The Elder Scrolls IV: Oblivion 1.1.511

Category: Main > Games > Role Playing Games > The Elder Scrolls IV: Oblivion > 1.1.511

NameThe Elder Scrolls IV: Oblivion
License Retail
Votes Marked as obsolete
Wine Version1.1.37
Maintainers of this version:
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The Elder Scrolls IV: Oblivion

Version 1.1.511

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)

What works
Installing from retail DVD, configuring the game, intro movies, the game itself, sound and music, gameplay is fine. Ok.

What does not
Antialising can't be enabled (it is grayed in setup). The game may crash sometimes - once in three hours of non-stop play or such. There are small graphical glitches on specific fancy magic sparks. Also there are rare cases when the Scamps' heads disappear for a moment. This only happens in Sigil towers. When exiting the game normally it may sometimes throw out an error just after the exiting. This doesn't harm data or anything but annoys sometimes. The performance is not perfect, but generally it is okay.

What was not tested
Completing the whole storyline. Installing expansions or add-ons. Using a joystick or a gamepad. Uninstalling the game.

Additional Comments

Using GeForce 9400GT and proprietary driver (190.42).
Settings are 1024x768 with HDR enabled. Medium-High settings. High object drawing distance set. I have also enabled nice fog instead of stupid "distant landscape". The performance is just fine in this configuration settings.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentMandriva 2010.0 x86_64Mar 01 20101.1.37 Yes Yes Gold Eau_De_Cologne 
ShowUbuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)Sep 16 20091.1.29 Yes Yes Gold Zhenya 
ShowFedora 10 x86_64Apr 23 20091.1.18 Yes Yes Silver an anonymous user 
ShowUbuntu 8.04 "Hardy" amd64 (+ variants like Kubuntu)Oct 03 20081.1.5 Yes Yes Bronze Jake 
ShowUbuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)Aug 16 20081.1.2 Yes Yes Gold an anonymous user 

Known bugs
Bug # Description Status Resolution Other apps affected


A bug present (8128) renders the game virtually useless due to not being able to load or save the game properly. Keep this in mind if you intend to play as you won't be able to get very far or at least continue.

Bug 8128 is NOT a Wine bug. Please install an official patch.


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

by Eau_De_Cologne on Tuesday March 2nd 2010, 8:47
The warning notice is not real anymore - looks like the game saving and loading is okay. I've found that the game puts the savegame files under ~/My\ Games/Oblivion/Saves. Not sure why it is so, because that is quite not the place the game is installed into.

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Going right/forward
by T.Kijas on Monday March 2nd 2009, 6:55
Hi, I installed game, directx 9 and runs well but when playing, my character goes right/forward so I still go in that direction. Don't anyone knows what with it? Thanks

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External exception 6BA
by L29Ah on Tuesday September 30th 2008, 7:50
Can't install Oblivion due to nasty error "External exception 6BA" on every file. Google said it appears and strangely disappears after wine reinstall, but that didn't help.

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Oblivion with 1.0-RC2
by Tom on Saturday May 24th 2008, 6:46
We posted a howto and a video on Wine-Review yesterday...


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Strange lines, bloom and first movie
by Zhenya on Friday May 16th 2008, 15:18
After installing of Oblivion in my Ubuntu in 0.9.60 wine and putting d3dx9_27_dll to Oblivion's directory, this game can't play outside of underground or building: the water have strange lines and game crashes after a few seconds. I have nVIDIA 7600GT AGP videocard. I used to 100.14.19 version of driver. Suddenly, when I had updated driver to 173.08, water became works in wine 0.9.60! I had started a new game... After update to 1.0-rc1 water have strange lines, but other lines! Saved games can't be loaded because this lines make crashes of game... I made downgrade to 0.9.60. And see this line again... I removed 173.08 and installed 100.14.19, reinstalled wine (and see this «other lines» again), and reinstalled 173.08. Lines are there. The game can't works.
When I suddenly could play with 0.9.60, I see bugs in the Bloom mode. Sometimes trees, pieces of sky and grass disappear when I move and appear again! Without the Bloom, Oblivion works fine. Morrowind works too! HDR can't works, I don't installed DirectX. Squares of plugins disappear too. And I can't skip first movie of Oblivion. Mouse works faster that it works in windows. This is all bugs that I know. This is Gold.
How to disable this lines? Somebody knows?

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How to do that it can works!
by Zhenya on Sunday January 6th 2008, 6:31
I read this... ...
And Oblivion can works! I saw some bugs... Cedega has not bugs. But with THIS solution it works!

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Wine 0.9.51
by Mike on Sunday December 23rd 2007, 10:37
I was playing Oblivion just fine under 0.9.50 but I did the update this morning to 0.9.51 and now no sound works at all. Going to attempt to roll back to 0.9.50 to play for now.

I still have frequent outdoor crashes when loading new areas or at times when saving the game (and yeah, that's *really* irritating since it corrupts the save file).

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Save game
by Thomas on Wednesday August 8th 2007, 13:14
Save Game works fine (OpenSuse 10.2) Wine 9.42 however I can no longer exit sewers.

