Portal 1.0

Category: Main > Games > Card, Puzzle and Board Games > Portal > 1.0

License Retail
Votes 13
Link The Orange Box - Portal
Wine Version1.5.22
Maintainers of this version:

Portal is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay.

The game is designed to change the way players approach, manipulate, and surmise the possibilities in a given environment; similar to how Half-Life 2's Gravity Gun innovated new ways to leverage an object in any given situation.

Players must solve physical puzzles and challenges by opening portals to maneuvering objects, and themselves, through space.

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)

What works

  • Installs from backup disc in Steam

  • Play through entire game

  • Changing video settings in windowed mode: resolution, features

  • Default dxlevel

  • Card capabilities correctly detected

  • Steam Overlay

What does not

  • Radeon driver performance sub-par, had to set all video features to "low" for a comfortable framerate

  • Fullscreen does not properly proportion menus:
    change Wine to windowed mode to manipulate video settings to run Portal in a window, then change winecfg back.

  • During high resource usage, mouse cursor can escape window

What was not tested

  • Mods

  • Other fullscreen functionality

Additional Comments

Rating Gold for a relatively glitch-free revisit to this game.

Wine32 compiled from source on a 64-bit OS.
PulseAudio via WineALSA driver
Custom kernel 3.8 (tailored to machine)
Gecko and Mono installed automatically.
Steam and Skyrim previously installed with: DirectX, .NET, Visual C runtime
No winetricks, no PlayOnLinux

Video: AMD HD6770 , xf86-video-ati 'radeon' driver 7.1.0.
AMD Athlon64 x2 2.8Ghz, 4GB DDR2 RAM
Monitor: 1920x1080 resolution (widescreen)
Tested while Winecfg set to Win7 mode
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentArch Linux x86_64Feb 16 20131.5.22 Yes Yes Gold William J May 
ShowArch Linux x86_64Feb 11 20131.5.22 Yes Yes Gold William J May 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Aug 01 20121.5.9 Yes Yes Silver an anonymous user 
ShowUbuntu 12.04 "Precise" i386 (+ variants like Kubuntu)Jul 10 20121.5.8 Yes Yes Platinum Salomon Aquino 
ShowUbuntu 12.04 "Precise" i386 (+ variants like Kubuntu)Jul 23 20121.4 Yes Yes Silver Stanislaw Gackowski 

Known bugs
Bug # Description Status Resolution Other apps affected
12453 Bad performance in Source based games REOPENED View
18227 HL2 Ep2 / Portal: Massive slowdown in some areas NEW View
19748 Bad performance and/or lags with wrong thread problems in Metro 2033 (Unreal Tournament 3, Counter Strike: Source, Metro 2033, Call of Duty 4, Left 4 Dead, Left 4 Dead 2, Final Fantasy XIV, Half-Life 2) NEW View
22912 Half Life 2 and Portal subtitles unreadable NEW View
23118 Portal lags for a second when creating first portal UNCONFIRMED View
24684 Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled NEW View


Installing Portal

  • Install wine-1.0.0 or later. Older versions have a number of bugs that cause game to crash in some places.
  • Install and configure Steam
  • Installing Portal from Steam should work as-is without any problems.

Playing Portal

  • Disable / remove beryl / compiz. Wine does not work with them
  • Disable / Steam Community In-Game. All games will crash with it enabled.
  • Add "-dxlevel 80" command line option to the Portal game, or start with following command (adjust options as required)
    wine steam -silent -applaunch 400 -window -novid -dxlevel 80 -width 1024 -height 768

Note, the above options can also be added from within Steam by right-clicking the game, choosing 'Properties' and choosing 'Set launch options...'. Obviously, there is no need for the '-applaunch 400' option when changing options in this way.

Some people reported setting hl2.exe to win98 in winecfg fixes any other crashes. Most of these crashes are fixed in wine-0.9.49 or newer


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Sound problems
by Emmanuel Anne on Wednesday September 12th 2012, 4:33
The sound is heavily distorted, there are clicks and it's impossible to understand what the synthetic voice is saying (it's like the update audio thread doesn't run at the right rate !).
This bug is very weird, this is the only game which has this problem for me, but I had it for quite a while (I remember seeing it with 1.4).

This is all standard for audio, alsa driver no problem.
This should work, but this doesn't.

