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RE: Fonts/OpenGL Issues
by Alexander on Saturday September 12th 2015, 6:17
Have the same problem. Full mesage is:
"The instruction at '0xf701946e' referenced memory at '0x00000000'. The memory could not be 'written'". Have you any workaround?
RE: Fonts/OpenGL Issues
by Matthew Tivnan on Saturday September 12th 2015, 8:09
This may be a different issue because the "instruction" on mine was 0x00000000 and it said memory could not be "read".

I still have no fix for the OpenGL bugs....but as a temporary fix, I have switched to an NVIDIA binary driver and I am now able to run the game in d3d mode.
RE: Fonts/OpenGL Issues
by Scott on Saturday September 12th 2015, 18:24
For the OpenGL crash, since you're using 1.7.50, you're probably running into this issue:
appdb.winehq.org/objectManager.php?sClass=version&iId=32314#95365

If so, as Stefano says you can "run winecfg and “disable” the “d3d11” dll in library tab.". This worked for me.
RE: Fonts/OpenGL Issues
by Alexander on Sunday September 13th 2015, 3:19
"If so, as Stefano says you can "run winecfg and “disable” the “d3d11” dll in library tab.". This worked for me."
It's work for me too, thanks.