WineHQ
Applications affected by Bug #2398
Application Name Description version Downloads
OpenZelda Open Source Zelda adventure system that includes Quest Designer. 0.0.0 OpenZelda Installer
VLC media player

VLC is a Cross-Platform Media Player and Streaming Server

Homepage: http://www.videolan.org/vlc/

License: GPL

Binary for win32: http://www.videolan.org/vlc/download-windows.html

Source-Code: http://www.videolan.org/vlc/download-sources.html


Developer-Page: http://developers.videolan.org/vlc/

0.8.x
Anim8or Simple 3D modeling program, great for creating meshes of models. Has menu and button rendering issues.
0.9
Terragen Photorealistic scenery rendering software. Terragen is already capable of photorealistic results for professional landscape visualisation, special effects, art and recreation. 0.9.43
Anim8or Simple 3D modeling program, great for creating meshes of models. Has menu and button rendering issues.
0.95
Zork: Grand Inquisitor Zork Grand Inquisitor is an adventure game in the tradition of the earlier, text-only Zork games: addictive, challenging, and dryly funny. A gorgeous first-person perspective delivers a great game experience. Grand Inquisitor continues to use famous Zork Nemesis pseudo 3D engine, able to rotate player's view in each screen. 1.0
Zork Nemesis: The Forbidden Lands The world of Zork Nemesis is dark, serious, and full of mature content (e.g. depiction of torture and human sacrifice) that is definitely not suitable for children. The truly fascinating story makes Nemesis a great game in its own right, and well worth a look by every adventure fan. Zork: Nemesis employed technology Activision dubbed "Z-Vision Surround Technology." This gave users a simulated 360-degree view of each location visited. Zork: Nemesis, like many good adventure games of its time, made excellent use of live actors. 1.0
VICE

VICE - The versatile commodore emulator brings old Commodore 64 (and other Commodore computers) programs back into your living room. Play the old games you played many year ago. (Also a native Linux version exists)

1.18
Warcraft III World Editor Offical editor installed with Warcraft III. 1.21 & 1.22
Celestia Unlike most planetarium software, Celestia doesn't confine you to the surface of the Earth. You can travel throughout the solar system, to any of over 100,000 stars, or even beyond the galaxy.
All movement in Celestia is seamless; the exponential zoom feature lets you explore space across a huge range of scales, from galaxy clusters down to spacecraft only a few meters across. A 'point-and-goto' interface makes it simple to navigate through the universe to the object you want to visit.
Celestia is expandable. Celestia comes with a large catalog of stars, galaxies, planets, moons, asteroids, comets, and spacecraft. If that's not enough, you can download dozens of easy to install add-ons with more objects.
1.4.x
Project64 Nintendo 64 emulator, one of the best in terms of compatibility.
1.6 Official Site Download
Milkshape 3D MilkShape 3D is a low-polygon modeler, which was initially designed for Half-Life. During the development, many file formats have been added. MilkShape 3D has all basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, just to mention a few. MilkShape 3D also allows low-level editing with the vertex and face tool. Primitives like spheres, boxes and cylinders are also available. MilkShape 3D has also skeletal animation capabilities. This allows to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life or Genesis3d. MilkShape 3D currently supports 37 different file formats from 27 different games/ engines/programs. 1.6.4
Daz|Studio

Daz|Studio aims to be a free (as in cheap) clone of Curious' Labs Poser, with several enhancements to the user interface. Models made in Poser are compatible with Daz|Studio.

1.7 DAZ Studio download page at Download.com
Daz|Studio

Daz|Studio aims to be a free (as in cheap) clone of Curious' Labs Poser, with several enhancements to the user interface. Models made in Poser are compatible with Daz|Studio.

1.8.x DAZ|Studio page at Download.com
SolidWorks Great CAD System, with parametric modeling & fantastic add-ins support. Uses Parasolid CAD kernel. 2007 SW download
Moray 3D modelling package targetting the POV-Ray ray-tracing program. 3.5
Google Earth ­

The idea is simple. It's a globe that sits inside your PC. You point and zoom to anyplace on the planet that you want to explore. Satellite images and local facts zoom into view. Tap into Google search to show local points of interest and facts. Zoom to a specific address to check out an apartment or hotel. View driving directions and even fly along your route. We invite you to try it now.

"For anyone who has ever dreamed of flying..." - NY Times

Native version for non-windows platforms: http://earth.google.com/download-earth.html

­

4.0.x
Valve Hammer Editor Half-life/mods map construction tool.

 

What's New

Version 3.4 (download)

Features:
The most notable change in this version is the change in name to Valve Hammer Editor. The following changes have also been made:

  • Splitter view layout is now preserved from session to session.
  • Dialog bars now pop to the top when the mouse cursor floats over them.
  • No longer renders the 3D views when the editor is not the active application. (This will fix most people's problems with running Hammer and Half-Life at the same time causing the editor to freeze)
  • Added Copy to Clipboard button to the process window.
  • Sped up time to bring up the Face Properties dialog when many brushes are selected.
  • Sped up 2D view scrolling.
  • Added timed selection of objects by depth in the 3D view when the left mouse button is held down.
Fixed:

  • Fixed a random spinlock when rendering sprites.
  • Fixed texture rendering problems with sprites, etc.
  • Fixed freeze when starting map with sprites visible.
  • Fixed a crash in the path tool.
  • Fixed problem with texture shifts being reset when importing old MAP files.
  • Fixed black brushes caused by clipping.
  • Fixed a lockup when scaling certain brushes.
  • Fixed infinite lines in 3D view in vertex mode.
  • Fixed clipping causing duplicate solids.
  • Fixed decal repositioning.
  • Fixed camera angle view bug.
  • Fixed problem with running compile tools from paths with spaces.

