It's forked from DoomBuilder 2 with the additions of GZDoom OpenGL rendering support. So it can show dynamic lights and 3D models.
Latest SVN version has support for a large amount of commonly used source ports.
GZDoom Builder is a fork of Doom Builder 2, started in march 2012. The
aim of this project is to support more features from modern-day doom
engines (namely, ZDoom, GZDoom and Zandronum) and add more editing tools
to make map creation faster and simpler."
For more details and user comments, view the versions of this application
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