Except that the game runs fullscreen without problem, and it's even playble if using subtitles, there are small lags from tiem to time which seem somehow linked to the sound distorsions...
Changing the sound quality from the game options doesn't change anything to the problem.

[post new] [reply to this]

graphics issues in Portal
by John Hintz on Sunday March 25th 2012, 17:25
I've recently been having some graphics problems with Portal in wine. The menu comes up fine, but when I enter a level, everything is shaded a random color, sometimes yellow, or green, or purple. Today everything was red. The game had previously worked fine, this only started a few weeks ago. I'm not sure if it was a wine update that was when it started, or a video driver update, or something else entirely. I tried uninstalling Steam completely and reinstalling it via winetricks, but no luck. Also, multicore rendering is disabled.

My specs:
Mandriva 2011.0
AMD Phenom II X4 975, 3.6 GHz
ATI Radeon HD5670, fglrx driver version 8.920
wine 1.4
registry keys: DirectDrawRenderer=opengl, PixelShaderMode=enabled, StrictDrawOrdering=enabled, UseGLSL=disabled

Any ideas? Please let me know if there's any further info you need from me to help diagnose the problem. Thanks!

[post new] [reply to this]

Portal and corrupted grahpics
by Zootal on Monday October 17th 2011, 15:25
Slackware 13.37 64 bit

Portal installs and runs, but the graphics are corrupted as shown in this screen shot:

[post new] [reply to this]

Bug assignment
by quaker on Friday May 20th 2011, 9:23
Can some maintainer here assign this bug to the application? It's not only TF2 specific.

[post new] [reply to this]

1.3.20 causes strange jumpy behavior
by Anna on Wednesday May 18th 2011, 21:45
Installed wine 1.3.20, and Portal became unplayable - where the game used to stutter when looking at portals, now it (instead) causes the game to periodically 'jump' as if the mouse has been moved suddenly. It is usually in the same direction the mouse was already being moved, but sometimes it jumps in seemingly random directions instead.

Haven't been able to find any options that change this behavior so far. Reverting to 1.3.19 makes the problem vanish (and brings back the annoying, but playable, stuttering problem).

Just mentioning all this here in case anyone else has seen this behavior. Will file a bug as well.

[post new] [reply to this]

im retarded
by ray on Tuesday April 19th 2011, 0:39
opened portals turn into ass and lock up the game

[post new] [reply to this]

got wine to work on a tosh laptop w/ integrated Intel vid card
by ray on Tuesday April 19th 2011, 0:13
running Ubuntu on a crappy Toshiba laptop with integrated Intel graphics card and got portal to run dang near perfect! (there is some minor problems with the menu but not the game play.

wine 1.3.18
in the wine config
vertex shader support hardware
allow pixel shader box checked

changed in the registry
UseGLSL "disabled"

winetricks installed like dang near every directx and the newest c++ runtime.

then I ran this in the terminal
"wine hl2.exe -game portal -silent -applaunch 400 -window -novid -dxlevel 110 -width 1024 -height 768 +mat_forcehardwaresync 0"

I turned down every single video setting to the lowest or disabled since the computer is crap.

some of the textures where on an acid trip but the game was still playable..

i did some more experimenting.. enabled motion blur, and perfecto! game runs smooth, looks as good as its gonna get and runs flawless!

hope this helps someone else, this site has been an invaluable resource for me!

[post new] [reply to this]

First portal crash
by Coucouf on Sunday April 17th 2011, 17:45
Setting UseGLSL to disabled solves the crash on first portal with wine 1.3.17 and Catalyst 11.3.

[post new] [reply to this]

Crash just before menu
by Matt Peterson on Wednesday November 17th 2010, 17:38
So far I have never been able to get Portal to run. I've tried to run it in Ubuntu, CrunchBang and now I'm on Sabayon using Wine 1.3.6 and I'm getting the same problem. Portal will start up and I see the blurry Loading screen, which flickers twice, and then just before I see the menu screen it crashes.
The most recent crash I got with the command line "wine hl2.exe -game portal" inside the portal directory in steam. When it crashed I got a Wine program crash dialog that said "Internal Errors - invalid parameters recieved". A partial log of that is here:
I wasn't able to get all of it because once I started trying to capture the output that error disappeared, so I copied what was left from my terminal scrollback to that log.

