plus WARLORDS and BEYOND THE SWORD expansion packs.
All Civ IV versions have been merged into this one. When submitting test results please add if it's Steam or Retail CD install. Also specify which expansion pack you are using.
- Install the newest patches using the links on the left side (if retail version / non-GOTY edition)
- Steam version comes fully up to date.
Civilization IV - v1.74
Warlords - v2.13
Beyond The Sword - v3.19
Graphic Card Drivers
Also be sure to install up to date drivers for your graphic card.
- Register and Vote for this application to increase chances to improve support. You can give it up to 3 votes!
GOG version - setup_civilization4_complete_22.214.171.124.exe
all built-in mods, all map sizes.
"Rise of mankind - a New Dawn" in version: rand_full_installer_2020-03_rev1087.exe
Biggest maps (RAND) with not more than 4 victory conditions.
Tested up to resolution 1440x900.
World Editor - works when game itself takes <1,5GB memory. Otherwise - crashes to desktop. (re-start, load and use World Editor right after loading).
Loading game - from Main Menu.
If due to inactivity screen locks - after unlocking no issues (like freezing in Windows :P ).
No issues with playing when 2 displays are connected - game starts correctly in full screen on one of them, doesn't block second one.
What does not
for resolution width>1440 - mouse doesn't reach most right area (map, scrolling screen, city production pop up menu).
Alt+Click for mark/upgrade ALL units - doesn't work in KDE (Alt+Click = move window) - user needs to upgrade stack by stack.
Loading game during ongoing game. Game could load without exiting to main menu, but if loading isn't quick - you can be sure it crashes within few turns.
To avoid textures disappearing (black cosmos with stars) on zoom in/zoom out: Depending on game in vanila/BTS/mod - under appropriate folder edit XML/GlobalDefines.xml file: under CAMERA_FORCE_TO_SMALLEST_MAX_DISTANCE set value 1.
To avoid having all but ground textures (units/trees/improvements "hanging in void") -> use Low or Medium graphics quality. This is only required in community mods. In Vanilla/built-mods it doesn't happen.
This also doesn't happen on smaller maps (up to "standard").
To play the game:
1. Install directX 9 redist
2. install dxvk-1.9 (standard or custom for Leap)
What was not tested
tested with NVIDIA 465.31 proprietary driver + openSUSE Leap 15.2.
Start on biggest possible map in RAND, 18 players, speed Snail, 5 wining conditions. Played around 1200 turns, in the end 30 cities, 100+ military units, 50+ automated workers.
On loading 1,4gb memory, after few hours 1,6gb.
During tests i upgraded to
openSUSE Leap 15.3 + NVIDIA 470.57.02 -> now it's working even better (5-10% less memory, visibly quicker AI turns, visibly faster savegame loading)
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||openSUSE Leap 15.3||Aug 12 2021||6.14||Yes||Yes||Yes||Gold||Pawel Mielimonka|
|Show||openSUSE Tumbleweed (rolling release)||Jun 29 2021||6.11||Yes||No||No||Garbage||Matthew|
|Show||openSUSE Tumbleweed (rolling release)||May 06 2021||6.7||No, but has workaround||Yes||Yes||Gold||Jesper Goll|
|Show||Arch Linux x86_64||Jun 22 2020||5.8-staging||Yes||Yes||Yes||Gold||llde|
|Show||Linux Mint 19.3 "Tricia"||Dec 29 2019||4.21-staging||Yes||Yes||Yes||Silver||Sissikana|
|Bug #||Description||Status||Resolution||Other apps affected|
|18027||Switching to another window using Alt+Tab doesn't work if Civilization 4 was started in fullscreen mode||UNCONFIRMED||View|
|26142||Civilization 4: Screen turns black on turn end with built-in msxml||NEW||View|
|36711||Sid Meier's Civilization IV crashes while loading saved game (GOG.com complete, Colonization, Warlords, Beyond the Sword)('winetricks -q msxml3' is a workaround)||NEW||View|
|44144||Errors during Civilization IV installation||UNCONFIRMED||View|
|50907||Civilization 4: No hammers displayed on resource tiles||UNCONFIRMED||View|
d3dx9*, msxml3, msxml4, vcrun2003, quartz, devenum. corefonts, lucida, tahoma.
*d3dx9_26.dll, d3dx9_31.dll, d3dx9_32.dll, d3dx9_33.dll
'msxml3r' native <=not a typo
install, run updater, launch game to create .ini file and quit game.
EnableVoice = 0
FullScreen = 0
NoIntroMovie = 1
DisableFileCaching = 1
DisableCaching = 1
ModularLoading = 1
CheatCode = chipotle
D3D9Query = 1
adjust custom resolution to taste/hardware limitations.
Sans Serif Font Fix:
cp ~/.../Assets/res/Fonts/sylfaen.ttf ~/.../windows/Fonts/
Fullscreen Cursor Fix:
mkdir backup ; cp *.ani backup/ ; rm -v *.ani ; cp backup/Pointer.ani Pointer.ani ; cp Pointer.ani Airbomb.ani ; cp Pointer.ani Airlift.ani ; cp Pointer.ani Airstrike.ani ; cp Pointer.ani Build.ani ; cp Pointer.ani BuildLarge.ani ; cp Pointer.ani Claim.ani ; cp Pointer.ani Deplete.ani ; cp Pointer.ani Edit.ani ; cp Pointer.ani EMP.ani ; cp Pointer.ani Found.ani ; cp Pointer.ani GoTo.ani ; cp Pointer.ani Grip.ani ; cp Pointer.ani Link.ani ; cp Pointer.ani Mine.ani ; cp Pointer.ani Move.ani ; cp Pointer.ani Mutiny.ani ; cp Pointer.ani Nuke.ani ; cp Pointer.ani Ping.ani ; cp Pointer.ani Rebase.ani ; cp Pointer.ani Recon.ani ; cp Pointer.ani Repair.ani ; cp Pointer.ani RouteTo.ani ; cp Pointer.ani 'Size All.ani' ; cp Pointer.ani 'Size Diagonal 1.ani' ; cp Pointer.ani 'Size Diagonal 2.ani' ; cp Pointer.ani 'Size H.ani' ; cp Pointer.ani 'Size V.ani' ; cp Pointer.ani 'Split H.ani' ; cp Pointer.ani 'Split V.ani' ; cp Pointer.ani Stasis.ani ; cp Pointer.ani Waiting.ani
illustrated instructions are here:
note: you have to use external msxml3.dll
(I doubt these are not needed anymore msxml3r.dll, d3dx9_26.dll, d3dx9_31.dll, d3dx9_32.dll, d3dx9_33.dll
i ran the game (and the installer) with:
WINEDLLOVERRIDES="msxml3=n" wine "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe"
multiplayer over LAN works using vanilla BTS. multiplayer with mods requires DIRECT IP CONNECTION method.
INTERNET GAMES and PBEM were not tested. only multiplayer over LAN is confirmed.