client with Alsa drivers (works properly).
Second line is same but on another X server output (be careful, it will put your default keyboard layout so you won't be able to modify your keyboard layout with setxkbmap).
Third line is multi-threaded client. I don't use it for 2 reasons : my game runs well enough with mono-threaded, and i have a weird bug preventing me from using free-lock in vehicles with multi-threaded one (even if i seem to be the only one).

Shutting down Compiz (or switching to other X server output) is very important, because either Compiz will make the client glitch.

I use my own keyboard layout because you absolutely need to have the same keys than the "us" layout key for the Tilde and 1-9 + 0 keys (those on the left) for these keys to be properly recognised by the game.

Note that VoIP works perfectly if you put your mic in front slot of your computer (at least for me).

There are much more things in the thread i posted above, including help for people with mouse glitches.

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Native Linux Version
by maddog39 on Friday July 4th 2008, 17:11
Guys just to let you know, this game has a native linux client and server which can be found at:

zerowing.idsoftware.com/linux/etqw/

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Can't install
by reamo on Friday October 12th 2007, 19:10
I get a segmentation fault when trying to install.. running fedora core 7 x86_64 on a core 2 duo (Dell XPS M1710) wine version 0.9.46

fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls"
ALSA lib conf.c:3949:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:909:(snd_ctl_open_noupdate) Invalid CTL default:0
fixme:advapi:LookupAccountNameW (null) L"rmcmahon" (nil) 0x338b50 (nil) 0x338b54 0x338b48 - stub
fixme:advapi:LookupAccountNameW (null) L"rmcmahon" 0x13be68 0x338b50 0x13b9c0 0x338b54 0x338b48 - stub
fixme:msi:MSI_GetProductInfo L"InstallSource"
fixme:advapi:LookupAccountNameW (null) L"rmcmahon" (nil) 0x338b50 (nil) 0x338b54 0x338b48 - stub
fixme:advapi:LookupAccountNameW (null) L"rmcmahon" 0x1411b8 0x338b50 0x141f48 0x338b54 0x338b48 - stub
fixme:process:IsWow64Process (0xffffffff 0x3398dc) stub!
err:msi:deformat_environment Unknown environment variable L"ALLUSERSPROFILE"
fixme:process:IsWow64Process (0xffffffff 0x339d48) stub!
fixme:process:IsWow64Process (0xffffffff 0x33924c) stub!
fixme:process:IsWow64Process (0xffffffff 0x33923c) stub!
fixme:process:IsWow64Process (0xffffffff 0x3392a4) stub!
fixme:process:IsWow64Process (0xffffffff 0x32ce1c) stub!
fixme:process:IsWow64Process (0xffffffff 0x32ce38) stub!
fixme:process:IsWow64Process (0xffffffff 0x32cf08) stub!
err:seh:setup_exception stack overflow 48 bytes in thread 000e eip f7ebc95f esp 00230fd0 stack 0x231000-0x340000
Segmentation fault

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Game fails to launch due to Sys_DefaultSavePath: SHGetFolderPath on CSIDL_LOCAL_APPDATA failed
by Matthew Swaringen on Thursday October 11th 2007, 19:45
Sys_DefaultSavePath: SHGetFolderPath on CSIDL_LOCAL_APPDATA failed is the error that is the hold up on my end. Not too sure what it's looking to try and do. I had followed the guides online for getting the beta's/etc. to work up to that point.

I am on amd64, but I don't think this looks like an error that would be related to that.

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