The captured output now, without the wine crash dialog but still with the portal bug, is here:

I am running this with compiz enabled at the moment but running with metacity instead doesn't make any difference, although I can post a log if necessary. I don't believe this is a graphics card issue because I've seen this bug on multiple computers with different graphics cards. I would really like to get this bug resolved.

[post new] [reply to this]

by Kenny on Thursday June 24th 2010, 22:23
Okay so I'm running ubuntu 10.04 lucid and wine 1.2-rc4 I finally got Steam to run correctly, but when I try to launch portal even in a window, hl2.exe pops up with an error message and says that it has encountered a fatal error and needs to close... Anyone know how to fix?

[post new] [reply to this]

  • RE: hl2.exe by Kenny on Thursday June 24th 2010, 23:48
  • RE: hl2.exe by cyzz on Wednesday November 3rd 2010, 11:56
Portal often crashes on pressing a key
by Philipp Lorenz on Thursday June 3rd 2010, 16:47
When I start Portal (Steam Community turned of - I followed any advice on this site) I can start games normally, but as soon as I press a key on my keyboard (does not matter where - happens in the mainwindow, options or in the game), the game stops for about 10 seconds and then closes. This happens very often - only very few times I could play for at least 10 minutes.

The complete wine-log can be found here:

Then I will be thrown back into Steam.
I also can't play the game in fullscreen (doesn't even start).

Please help!
System: OpenSuSE Linux 11.2 32 bit, wine 1.1.44, completely new wineprefix - also happens after installing DirectX

[post new] [reply to this]

Portal Does not Start on Arch LInux
by Jonathan on Sunday May 23rd 2010, 16:00
I have an Intel i7 chip set and Intel 4500HD graphics card on a lenovo T400 laptop.

I got steam to work and installed portal through steam. I got a fun 2D flyer game to work just fine in steam. But portal will not start.

Inside steam, when I click 'Play Game', a box pops up that says

"Preparing to Launch Portal"

The vanishes 90% of the time and nothing happens. Just now, for unknown reason, the short video that shows the 'valve' emblem pops up, plays and then vanishes. Nothing happens after that.

I've tried the initial tips at the top of this page, but do not know enough about steam or wine to tweak any further.

Any ideas? Thank you.

[post new] [reply to this]

Subtitle / Caption font glitch
by Mykro on Wednesday May 19th 2010, 9:33
i7 / GTX260
Ubuntu 10.04
Wine 1.1.44
Nvidia binary driver version 185
Installed Stream via PlayOnLinux, then Portal from within Steam

Portal runs beautifully, with ONE tiny but annoying glitch. The subtitle dialog font doesn't display correctly, and parts of the letters are truncated.


As you can see, the sound effects font in white is fine, only the voiceover font (in red with italics) is affected. I've tried reducing all graphics options and resolutions, to no avail.

It looks like something specific to font rendering - the bounding box for the characters is not taking into account their italicization, so the rightmost pixels are being truncated.

Users have reported the same problem with the italic font over on the Half Life 2 page, which uses essentially the same engine.

It's also been reported downstream in the Crossover bugtracker:;

However, I cannot find any report of it in the WINEHQ bug tracker. If there are no objections I propose to raise a new bug on this subtitle rendering issue against Half Life 2 as well as Portal.

[post new] [reply to this]

Portal doesn't start.
by Elizabeth on Sunday May 16th 2010, 0:21
I've had SO many problems with getting Portal to run the past few days, but I'll just stick to the one I'm currently having:

Portal doesn't start. If I don't have -novid in the launch options, the Valve and Source logos play, then the screen hangs in blackness and totally freezes my computer. If I do have -novid, the window appears with nothing in it and totally freezes my computer. I'm using WINE 1.1.44 in Ubuntu 10.4.

Previously (as in, just minutes before this problem started) I had it running, sort of. If I had it running then quit, it would not start back up with everything exactly the same. I had to change something, anything, until it decided to work again. When it ran, I could play for about 20 minutes until everything slowed down all of a sudden.

[post new] [reply to this]

OpenAL surround sound
by Jan Kaláb on Friday May 14th 2010, 4:37
Update for Portal has been released adding -snd_openal parameter. But I wasn't able to make it work when I enable 5.1 speakers in game options, just silence.

I've tried some OpenAL demos in wine, and surround sound worked with them.

Did someone managed to make it work?

