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WinterMute Engine

New in this version:

  • Stencil shadow support for 3D characters.
    • Stencil shadows are projected onto hidden scene geometry. For that reason, more detailed geometry is necessary. It is now possible to include meshes only for the shadow casting purposes in the geometry 3DS file. See the "3D Characters -> Principles and requirements" chapter in the docs for updated hidden geometry discussion.
    • 3D actors can now reference a separate low-poly model for stencil shadow generation purposes (see the "3D actor definition file" in the docs).
    • It's possible to set shadow detail level on scene-per-scene base directly in SceneEdit (you can only enable stencil shadows in some scenes if you need to).
  • Debugging console. The console allows the developer to inspect running scripts and the values of script variables at runtime. It also allows setting breakpoints to pause game flow at specified script lines. See the "Debugging console" chapter in the documentation for more details.
  • String Table Manager. A new tool for extracting game texts and managing the string table for localization purposes. See the "String Table Manager" chapter in the documentation for more details.
  • Changed the behavior of scene scrolling for 2.5D scenes. WME now assumes the camera overviews the entire scene (previous versions assumed camera only overviewed the top-left part of the scene). The original behavior can be restored by checking the "Scene scrolling pre-1.7" checkbox in SceneEdit.
  • New scripting methods and attributes
  • New license. WME is now distributed as donationware. No separate commercial license is required.
  • ...and other small things

 

Application Details:

Version: 1.7.x
License: Free to use
URL: http://www.dead-code.org
Votes: 9
Latest Rating: Bronze
Latest Wine Version Tested: 0.9.45.

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Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

-

What does not

There is a new bug since version 0.9.45. ProjectMan's output (the last string):
err:ntdll:RtlpWaitForCriticalSection section 0x7efec1a4 "loader.c: loader_section" wait timed out in thread 0009, blocked by 0010, retrying (60 sec)
And then application hangs up.

See also Bug 9640

Workarounds

What was not tested

-

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

regress

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentopenSUSE 10.2Sep 17 20070.9.45.Yes Yes BronzeDennis 
ShowopenSUSE 10.2Sep 07 20070.9.44.Yes Yes BronzeDennis 
ShowopenSUSE 10.2Apr 01 20070.9.33.Yes Yes SilverDennis 
ShowSUSE 10.0Mar 19 20070.9.33.Yes Yes SilverDennis 
ShowSUSE 10.0Feb 26 20070.9.31.Yes Yes SilverDennis 

Known Bugs

Bug # Description Status Resolution Other apps affected

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Comments

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