The Linux version has been released. See this site for more information.
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No mouse focus with 1.1.29
by downer on Monday September 21st 2009, 10:52
Had to add these lines to autoexec.cfg
seta r_customHeight "768"
seta r_customWidth "1024"
seta r_fullscreen "1"
seta r_mode "0"
so that my screen wouldn't go "out of range."
I have no mouse focus, but keyboard works fine.
Debian Testing (Squeeze) 2.6.30, KDE 4.2, Nvidia drivers 190.32.
I would like this supported in Wine, even though there's a Linux client, because ET:QW SDK is Windows only and works fine. I would like to quickly test maps without having to copy over and start up a native Linux install. Normally I just use native Linux client.
First line is mono-threaded client with Alsa drivers (works properly).
Second line is same but on another X server output (be careful, it will put your default keyboard layout so you won't be able to modify your keyboard layout with setxkbmap).
Third line is multi-threaded client. I don't use it for 2 reasons : my game runs well enough with mono-threaded, and i have a weird bug preventing me from using free-lock in vehicles with multi-threaded one (even if i seem to be the only one).
Shutting down Compiz (or switching to other X server output) is very important, because either Compiz will make the client glitch.
I use my own keyboard layout because you absolutely need to have the same keys than the "us" layout key for the Tilde and 1-9 + 0 keys (those on the left) for these keys to be properly recognised by the game.
Note that VoIP works perfectly if you put your mic in front slot of your computer (at least for me).
There are much more things in the thread i posted above, including help for people with mouse glitches.
Game fails to launch due to Sys_DefaultSavePath: SHGetFolderPath on CSIDL_LOCAL_APPDATA failed
by Matthew Swaringen on Thursday October 11th 2007, 19:45
Sys_DefaultSavePath: SHGetFolderPath on CSIDL_LOCAL_APPDATA failed is the error that is the hold up on my end. Not too sure what it's looking to try and do. I had followed the guides online for getting the beta's/etc. to work up to that point.
I am on amd64, but I don't think this looks like an error that would be related to that.