[post new] [reply to this]

New Test Results
by Kevin Cox on Thursday May 13th 2010, 21:33
On Ubuntu 10.04 LTS running Wine 1.1.42:

- achievements progress works (with and without Steam in-game)
- "-dxlevel 80" actually slows the game down

[post new] [reply to this]

Gameplay video
by Jake ward on Wednesday March 24th 2010, 2:29

Shows the game running fine, but runs better in full screen without recordmydesktop on

[post new] [reply to this]

Bonus Maps Scrolling Problem
by Shawn Krisman on Thursday October 8th 2009, 13:08
I can only ever see the final 6 maps on the bonus maps screen. The gui doesn't allow me to scroll around the the 18 different maps of either advance maps or challenges.

[post new] [reply to this]

For users of NVidia cards
by Bas Koopmans on Monday July 27th 2009, 6:41
In response to :

The most recent NVidia drivers (at the time of writing: 185.18) break OpenGL applications, at least on 1.1.25 and 1.1.26 (likely also in the stable branch, since it's a driver bug). Reverting back to 180.* (haven't tested intermediate versions, sorry) fixes stuff.

[post new] [reply to this]

Crashes when starting.
by Amaroq on Wednesday October 29th 2008, 5:07
The two intro videos play, but the game crashes after that. It doesn't get any farther than a black screen. (And leaves my desktop resolution modified rather than sets it back to what it was when it started. That is very annoying.)

Ubuntu 8.04 amd64.
Wine 1.0
ATI Radeon HD 3870

[post new] [reply to this]

Keyboard not working
by Pierre-Henri Trivier on Thursday October 16th 2008, 13:36

I'm running wine-1.0 on ubuntu hardy, and portal runs rather fine (at least graphics, mouse, and sounds), but keys are ignored (so I cannot play the game very much).

I cannot change the keys in the configuration screen of the game.
Is there somewhere in wine config I should change things ?

Please note that I am running on a laptop, but I tried plugging an USB keyboard and it does not work any better.

Hope someone can help !!

[post new] [reply to this]

Graphical glitches + poor performance
by James Munro on Sunday October 12th 2008, 5:15
I can't get portal to work properly with wine (1.1.5) - I'm getting bad graphical glitches.

Using kernel version 2.6.27 and nvidia driver 177.80. The glitch can be seen in this picture:

I have an Intel Q6600 and an nvidia 8600GTS - I've tried all the options listed above, any ideas? I have the same problem with TF2.

[post new] [reply to this]

Last three maps don't works.
by Denis P. on Thursday October 9th 2008, 12:55
The game runs ideal even on dxlevel 90, but last three maps (not rooms, but maps *.bsp) don't. The everything is light blue, i can see only portal gun and some fog, plasma-balls, but walls are blue.

[post new] [reply to this]

Black UI sprites
by Rob Whalley on Thursday September 25th 2008, 6:37
I have experienced the black UI sprites reported by other users on both HL2:EP2 and Portal. For me, the issue resolved itself when I added -dxlevel 81 to the launch properties and loaded the game. This is probably not news to many people. What is useful to know though, is that when I removed -dxlevel 81 from the launch properties, the UI sprites appeared properly when using the default (DX9) settings. It's almost as though the sprites have to load successfully once under DX8 and then will work properly under DX9. The behaviour occured for me on both HL2:EP2 and Portal.

For reference, am using Wine 1.1.5 from the WineHQ APT Repository on Ubuntu 8.04 64-bit. Graphics card is an Nvidia 8600GT, CPU is an AMD Athlon 64 X2 dual core 5600+, 4GB RAM. Wine is set to use Vista as the Windows version.

[post new] [reply to this]

portal crashes on start
by ian shortridge on Thursday August 28th 2008, 13:54
When i start portal, it just crashes. It shows the loading screen where everything is blurry, but then portal just crashes. In the terminal where steam is running it says
Mesa 7.0.3-rc2 implementation error: i915_program error: Exceeded max nr indirect texture lookups
Please report at

I'm running 1.0

[post new] [reply to this]

Pixel Shader problem
by Zev Weiss on Monday August 4th 2008, 3:47
So, after a bit a of hacking around I got wine to launch Portal (well, "The First Slice" anyway) to a point where the the two intro screens are displayed properly and the initial background screen of the main menu is rendered correctly (i.e. not completely glitched out). Unfortunately, now I'm running into a problem where before the menu items actually show up, it crashes instantly with an error box saying that this game requires my graphics hardware to support pixel shader 1.1. I'm using an Nvidia 8500GT (512MB), which web research has lead me to believe does actually support this, so I'm wondering what the problem is -- driver? Wine itself? Something else entirely? Here's what I've currently got:

