Duke Nukem: Manhattan Project
Gaming's king of action returns in an all new adventure, this time in New
York City. Duke battles his way across towering skyscraper rooftops and through gritty subway stations on the hunt for power-hungry villain, Mech Morphix. Mutants of every kind are thrown at Duke as he chases down Morphix through eight huge environments and avoids the green slime called GLOPP that is causing all the chaos.
But radioactive slime isn't Duke's only problem--there're over 25 uniquely
dangerous mutated enemies hell-bent on making a meal of him. Whether it's Uzi-sporting alligators or ten-foot tall roach beasts--Duke's in town to blast bad guys and save babes. Sure, pipe bombs, a machine gun, a rocket launcher and a pulse cannon are gonna make a goo-filled mess in the Big Apple, but what's a hero to do?
For more details and user comments, view the versions of this application
Version | Description | Latest Rating | Latest Wine version tested | Test results | Comments |
1.0.1 (GOG.com) | This is a slightly updated version from the last official retail | Platinum | 6.4 | 8 | 0 |
1.0.1 Demo | v.1.0.1 (Jun 28 2002) | Gold | 1.3.0 | 3 | 0 |
Final retail CD | Version 1.0 unpatched. | Gold | 1.1.24 | 6 | 0 |
HOWTO - Double Jump Not Working
If you have probles double-jumping, it could be a problem with synchronization. You have to enable VSync. I use "__GL_SYNC_TO_VBLANK=1 wine prism3d.exe"
The should be another way by setting "Sync to VBlank" in "Nvidia SEttings/X Screen 0/OpenGL Settings"
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