WineHQ
Category: Main Games Simulation Games BAHN

BAHN

BAHN is a program for the simulation of train systems, bus systems and streetcar systems. In addition to that, there's lots of scenery available.

I­ts predecessor was made for streetcar nets only, but today you can built railway lines and bus lines too. If you are interested in Model Railroading, but you don't have a layout, then BAHN can help. Even if you do have a layout, it is often useful to model changes before you make them. Or just build layouts for fun or model it after real word train/bus systems. With this program several hundred kilometers of track and over 1000 trains (simultaneous running) can be modeled on the PC, even a Laptop!

If you have been disappointed that your city's public transportation system doesn't run often enough, or doesn't run at all, BAHN lets you see how things could be if you were in charge! With this program train systems of quite respectable size can be built up and put into motion (e.g. the metro of London, Paris or New York, the Streetcar systems of Dresden or Leipzig, or of the entire rail system of Saxony or the bus system of Belgium).

Application Details:

Developer: [unknown]
URL: http://www.jbss.de/

Super Maintainers: About Maintainership

For more details and user comments, view the versions of this application

VersionDescriptionLatest RatingLatest Wine version testedTest resultsComments
3.833.83Platinum0.9.36.10
3.88r2a3.88r2aPlatinum1.9.1470
3.88r4Changelog:Platinum2.11100
3.89 Beta0Changelog:Platinum2.2130
3.89 Beta1Changelog:Some new scenery objects (buildings, shelters, signal boxes, lamps, clocks, brook etc.)Clocks in scenic elements also digitallySome new vehiclesVehicle sets can contain up to 32 vehiclesSpeed limit sections:Same signs for all driving ways except water way, some new designsRecommended speed for trains on timeLength of head line, author and info texts extended (200/200/40000 characters)Destinations:Trains going off-duty as non-revenue trip can set a different destination (per depot)Trains going off-duty will set the destination to depot already on arrival at timing pointTrains can get assigned up to 3 via destinationsVia destinations can be used as condition in route lists, similar to destinationItineraries/Signal systems:Itinerary lists can hold up to 200 entries (at itinerary turnouts and signal elements)Duration to turn on up to 300s (5min)Freight trains going off-duty request the itinerary at timing point (error fix)Distant signals can have a switching function instead of a reference to a stop signalRequest of itineraries also at shunting points and stopping pointsItinereries can get a direction marker (1 character), that is displayed at signals as object text (at the resp. start signal if in Clear status)Switching contacts and signals (except grade crossings) also with platform on both sidesStopping points:Longer waiting time up to 7200s (120min = 2h)Waiting time lists can also contain an entry to use the train's valuesBefore departure, an itinerary can be requestedAll designs of land driving ways also with platform on both sides, new designsTiming points:Message about lateness can be suppressed if the lateness is shortAll designs of land driving ways also with platform on both sides, new designsMultiple trains (Train formations):On coupling, a "multiple train" can be createdTrains in a multiple train hold their individual dataProcessing of data (e.g. at turnouts) always refers to the 1st train in the multiple trainSome data are calculated from the data of all trains of the unit (e.g. vmax)Going on and off-duty is processed for all trains in the formation but and effects only for the first train in the formationAn Data change points, all trains of the formation are processed individually, but in the moment when the head of the leading train is reaching the pointTrain names: Trains can get individual namesLateness of a train:can be displayed on following and as train text in the layoutcan be altered manually via editing the traincan be set/cleared automatically at data change point, as direct value, related to a passing time and related to the previous departureBackground picture (map) supports more formats of .bmp (Windows bitmap), additionally some .tga and .jpg/jpegTexts:Display of text formats can be turned off individuallyTexts can be (in)visible, depending on signal systemsMouse scroll wheel is supported in a better way (in the integrated editor)List of trains at depots can be sorted also by time to go off-serviceGoing on/off service: The suitable menu functions allow to enter the start/target depotOn display of object texts in the layout, the direction of effect can be shownFor the element at cursor position there can be selected a suitable elemente set in the Status window (via context menu/right mouse click)Route lists (at turnouts, signals etc.) can contain conditions lateness and base route codePlatinum2.2120