Wine 1.0
kmod-nvidia (Nvidia driver) 173.14.12-1
kernel (x86_64)

I've tried some user.reg tweaks enabling and disabling PixelShaderMode and UseGLSL and setting DirectDrawRenderer to "opengl", and tried pretty much every combination I can think of for the various -dxlevels (70, 80, 81, 90), and nothing seems to change anything. At one point I installed DirectX 9.0c as per but I later removed all the dll overrides that page mentioned, so I'm not sure if it's now out of the picture or still potentially affecting things (and if it is I'm not sure how I'd go about undoing it).

Any/all help is appreciated.

[post new] [reply to this]

Game slow as hell
by Xavier Vachon on Saturday July 19th 2008, 15:47
Core 2 Quad Q6600
4GB Ram
EVGA 8800GT 512MB
Ubuntu 8.04 x64 & Wine 1.1.1

The title says it all. I have added the -dxlevel 81 to the launch options. I run the game in widescreen 1440*900*32. Technically considering the power of the computer that should not be an issue. Any tests I should do to provide more details?

[post new] [reply to this]

crashes when i change the screen resolution
by OSuKaRu on Saturday July 12th 2008, 4:51
this is the problem: i have a 16:10 screen and im thinking in config the game to de lowest resolution to improove performance.
But, when i click the "Apply" button, the screen turs black and it hangs up.
Help me please.

[post new] [reply to this]

Portal crash at startup
by Jack on Saturday April 5th 2008, 18:26
I'm running steam in wine 09..58 on a Q6600 (x86_64 kernel), with 2 GB RAM, and a GeForce 8600 with driver 169.12

When I start portal, it shows the valve guy, and the source logo, then goes fullscreen, showing glitched graphics for about 1-2 seconds, and crashes with this error: failed to lock vertex buffer CMeshDX8::LockVertexBuffer

I have tried reinstalling portal, steam, wine, the graphics drivers, etc, changing the resolution, and changing the dxlevel to 70, 80, 81, and 90. The only one that does anything different is 70. When I try that, it goes fullscreen, and then remains black, with only the white cursor showing until I restart X. However, I can tell the game still failed because it changes when I go over textboxes/buttons in the last open window.

I had portal running smoothly on nearly the same hardware (the only difference was upgrading my 680i to a 780i to cure overheating MOSFETS) for quite a while before. When I updated, I changed to the 64 bit version and reinstalled though. I don't have a windows computer that can play this, and I would very much like to be able to, does anyone know how I might be able to fix it?

[post new] [reply to this]

New wine, more fixes!
by Kostas Loupasakis on Tuesday March 4th 2008, 17:41
Just upgraded to wine 0.9.59 and portal runs without me having to disable the Compiz/fusion!

[post new] [reply to this]

Portal hangs on loading?
by Michael Bailey on Sunday February 10th 2008, 18:13
Portal hangs on loading up when using the howto switches talked about above. The loading videos do work but after that, the game hangs. From the fixme output, it seems to be related to the GLSL vertex and fragment shaders because when they are set to software and hardware respectively, a message saying extension: extension 'GL_ARB draw buffers' is not supported. This continues in a loop and the program appears to do nothing.

When pixel shaders are disabled, a splash screen appears so I gather it is to do with the error above.

My system spec is:
wine 0.9.54,
ATI Radeon Xpress 1100,
AMD Turion 64 MK-36
Xubuntu 7.10

[post new] [reply to this]

My experience of Portal, DX9 mode, and Wine 0.9.54
by Brendon Higgins on Friday February 1st 2008, 21:14
I've just been toying around with Portal and the latest Wine on my AMD64 box with an nV 8600GT. I've found Portal to be somewhat playable (having a reasonable frame rate) in DX9 mode, however:
1) I had turn Portal's HDR off completely (otherwise it slows right down)
2) Looking at open portals slows things down (but looking at a portal that doesn't have the other end open seems to be fine)
3) A few textures are still bright green, I believe something like this was a big problem in previous versions of Wine. It's not completely fixed.
4) Translucent UI sprites are opaque black. So are some UI effects like when the screen fades when you hit ESC to go to the menu - black. The UI widgets seem fine, though.
I uploaded a screenshot that shows a couple of the graphical glitches: Notice the black boxes in the middle where UI sprites should be, and green patches near the elevator.
DX8 mode has none of these problems, but doesn't look as nice. ;-) Both modes have minor problems with some portals, though, with the camera facing the wrong way, or doing something similarly weird. Seems to mostly affect portals where the other end is placed on a platform that can move.

