What worksNearly everything.
What does not
Turning. The game acts as if it can't warp the mouse cursor to the center of the screen as most FPSs do. As a result, the player can only look so far to the left or right before the (invisible) mouse cursor hits the edge of the screen and the camera stops rotating.
Consequently, there are some directions that the player can't face and some points in the game where the player must walk backwards to proceeed.
What was not testedAnything beyond the point where the player acquires the "slow down time" effect.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Slackware -current||Apr 21 2012||1.5.2||Yes||Yes||Platinum||Danny Schmarsel|
|Show||openSUSE 11.0||Mar 26 2009||1.1.16||Yes||Yes||Bronze||Ursan Marius Bogdan|
|Current||Ubuntu 8.04 "Hardy" amd64 (+ variants like Kubuntu)||Sep 02 2008||1.1.3||Yes||Yes||Bronze||an anonymous user|
|Show||Fedora 7||Mar 01 2008||0.9.56.||Yes||No||Garbage||an anonymous user|
|Show||Fedora 7||Feb 23 2008||0.9.56.||Yes||No||Garbage||an anonymous user|