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permanently blocking
by Willem on Thursday June 28th 2007, 5:37
I firstly installed Oblivion then edited my winecfg, Oblivion.ini and my registry like this how to said. The game ran I could play. There where some issues like there was a huge blob if someone casted a spell, the gamma of the game compaired to the menu was very very unbalanced... but that was ok. The thing that made the game for me unplayable is when I opened my journal the game cashed.

So I renamed my ~/.wine installed and configured everything over. Note this time I patched to 1.1Final. All those bugs that I experienced in 1.0 was gone, but now there is a new problem my char permanently blocks, so I can't change weapons, I can't sprint unless I'm punching around in the air at the same time which by the way takes a lot of stamina... Anyone a had any issues like this?

I also tried to patch to 1.2.0416 but the patch just wouldn't apply. Maybe I have to install it over again...

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RE: Interesting
by Mircea Ungureanu on Thursday May 24th 2007, 1:45
I had the same problem, after some fiddling I discovered that it's a result of configuration settings. Whack "Reset to Default", set the resolution to whatever and it works perfectly.

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Oblivion and 0.9.37
by Charles Moyes on Sunday May 20th 2007, 10:51
I'm using the new Wine 0.9.37. Oblivion starts up fine with the menus and stuff (though I had to rename the Video folder or it would page fault), but now when I go into a game to play, I don't see any 3D visuals -- just a black screen with the 2D status bar stuff and a crosshair on the bottom.

I also get a ton of:
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware

How do I disable vertex blending? Maybe 3-D stuff will render without it trying to do vertex blending... What's odd is that I have a new NVidia Geforce 7950GT that SHOULD be able to support vertex blending. So it's probably a Wine bug that's causing it not to detect it.

Oblivion also page faults when I exit.

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Saved Games
by Josh on Thursday May 3rd 2007, 11:37
I finally managed to get Oblivion happening under Fedora (following the UESP Ubuntu howto), and I'm hoping to submit some test results within the next couple of days.

I'm noticing that there's issues with saves.

I can load saved games from the main menu, but from the in-game menu, no saves are visible. Also, it doesn't appear that you can make new saves, and even more troublesome, that overwriting existing saves from the console doesn't seem to work properly either.

I can usually make one, maybe two new saves before it won't write anymore, and loading gives a "File not found" message.

There's no meaningful output on the command line (just direct3d related fixmes). Sometimes an autosave will work. It just seems like it does one, maybe two saves and then can't read or write.

Anyone encountered anything similar?

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Game crashes right before first fight sequence after emperor
by dave on Friday April 6th 2007, 19:17
Have done all setups, fixed registry, tweaked oblivion.ini, etc. Here are the logs:

fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 0x500 from glReadBuffer @ surface.c / 1808
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 0x500 from glReadBuffer @ surface.c / 1808
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 0x500 from glReadBuffer @ surface.c / 1808
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 0x500 from glReadBuffer @ surface.c / 1808
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 0x500 from glReadBuffer @ surface.c / 1808
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 0x500 from glReadBuffer @ surface.c / 1808

Just that line over and over and over. When the game crashes I am unable to close the window after and I get this error message:

x11drv: Can't allocate handle for display fd
err:graphics:ExitWindowsEx Failed to run L"c:\\windows\\system32\\wineboot.exe --end-session --shutdown"
x11drv: Can't allocate handle for display fd
err:graphics:ExitWindowsEx Failed to run L"c:\\windows\\system32\\wineboot.exe --end-session --shutdown"
x11drv: Can't allocate handle for display fd
err:graphics:ExitWindowsEx Failed to run L"c:\\windows\\system32\\wineboot.exe --end-session --shutdown"
x11drv: Can't allocate handle for display fd
err:graphics:ExitWindowsEx Failed to run L"c:\\windows\\system32\\wineboot.exe --end-session --shutdown"
x11drv: Can't allocate handle for display fd

Any ideas please help!

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Performance comparison
by Tilo Wiklund on Saturday March 31st 2007, 13:01
I was just wondering if anyone has tried doing a performance comparison comparing Oblivion in Wine (0.9.32-34) to Oblivion in Windows. I'd do it, but I don't own nor intend to get Windows.

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Local Map Rendering
by Michael on Wednesday March 21st 2007, 10:39
Using Wine 0.9.33 on Ubuntu Feisty...

Ok i know feisty is just beta, yada yada, been rock solid for me and it has the latest wine in the repos.

Anyway local maps would render using the pbuffer setting in the registry in 0.9.32. After the latest update to 0.9.33 the local maps will not render with pbuffer or fbo.

pbuffer gives the old scrambled map chopped up and unusable.
fbo gives a large grey circle. It use to give the scramble.

Oh well everything else is rock solid.


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RE: Another Crash on Startup Issue
by Nikolay Vladimirov on Sunday March 18th 2007, 16:40
Note: I may be completely wrong about this.

My crash log seems similar to yours. Did you disable the intro sequences? I deleted mine completely(actually i moved them to another folder) to fix the crash.

