Human Head
NVIDIA's GeForce 8800 Ultra demo "Human Head" delivers a startling leap
forward in realism for real-time characters. A new sum-of-Guassians
formulation of subsurface scattering within a multi-layered skin model
coupled with the blazing shading performance of GeForce 8800 Ultra
enables rendering of realistic human skin at a level never before seen
in real-time.
To evaluate the complex skin shader and HDR lighting, "Human
Head" computes 17 offscreen textures every frame totaling over 40
Million pixels, each shaded with lengthy pixel shaders. That's more
than 1.2 billion pixels every second! 4096 x 4096 color and normal
textures provide photo-realistic detail even at extremely close ranges.
All this shading and texture processing requires both a level of shader
performance and memory bandwidth unavailable until now thanks to
GeForce 8800 Ultra.
The presets at the lower left allow quick access to a variety
of lighting rigs and the menu controls allow complete control of light
positions. The Shader FX menu allows control of the translucency of the
skin (the "waxy" slider) as well as controls for chrome skin (or even a
mix of skin and chrome). The number keys "1" through "5" show some of
subsurface scattering textures that are computing each frame when
evaluating the skin shader. "0" restores normal rendering.
Minimum System Requirements: GeForce 8800 Ultra, Windows XP, ForceWare
Drivers 97.44 or higher, 512MB system memory, 256MB video memory
For more details and user comments, view the versions of this application
Version | Description | Latest Rating | Latest Wine version tested | Test results | Comments |
1.0 | This is a graphical demo for Geforce 8800 Ultra, rendering an ultra realistic human head. | Gold | 0.9.58. | 1 | 0 |
Back