The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)
What works
Installation
Menu
Sound
All intro & loading screens
Movement
What does not
The graphics are completely mangled, not at all playable.
I wasn't able to keep the mouse from going off-screen and back into Linux land, so I couldn't turn a full circle, etc.
What was not tested
In-depth gameplay
Additional Comments
I installed following the HOWTO directions exactly, and that got me this far.
The game is somewhere between Garbage and Bronze... it is totally unplayable because of the graphics, but I have a sneaking feeling someone clever could make it work. The game didn't crash on me or anything like that.
To get the game to start, make sure the following registry key is set: HKEY_CURRENT_USER\Software\Wine\Direct3D\UseGLSL = enabled
In winecfg, set the Windows version to “Windows XP”,
and in the audio tab, “Hardware Acceleration” to
“Emulation” and check “Driver Emulation”.
You will need to put d3dx9_34.dll and xinput1_3.dll
in ${WINEPREFIX}/drive_c/windows/system32/.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
can't start teh level please help
by monkeyslayer56 on Wednesday April 15th 2009, 13:42
i have fowlowed the howto but the Dll files were already there so i left them
i can get through the menus and stuff but when the level loads i can only get through the first thing when the screen goes white right before it pops i into the game( i know i tried it on windows:( ) then it either freezes (no fbo) or crashes(fbo)
i have tryed setting the shaders to high and low but still about teh same( only dif is teh text at the bottom of the white screen starts to appear vs just white)
i have a geforce 8600GT and 1gb ram(more should be in the mail)
intel core 2 quad q6600
and wine version 1.1.19
please help me
Overbright workaround
by Milan Troller on Saturday January 12th 2008, 3:17
Found way how to fix ingame overbrigh. Just disable the "glow" parameter of the game.
Pop out ingame console (`)
con_restricted 0
r_glow 0
Textures are still very bright and game doesn't look so good, but the terrible blinding gloom is there no more.
RE: Mouse issues by Stefano on
Saturday December 8th 2007, 12:08
some advice
by Stefano on Saturday December 1st 2007, 6:50
I noticed that the game can be played with high, medium and low settings but the shaders MUST be set to HIGH otherwise there are giant graphic glitches. And it's important, the rotation of the visual must be fixed because now i can rotate with the mouse around 45 degrees to maximum 180 degrees by changing mouse options so the game cannot be played.
However the graphic quality of the game is near playing with XP.
RE: some advice by Stefano on
Tuesday December 4th 2007, 4:19
RE: some advice by Stefano on
Saturday December 8th 2007, 12:12
RE: some advice by Oliver Deisenroth on
Monday December 31st 2007, 18:41
Very slow, and black
by 1g0R[HUN] on Wednesday November 21st 2007, 15:41
Ahoy,
I installed Crysis SP demo. Copy the two dll-s to system32 dir.Crysis start correctly, menu is fast.I set everything to low, and 800x600.
When the game start, the subtitles appear very slow, and the game is very slow too, and everthing is black.Just some "thing" what i see from the game.I tried -DX9 command line, but not helped.
I use wine 0.9.49, on nvidia 7900GS, with 169.04 driver.
Why its too slow ?
Mouse issues
by kde on Thursday November 15th 2007, 10:20
Has anyone had issues with mouse-look in the demo? It seems that the game is using an invisible mouse cursor which is not locked to the screen center. Once the cursor reaches the screen edge you cannot look any further into this direction. It thus becomes impossible to fully turn the character around itself. Depending on mouse sensitivity and screen resolution, I am always getting less than 180 degrees to the left or right.
Crysis installer doesn't work right and Crysis is SLOOOWWW
by CME on Sunday November 4th 2007, 16:18
hi, I'm using ubuntu 7.10 64bit, wine 0.9.48 (GLSL, fbo), nvidia geforce 7800GTX and the latest nvidia beta driver. I downloaded the crysis demo from gamershell.com. when i try to install crysis, it copys the data and then it says "Please insert the disk: 1", i simply killed the program, and it installed 2GB... well, i startet crysis and intro and menu worked fine but when the game starts, its SLOW as hell. i set all to low and 1024x768, i get sth. around 0.25fpm (frames per minute), it needs 5+ min to display "August 7th, 2020"
i dont know, maybe the diff between gpu's 7900, 8600
what version of wine are you using ?, i will try when i can the 9.48 and i will post a comment with the results.
Graphical issues
by delca5 on Saturday October 27th 2007, 10:57
when the graphics gone bad, show this
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 17, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 23, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 1, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 37, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 3, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 6, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 1, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 11, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 1, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 16, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 11, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 34, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 8, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 13, new is 0
err:d3d_draw:drawStridedInstanced Two streams specify a different number of instances. Got 11, new is 0
...
fixme:d3d_draw:depth_copy Not supported with fixed up depth stencil
fixme:d3d_draw:depth_copy Not supported with fixed up depth stencil
fixme:d3d_draw:depth_copy Not supported with fixed up depth stencil
fixme:d3d_draw:depth_copy Not supported with fixed up depth stencil
..