Version 3.3

Highlights:
The editor has been given a facelift, with a completely rewritten OpenGL renderer for the 3D views. This enables the addition of engine rendering code for previews of such things as sprites and glow effects. Texturing, normally the most time-consuming aspect of mapmaking, has also been streamlined. And, a number of other productivity-enhancing features have taken the most common hitches out of mapmaking.

  • OpenGL 3D Renderer. The real-time renderer is much faster, more robust, and allows for animating visuals in the 3D view.
  • Texture Locking. Texture alignment is now preserved through rotation, scaling, and flipping, allowing for the hassle-free construction of odd-angled geometry.
  • Powerful Texture Application Features. Automatic texture continuity is guaranteed when lifting and applying from one face to another. Textures can be fit across one face or multiple faces, or aligned to the left, right, top, bottom, and center of faces with a single button click. Textures can be projected onto faces from an arbitrary viewpoint, useful for texturing cliff faces or other irregular geometry. In addition, texture axes are now displayed in the 3D view.
  • Sprite Preview. Sprites are now automatically previewed in the 3D view, along with animation. Frame rate and scale key values are correctly reflected in the preview, eliminating the need to compile and run the map in the game engine when placing sprites.
Features:
Aside from the above highlights, there have been a number of smaller changes as well.

  • Go To Brush Number. Brushes can now be found by entity / brush number for fast tracking down of compiler errors.
  • Iconic Entities. Any point entity can be set to render as a sprite icon in the 3D view through a specification in the FGD file, making it easy to distinguish between different entities in the 3D view.
  • 3D Preview of Tools. The brush creation, clipper, cordon bounds, and selection tools all render in the 3D view in real time, taking the guesswork out of previously painstaking operations.
  • Colored Solid Entities. Solid entities can now be given a render color in the FGD file, for easier identification in the 2D or 3D views.
  • 3D Grid. A new 3D grid allows for easy visualization of brush sizes in the 3D view.
  • Missing Texture Replacement. Added a Replace button to the texture bar, making it easy to replace textures when they are missing from the WAD file.
  • Texture Usage Report. Statistics on unique textures, total texture memory, and WADs used in are reported in the Map Information dialog
  • Enhanced Camera Controls. Real-time keyboard sampling gives smooth camera movement in the 3D view. Holding down both mouse buttons now enables dollying the camera forward and back. The mouse wheel now zooms both the 2D and 3D views.
  • Point and Click Entity Placement. Point entities can now be placed directly in the 3D view just by pointing and clicking.
  • Entity Key Browse Button. Added a browse button to the Entity Properties dialog for typo-free setting of sprite, sound, and model keys.
  • Clipper Measurements. Sizes of clipped brushes can be displayed in the 2D view while clipping. This is useful for clipping brushes to a particular size, or for matching with a specific texture.
4.1
SketchUp

Formerly Google Sketchup. 

Google SketchUp is a 3D modeling program designed for architects, civil engineers, filmmakers, game developers, and related professions. Dubbed "3D for the rest of us", SketchUp's unique user interface allows quick and easy 3D model sketching, modification and presentation.

(From Wikipedia)

5.x
trueSpace

­­TrueSpace for Intellicad is a Special version of Caligari's TrueSpace NURBS modeler.

It has been modified so that its models can be used by Intellicad with ­DWG and DXF compatibility.

TrueSpace includes a full set of tools in addition to NURBS geometry it also can perform Boolean operations, materials, textures, lights, Rendering, and keyframe animation.

6.x
Biturn Biturn - is viewer and converter of 3D files and Bitmaps. It works with most commonly used file formats and with some bitmap and 3D formats used in games ( see the table on web page for list of formats ).


Biturn 0.88 Mirex's homepage, homepage of Biturn
Warcraft III

Warcraft III: Reign of Chaos is the fourth game installment of the Warcraft story (including the expansion to Warcraft II, Beyond the Dark Portal). The Orcs and Humans continue to fight each other at their own peril according to a mysterious prophet.

The game perpetuates Blizzard's high reputation in real-time strategy games. You cut down trees, mine for gold, and build buildings so that you can train troops. It is designed with a focus on heroes; characters with special abilities that are tougher than the average unit. It is no longer limited to Orcs and Humans. Now there are also Night-Elves and the Undead. Each race has unique units and strategies.

Warcraft III uses a full 3D engine and the graphics certainly live up to Blizzard's reputation. The cinematics have an uncanny realism. Although the characters still look a little cartoony, their expressions and movements are very organic, and the rest of the cinematics could possibly be mistaken for film footage.

Reign of Chaos: 1.x
Warcraft III

Warcraft III: Reign of Chaos is the fourth game installment of the Warcraft story (including the expansion to Warcraft II, Beyond the Dark Portal). The Orcs and Humans continue to fight each other at their own peril according to a mysterious prophet.

The game perpetuates Blizzard's high reputation in real-time strategy games. You cut down trees, mine for gold, and build buildings so that you can train troops. It is designed with a focus on heroes; characters with special abilities that are tougher than the average unit. It is no longer limited to Orcs and Humans. Now there are also Night-Elves and the Undead. Each race has unique units and strategies.

Warcraft III uses a full 3D engine and the graphics certainly live up to Blizzard's reputation. The cinematics have an uncanny realism. Although the characters still look a little cartoony, their expressions and movements are very organic, and the rest of the cinematics could possibly be mistaken for film footage.

The Frozen Throne: 1.x
Terragen Photorealistic scenery rendering software. Terragen is already capable of photorealistic results for professional landscape visualisation, special effects, art and recreation. UNREGISTERED version 0.9.43
 
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