Application name | Description | No. Versions |
.werkkzeug | ever wanted to create your own demo or intro, just as farbrausch's | 1 |
1995 (demoscene) | This is a really nice demo composition presented at the Assembly 2006 competition. | 1 |
3d-coat | 3d sculpting/painting software with some really cool features | 3 |
954 | demo by | 1 |
Alpha II - the sequel | demo from Astral released at 'the Party 1999' (3rd) | 1 |
bakkslide 7 (win32) | The win32 port of the great bakkslide 7, by Hellcore & Omnicolour, which won 1st place 64k intro at Takeover '99 | 1 |
box of smoke | Nvidia demo for 8800 | 1 |
Boys | 64k Intro from Funktion, released at the Mekka & Symposium 2000 (4th) | 1 |
Cascades | This is a demo by Nvidia for demonstrating graphical DirectX 10 features | 1 |
Chaos Theory | A computer generated movie, Chaos Theory creates 4 minutes of vibrant | 1 |
Creature | Transform and lighting and per-pixel shading never looked better than in this underwater scene. Watch closely and see how realistically the lighting on the creature changes as the light from above is both reflected and refracted. In wireframe mode, you can see just how complex the creature is. | 1 |
Dawn | One of the nVidia's demos with vertex shaders. | 1 |
Drivey | Drivey is a non-photorealistic driving simulator | 2 |
Dusk | Another nNvidia demo. | 2 |
Elevated | This 4KB demo uses shaders heavily to play a flyover of a 3D landscape with music. | 1 |
fr-030: candytron | intro 64k ranked 2nd at Breakpoint 2003 | 1 |
fr-08: the product | 64k intro | 1 |
fr-25: the popular demo | Very impressive graphics demo by Farbrausch. | 1 |
fr-41: debris | A very impressive 3D demo that only uses 177 kb. From the makers of .kkrieger. It's a small application because all textures are generated into RAM using procedural generation techniques. It may be a small download but needs a decent computer to be able to run it. | 1 |
Frameskool - Breakpoint 2007 64k invit | Invit for the Breakpoint 2007 compo. This is a 64k demo. | 1 |
GPU Caps Viewer | GPU Caps Viewer is video card information utility that gives hardware (GPU) and software (OpenGL, OpenCL and CUDA API level support) details. | 5 |
Heaven Seven | 64kb intro written by Exceed for Mekka and Symposium 2000, where it won first place. | 1 |
Jumpy | Jumpy by Digital Murder, 2nd at the Volcanic Party 1999 | 1 |
Kasparov | demo from elitegroup released at 'the Party 1999' (1st) | 1 |
lost vegas | 64k intro by threestate | 1 |
Luna | Luna is a science fiction themed graphics demo created by nVidia for the 7800 series of cards, using Pixel Shader 3.0 effects and various nice eyecandy. | 1 |
Morning Haze | 4k intro for windows from Chaos Constructions 2004 | 1 |
nVidia Demo | | 4 |
Nvidia Demo: Adrianne | 3D demo created by Nvidia to showcase the capabilities of the Geforce 8 series of graphics cards. | 0 |
OGRE 3D toolkit demos | Some nice tools to test D3D9 and OpenGL functions work. | 1 |
Particle Fury | Particle Fury is a small graphic/system memory benchmark using an OpenGL window. | 1 |
pluxity | 64k intro by Unik, including msx by the very wonderful Distance. | 1 |
Realtime Generation 2008 | The official invitation to the Realtime Generation Festival by Fairlight, ASD, Alcatraz and [d]vision. | 1 |
Realtime Radiosity Bugs OpenGL 2.0 test | Blatantly copied from http://dee.cz/rrb/ | 1 |
Rise | 64k intro using OpenGL. 3rd place in Mekka / Symposium 64k intro competition. | 1 |
Shepard Fairey VR - DAMAGED | VR art gallery of the Shepard Fairey show: 'Damaged' (2018). | 1 |
Spinster for EFX plus | a very simple little opengl demo to demonstrate how a lighting effects system will look with various combinations of multilayered effects disks. | 1 |
Spot! Desktop Adventures | A nice software-rendering demo from exceed. It was demonstrated at assembly 2000 and got the 1st place in demo category. | 1 |
Squid | Squid Demo | 1 |
The.Popular.Demo | This 3D demo features music and dancing figures. | 1 |
Träsh | A 64k compo presented at the SceneCON 2007 competition. | 1 |