The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
everything at high frame-rate, i'm very happy with this :D
considering my old set-up..
What does not
[bugs]
-had to use 'wine eject -a' when asked to insert next CD during install process, also had to add the drive to my winecfg, see below.
-had to add my CDROM drive under 'Drives' tab in 'winecfg';
i.e.
add D: Drive,
under Advanced button;
'/media/dvd'
'CDROM'
-Some textures when using 'Direct3D HW T&L' flicker..
i.e. roads and guns on AI
-Desktop cursor is visible in top left corner of screen after the cursor has been locked to the game one
[notes]
-'Direct3D HW T&L' is much much faster then 'Direct3D', although does contain the above bugs.
-'Glide' was not tested due to 'glide3x.dll' error.
-Mods work perfectly, no crashes, no slow down
-Starting with a very simple script, works well;
['OPF.sh' file]
**
cd ~/games/OFP
export WINEPREFIX=~/games/OFP/.wine
WINEDEBUG=-all wine FLASHPOINTRESISTANCE.EXE -nomap -nosplash
**
'FLASHPOINTRESISTANCE.EXE' works well without needing the CD mounted or in CDROM drive. Using 'FlashpointPreferences.exe' instead works too, good for tweaking and CPU benchmarks.
What was not tested
-completed 100% all CWC & RES
-multiplayer only tested for a very short period
Additional Comments
tested on
AMD Athlon XP 3200+
1GB RAM
Nvidia GForce 6200 256MB AGP- 180.51
Kernel - 2.6.29.4
Apply these registry settings in your Wine instance. Verify them, as you may need to set these manually within the regedit of wine.
Start the game with "wine FLASHPOINTBETA.EXE -nosplash [-mod=@YourMod] .."
Once the game started, start a wine task manager with: "wine taskmgr" and set the CPU affinity for the flashpoint process to a single CPU. Other wise there will be massive lag in multiplayer after a few minutes.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
my mouse is moving very slow.
by victor on Thursday July 19th 2012, 1:29
The game seems running fast,but the mouse is moving very slowly. wish some help.
opengl ??
by Romu on Monday September 8th 2008, 12:59
Hi,
This is a copy of a message sent to JJ in hope it helps other
users :
JJ said " builtin opengl32.dll ... not enough free RAM".
Ofp runs with d3d8.dll, so there is no need to overload opengl32.dll.
That may cause ofp to complain.
So "remove" it with winecfg.
( pity we can't overload dlls per .exe !! )
Here is my d3d sample user.reg for running ofp.
---------------------
[Software\\Wine\\Direct3D] 1220559345
"DirectDrawRenderer"="opengl"
"Multisampling"="enabled"
"OffscreenRenderingMode"="backbuffer"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="auto"
"VideoMemorySize"="128"
----------------------
+ use wine FlashpointPreferences.exe to further tweaks ...