New nocash 3D (software) renderer.
Playing Nintendo DS games, everything else that I tried
What does not
Nothing that I've tried
What was not tested
OpenGL modes, GBA emulation
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)||Sep 20 2009||1.1.29||N/A||Yes||Bronze||an anonymous user|
|Show||Puppy Linux 4.x||Aug 30 2009||1.1.28||N/A||Yes||Platinum||an anonymous user|
|Show||Linux Mint 6 "Felicia"||Jul 05 2009||1.1.25||Yes||Yes||Platinum||an anonymous user|
|Show||Arch Linux||Jun 21 2009||1.1.24||N/A||Yes||Platinum||an anonymous user|
|Show||Ubuntu 8.10 "Intrepid" i386 (+ variants like Kubuntu)||Apr 01 2009||1.1.18||N/A||Yes||Platinum||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
|7800||Grand Theft Auto Series with a gamepad plugged in the protagonistwill start running ahead immedeately||CLOSED||FIXED||View|
|10284||No$gba doesn't load previous directory in rom select||CLOSED||FIXED||View|
|10394||No$gba Open file dialog non-resizable (OFN_ENABLESIZING not implemented)||CLOSED||FIXED||View|
|11179||NO$GBA 2.6a debugger GUI buttons are not stacked||CLOSED||FIXED||View|
Wine's support for No$gba's microphone emulation should be about perfect. This doesn't always mean that the microphone emulation will work perfectly.
If a game isn't running at full speed, the sound will sound a bit stuttery. The same goes for the microphone, but in reverse. If the game isn't being emulated fast enough, the computer will hear you as a stuttery mess. This is why blowing works and why, at times, voice-recognition won't. The same principle applies to No$gba users on Windows.