Gunbound has a turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in GunBound parlance. Each "Mobile" has three unique weapons, labeled "1", "2", and "SS" (Super Special).
Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a 'delay' turn system which is influenced by the Mobile, the weapon and/or item a player uses - using items or taking time with actions results in a longer wait before the player's next turn.
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|Version||Description||Latest Rating||Latest Wine version tested||Test results||Comments|
|4.10||The version 4.10 has a major improvement, which is a new feature and avatar.||Garbage||1.1.25||2||0|