I'm using x86_64 fedora, and i was having some libgl crashes after messing up mesaGL, nvidia 32-bit libs and wine-git. Restoring the packages and not compiling wine(i'm using the package) fixed this.

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by Tanker Jedi on Saturday March 17th 2007, 15:42
With 9.3 I got error message when I started the game.

Now with 9.32 and 9.33 i got nothing. The loading screen stops and the wine after 2-3 min quits.

I have ATI 9600 256mb card. Does anybody have an idea?


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Seems to work.
by yu w. wong on Thursday March 15th 2007, 11:12
Gentoo AMD x86_64
Nvidia 6600 GT
2gb ram
3500+ processor

I didnt use old oblivion, I just followed the guide provided by the ubuntu one. I had a problem running the game until i ran the wineprefixcreate dealy. The game hasnt crashed for me once however I did have to update my vid drivers to the latest 9xxx since the models were not being correctly drawn. That said the shading looks very nice at times. I came across the purple water, but i suppose it has to do with shading. From what I gather its at least a silver in playability since the sound isnt working for me as it causes a crash.

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by Michał on Thursday February 8th 2007, 15:07
Someone tried to get it working with oldoblivion? It's source code is on the main site of project. Worths a try.

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Yeah, it works pretty aside from outdoors
by Terry Hendrix on Friday January 26th 2007, 11:06
First off pretty picture and basics:

I also used the same basics Emulated Sound, d3d dll, installed and patched in wine. The things I do different than most people here:

Oblivion.ini ( These options stop crashes )
bForce1XShaders=0 // Menus and outdoors crash if this path enabled
bSaveOnInteriorExteriorSwitch=0 // Don't save every door you open ;)

regedit keys:
OffscreenRenderingMode fbo // pbuffers just cause crashes for me

I've tweaked it up to run better outside via the ini, but indoors runs a smooth 30-40fps even before tweaking. This works as well in 0.9.29 as git. I honestly haven't loaded up git much after testing 0.9.29 again.

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OOO- needed?
by patrick on Wednesday January 17th 2007, 20:11
I do not know if Oscuro's Oblivion Overhaul is going to be absolutely necessary, but with the combination of CVS wine (NOTE! I'm using CVS WINE! I'd suggest doing that if u can!) and OOO, I have never run into any of the errors I hear about from other people, like crashes after the emporer. The only problem left is the sneak cursor, and the fact that sound, while existing, isn't very good. (water sounds are replaced with static...) Before I used OOO, the game would crash the instant I hit the Tab key too.

P.S. there is a program called Wyre Bash that you can use to migrate old gamesaves to work with OOO. And if you're starting a new game, frankly I can't think of a reason why NOT to use OOO! It's really nice. :)

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Freeze and sound issues
by Nikolay Vladimirov on Sunday January 14th 2007, 14:58
1. System - FC6 x86_64, nvidia 6600, wine 0.9.29(official fc6 rpm)
2. Game
- Installed
- Patched
- Added d3dx9_27.dll (downloaded from some site)
- Edited registry

The games starts and runs normally (with the noted issues). After character creation and the conversation with the Emperor i followed him and his guards into the dungeon and just before the first attack on him the game freezed, no error output. The system is running normally , the game just freezed. Also the sound is disrupted. I had to mute everything except voice(it sounds fine). I configured 'Audio' section in winecfg as noted above.

I didn't install Oscuro's Oblivion Overhaul because i want to play the game unmodified. Do i have to install it in order to run the game properly?

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by patrick on Friday December 15th 2006, 6:30
I have been playing more to see if it crashes (which it hasn't so far) and I have noticed a few more things. The game just doesn't seem to like the cursor period, because the sneak symbol never fades (as it should when no one can see you) and (this one is kinda amusing) the cursor does not turn red when you mouse over something illegal. Stolen items are still stolen and all, but the hand marking them as stolen when they are in your inventory is tan like the normal hand!

Also, hitting F5 to quicksave doesn't seem to work. I can hit F9 and load from an old quicksave (made under windows) just fine. Autosave works normally.

I can't decide if it's bronze or gold. None of these issues are serious problems, serious enough to affect how the game runs. On the other hand, it has bugs, so should it still merit gold?

PS I'm running a 7600GS with 9631 drivers. PCI-E

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by Jeff Bonham on Sunday October 1st 2006, 18:46
This guy is correct, this is exactly what happens when you follow the instructions in the 'howto' for this version. I have the latest WINE CVS.

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  • RE: HOWTO??? by Jeff Bonham on Sunday October 1st 2006, 18:51
You can set your Video RAM in the registry now.
by Leon Freitag on Thursday September 28th 2006, 18:03
> Find the line that has 64*1024*1024 in it, and change that to x*1024*1024 where x is your total amount of graphics card memory plus your AGP aperture size (this setting is in your bios) in megabytes.

You can set this already in the registry, so there's no need to modify the source. The key is HKCU\Software\Wine\Direct3D\VideoMemorySize and you set the amount as a string.

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RE: Oblivion crashes on load
by Jonathan Powell on Monday September 25th 2006, 7:59

The developer who let me know about the fix listed above has just told me that it may only work for nvidia. I will update the info to reflect this.

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