The only code the emulated CPU executes
is the app binary and a handful of
libraries; touchHLE takes the place of iPhone OS and provides its
own implementations of the system frameworks (Foundation, UIKit, OpenGL
ES, OpenAL, etc).
The goal of this project is to run games from the early days of iOS.
Only iPhone/iPod touch apps for iPhone OS 2.x have been tested so far.
Modern/64-bit iOS app support is explicitly a non-goal, and support for
apps that aren’t games is unlikely to be prioritized due to the
complexity. On the other hand, it’s likely that we’ll attempt to support
apps for some newer 32-bit versions (especially 3.x and 4.x) and the
iPad in future. iPhone OS 1.x support might be attempted also. Currently
only two apps are supported. The list
will surely grow with time. :)
Super Maintainers: About Maintainership
For more details and user comments, view the versions of this application
|Version||Description||Latest Rating||Latest Wine version tested||Test results||Comments|
|0.1.1||Second release, adds support for Crash Bandicoot Nitro Kart 1.0.ipa.||Platinum||8.1-staging||1||0|