Just thought I'd share. :-)

[post new] [reply to this]

Graphical glitch when portal opens.
by Ben Woodring on Friday January 18th 2008, 16:19
The game loads up fine, everything works great, but as soon as the first portal opens I get a weird graphical glitch that covers the entire screen, I can still 'play' but I can't see anything, not sure what causes, I'll post a screencap asap.

[post new] [reply to this]

No Sound
by Jay Bloodworth on Saturday January 12th 2008, 12:06
I am not able to get any sound out of Portal, though the game seems to run fine otherwise. This is under Fedora 8, with wine .9.52. Fedora is configured to use the PulseAudio server, and there are apparently two paths through which this might work under wine. By default, wine is run by the padsp wrapper which creates a virtual OSS device visible in winecfg. More generically, under Fedora 8 alsa is configured to route through pulseaudio.

Both the OSS and ALSA routes produce sound running World of Warcraft, and sound works fine from native linux apps (mplayer, etc.) If I set the wine sound system to alsa then I simply get no sound. If I set it to OSS and use the padsp wrapper, the game freezes while loading.

Reading above suggests that this problem is due to steam blocking the sound card, but that shouldn't happen if the "card" steam sees is actually the pulseaudio server, should it?

Any ideas?

[post new] [reply to this]

  • RE: No Sound by Calvin Loncaric on Saturday January 12th 2008, 21:47
    • RE: No Sound by Alejandro Wainzinger on Thursday February 21st 2008, 3:26
  • RE: No Sound by Calvin Loncaric on Thursday March 20th 2008, 20:25
  • RE: No Sound by Jonathan Davidson on Wednesday October 1st 2008, 20:44
failed to create d3d device
by uberstuber on Wednesday December 5th 2007, 1:14
I have an intel 945gm, which I know is not good at all, but I can run portal in windows. Under wine, after the valve logo it comes up with the error "failed to create d3d device" and won't play.

Any ideas?

[post new] [reply to this]

by Bastiaan van der Weij on Friday November 30th 2007, 3:39
How can you call this platinum if DX9 doesn't even work right yet? (That is: no HDR, no motion blut, no high level shadows)

[post new] [reply to this]

  • RE: Rating by vitamin on Friday November 30th 2007, 7:42
  • RE: Rating by Chris Lord on Saturday December 8th 2007, 18:00
Why disable desktop effects?
by Per-Erik Broz on Monday November 19th 2007, 10:13
Just played through it now seemingly without any extra bugs or slowdowns :) Wine 0.9.46 on AMD64 worked great.

[post new] [reply to this]

Fonts and Portal rendering
by Stdh on Friday November 16th 2007, 21:29
Game works fantastically with Wine 0.9.49 in DirectX 8.0 mode. To get the ASCII art at the end of the game to display properly, you should install the "msttcorefonts" package (or equivalent) for your system first, and then restart X.

As per bug #10435, sometimes when looking through a portal, the camera at the far end seems to be pointing backwards (seems to happen almost exclusively on push-out walls). Although this didn't really affect playability.

I was also having issues when exiting the game, where Wine would generate an assertion failure and/or crash. Although this seems to have stopped happening now.

[post new] [reply to this]

RE: Why is this platinum?
by vitamin on Friday November 16th 2007, 16:48
First of all you will NEVER EVER get the same exact experience from Wine. It's just the nature of it being what it is. And of win programs being such a crap as most of them are.

I wouldn't call HL2 platinum - it really does play like crap. Slow, lots of visual bugs, and crashes too often to play it for more then 10 minutes.

On the other hand Portal runs as good as the dx level 80 goes. And I could play 2 (two) times all the way through it without a crash. PERFECTLY in all aspects.

The _trivial_ problem of not rendering portals properly - is just that a minor problem.

If that is just a giant issue for you how the hell _ANY_ program will get anything more then garbage rating?

