The Sims Original Release

Category: Main > Games > Simulation Games > The Sims > Original Release

NameThe Sims
VersionOriginal Release
License Retail
Votes 4
Wine Version1.4.1
Maintainers of this version:
The Sims is a simulation game that simulates people. With various goals and objectives you control people called sims. These sims require the user to periodically replentish their needs, socialize, and buy new stuff. The game currently has 4 expansion packs, Livin Large, House Party, Hot Date, and Vacation.
Selected Test Results (selected in 'Test Results' table below)

What works

What does not
The game (shows a black screen)

What was not tested

Additional Comments

I get black screen while in game.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Sep 10 20151.4.1 Yes Yes Garbage Francot514 
ShowUbuntu 11.10 "Oneiric" i386 (+ variants like Kubuntu)Jan 29 20121.4-rc1 Yes No Garbage an anonymous user 
ShowUbuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)Nov 19 20101.2.1 Yes No Garbage an anonymous user 
ShowMac OS X 10.6 "Snow Leopard"Sep 23 20101.2 Yes No Garbage an anonymous user 
ShowArch LinuxNov 03 20091.1.32 No Not installable Garbage Vamp898 

Known bugs
Bug # Description Status Resolution Other apps affected
9672 The Sims crashes with page fault on read access NEW View


Getting the Installer to run

To get the installer to run, go to the root of your CD drive (e.g. /mnt/cdrom, /media/dvd or equivalent) and type

wine Setup/English/_s327.exe 1

(courtesy of Luke Bratch)


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

by Lenny on Thursday January 26th 2012, 0:35
I have started a petition for a sims 1 and 2 engine.

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It seems on the most recent reported bug I already have a fix.
by Robert Wm Ruedisueli on Saturday December 12th 2009, 20:02
On some versions of wine with some distributions the eject function does not work with all CDROM drives in all modes.

Basically what is happening is something on your system is claiming to be still using the CDROM. Many Win32 installers presume the "undeclaired messy standard" of being thrown out of the directory if requesting an eject of a cdrom that they are using the as their current directory.

First off, you MUST run the command by typing the full path when out of the CDROM's directory tree. Second, you must have all programs accessing the CDROM other than Wine closed.

If you still have problems use umount -f /dev/cdrom (or your cdrom device) and then eject -f /dev/cdrom. Then insert the second disk.

As a last resort you could create dvd "install only" .iso by moving all the files onto one disk image. Then you can either mount this as an image, or burn it to DVD. (I've also heard of copying all the contents over to a flash drive in most of these situations, but I haven't tested it myself.) The installer accepts this consolidation method. However, you can NOT use this CD for the Copy Protection CD, It just doesn't work. You can, however just switch out for the original CD 1 before you test the software itself.

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by Stephen Williams on Monday May 18th 2009, 12:34
It does seem to be a lost cause which is annoying as I suspect not being able to use the Sims would prevent alot of people from switching to linux. It would be ideal if they ported it to linux.

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Possible future
by Estela on Sunday October 26th 2008, 6:45
Do you think it will possible to make the game run with the next versions of Wine?

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Getting the installer to work
by Johan Gill on Friday October 3rd 2008, 2:46
A cleaner way to start the installer is to type "wine D:\setup.exe" or whatever drive letter you have for your CD.

The installer expects a full path, and that has to be given explicitly if the installer is started from the shell.

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one issue I've found
by Trent Waddington on Wednesday September 5th 2007, 2:41
Well, that crash at 0xffffffff is caused by Sims trying to create a direct draw surface for a Z buffer with invalid flags set in the pixel format element. I guess Microsoft's ddraw implementation has some defaults that wine is not aware of. I have managed to get past that error, and into the game, but the results are not pretty. I don't know, at this point, whether it is my "fix" that is causing the ugly output or more, unrelated, bugs.

I get some helpful error output such as:

fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now.
fixme:d3d_surface:IWineGDISurfaceImpl_Blt DDBLT_DEPTHFILL needs to be implemented!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 02000000
fixme:d3d7:IDirect3DLightImpl_SetLight D3DLIGHT_PARALLELPOINT no supported
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool

I also notice that I have no cursor in the game window..

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