3.89 Beta3Changelog:Some new scenery objects (buildings, shelters, signal boxes, lamps, clocks, brook etc.)Clocks in scenic elements also digitallySome new vehiclesVehicle sets can contain up to 32 vehiclesSpeed limit sections:Same signs for all driving ways except water way, some new designsRecommended speed for trains on timeLength of head line, author and info texts extended (200/200/40000 characters)Destinations:Trains going off-duty as non-revenue trip can set a different destination (per depot)Trains going off-duty will set the destination to depot already on arrival at timing pointTrains can get assigned up to 3 via destinationsVia destinations can be used as condition in route lists, similar to destinationItineraries/Signal systems:Itinerary lists can hold up to 200 entries (at itinerary turnouts and signal elements)Duration to turn on up to 300s (5min)Freight trains going off-duty request the itinerary at timing point (error fix)Distant signals can have a switching function instead of a reference to a stop signalRequest of itineraries also at shunting points and stopping pointsItinereries can get a direction marker (1 character), that is displayed at signals as object text (at the resp. start signal if in Clear status)Switching contacts and signals (except grade crossings) also with platform on both sidesStopping points:Longer waiting time up to 7200s (120min = 2h)Waiting time lists can also contain an entry to use the train's valuesBefore departure, an itinerary can be requestedAll designs of land driving ways also with platform on both sides, new designsTiming points:Message about lateness can be suppressed if the lateness is shortAll designs of land driving ways also with platform on both sides, new designsMultiple trains (Train formations):On coupling, a "multiple train" can be createdTrains in a multiple train hold their individual dataProcessing of data (e.g. at turnouts) always refers to the 1st train in the multiple trainSome data are calculated from the data of all trains of the unit (e.g. vmax)Going on and off-duty is processed for all trains in the formation but and effects only for the first train in the formationAn Data change points, all trains of the formation are processed individually, but in the moment when the head of the leading train is reaching the pointTrain names: Trains can get individual namesLateness of a train:can be displayed on following and as train text in the layoutcan be altered manually via editing the traincan be set/cleared automatically at data change point, as direct value, related to a passing time and related to the previous departureBackground picture (map) supports more formats of .bmp (Windows bitmap), additionally some .tga and .jpg/jpegTexts:Display of text formats can be turned off individuallyTexts can be (in)visible, depending on signal systemsMouse scroll wheel is supported in a better way (in the integrated editor)List of trains at depots can be sorted also by time to go off-serviceGoing on/off service: The suitable menu functions allow to enter the start/target depotOn display of object texts in the layout, the direction of effect can be shownFor the element at cursor position there can be selected a suitable elemente set in the Status window (via context menu/right mouse click)Route lists (at turnouts, signals etc.) can contain conditions lateness and base route codePlatinum4.110
4.00 Beta4dChangelog:Size of elements reduced (length and width each 1/2), one old element results in four newDriving ways in angle of 22.5° and 67.5° incl. curves 22.5°, some crossings and turnoutsMax. extend of the layout enlarged to 131072×131072 elementsSmallest mode of view 1:8192Functional elements (stopping points etc.) get assigned as function to simple way elements (including curves 22.5° and 45°)Platforms and depot halls are normal scenery, separated from driving wayFor scenery and signals there is no more difference between standard and user-definedMore files of user-defined elements per layout for scenery and signals, also for grade crossing signalsSignals separated in point of effect (at driving way) and signal graphics (can be placed as scenery)Signals and switching contacts can switch by train's tailBeta2: News of BAHN 3.87 addedBeta3: News of BAHN 3.88 added, additionally itinerary crossingsBeta4: News of BAHN 3.88r2 addedBeta4d: Some bug fixes and optimizationsPlatinum2.010
Back