[post new] [reply to this]

RE: Why is this platinum?
by Aaron on Friday November 16th 2007, 15:19
bug #10435 doesn't really affect the game play all that much. its just a small bug, nothing major like no floors for example.
you can still enjoy the game with this bug, regardless. i do.

[post new] [reply to this]

portal and compiz fusion
by delca5 on Monday November 12th 2007, 10:24
It works ok portal with compiz fusion, in fullscreen mode and window.
Ubuntu gusty, wine 0.9.49, geforce 8600 gt.

[post new] [reply to this]

Mouse leaves window
by Aaron on Sunday November 11th 2007, 16:24
well, i fixed my other problem, portal requiring dx8, by uninstalling, and reinstalling a few times. But now my mouse will not stay in the portal window.
i have gone into the wine settings, and clicked the "allow directx apps to stop mouse from leaving window" box, but it still presists. help?

[post new] [reply to this]

Sound problems
by Bob Smith on Sunday November 11th 2007, 14:30
I have recently installed Portal. On start up it displays this message in a pop up
"Sound hardware is in use by another app."

It gives me two options: Retry or Cancel
Cancel plays the game without sound.
Additionally, after pushing around the settings for quite some time, I found that previous applications would not work with sound, even when I changed all visible settings back.

Any suggestions?

[post new] [reply to this]

DX9 Mode - I can't look trough portals
by Fabio Scotoni on Saturday November 10th 2007, 5:44
After HUGE actions to let it run, i've set the DXMode to 90 because 80 can't handle transparency.

Anyway, i can't look trough portals, what really sucks.

Someone got an solution?

[post new] [reply to this]

"Portal requires directx8 to play"
by Aaron on Friday November 9th 2007, 18:08
when ever i try to play portal(thru steam), it closes after the intro vid with a pop-up stating that it requires dx8. Now this is strange, because i was just playing it no more than 10 minutes ago.
Is there a way to make steam/portal believe i am running dx8? or dx9?

wine 0.9.46
Ubuntu gusty
geforce 7600gs

[post new] [reply to this]

  • RE: by DR on Sunday November 11th 2007, 10:31
    • RE: by DR on Sunday November 11th 2007, 11:10
      • RE: by DR on Tuesday November 13th 2007, 13:16
      • RE: by Alex on Saturday February 23rd 2008, 18:17
        • RE: by Alex on Saturday February 23rd 2008, 18:52
RE: Portal doesn't start
by DR on Monday November 5th 2007, 9:02
I forgot....
wine version... 0.9.46, gutsy-ubuntu-package....

[post new] [reply to this]

by Samuel Sarette on Monday November 5th 2007, 8:22
The game seems to run flawless (excusing slowing down on certain community made maps) using 0.9.46 and WinXP mode (no modification).

[post new] [reply to this]

Engine Error
by Sven Walter on Sunday November 4th 2007, 9:22
On starting Portal I get Engine Error: "This Game has a minimum requirement of DirectX 8.0 to run properly."

How can i fix this?

Im running Wine 0.9.48 on Ubuntu 7.10

[post new] [reply to this]

Vista Mode
by Samuel Sarette on Friday November 2nd 2007, 21:52
There seems to be more tolerance for looking through/at portals when in vista mode.

Kubuntu Gutsy amd64
wine 0.9.48

[post new] [reply to this]

by Clarence Risher on Sunday October 28th 2007, 11:16
I have Portal working just fine, with apparently working sound. But when I turn on captioning, I can see the 'computer' talking to me, as mentioned in various reviews, but I cannot hear that. All the other sounds that I can 'see' I can hear.

[post new] [reply to this]

works with 0.9.46, not 0.9.47
by dan on Friday October 26th 2007, 14:23
Portal doesn't work with WINE 0.9.47 ; it freezes up as soon as the first portal opens. Downgrading to 0.9.46 seemed to work for me. Haven't tried with 0.9.48 .

32-bit Ubuntu Gutsy
AMD Athlon64 x2
GeForce 7950GT

[post new] [reply to this]

DirectX 8 and Portals
by Michael on Thursday October 25th 2007, 15:28
I've found that when DirectX 8 is used, read access errors occur whenever rendering a portal. Setting the Windows Version to 98 seems to fix this for me. Not sure why, though.

[post new] [reply to this]

   << Back

Page loaded in 0.17153 seconds.