New nocash 3D (software) renderer.
Everything should work.
What does not
There are a few niggling common dialog issues that need to be resolved, but these are really unimportant.
What was not tested
Runs better than the native iDeaS and Desmume ports as long as you have a sane amount of RAM (swap sucks) and you aren't running compositing, but both of those factors affect the performance of the native emulator ports.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)||Sep 20 2009||1.1.29||N/A||Yes||Bronze||an anonymous user|
|Show||Puppy Linux 4.x||Aug 30 2009||1.1.28||N/A||Yes||Platinum||an anonymous user|
|Show||Linux Mint 6 "Felicia"||Jul 05 2009||1.1.25||Yes||Yes||Platinum||an anonymous user|
|Show||Arch Linux||Jun 21 2009||1.1.24||N/A||Yes||Platinum||an anonymous user|
|Show||Ubuntu 8.10 "Intrepid" i386 (+ variants like Kubuntu)||Apr 01 2009||1.1.18||N/A||Yes||Platinum||an anonymous user|
Wine's support for No$gba's microphone emulation should be about perfect. This doesn't always mean that the microphone emulation will work perfectly.
If a game isn't running at full speed, the sound will sound a bit stuttery. The same goes for the microphone, but in reverse. If the game isn't being emulated fast enough, the computer will hear you as a stuttery mess. This is why blowing works and why, at times, voice-recognition won't. The same principle applies to No$gba users on Windows.