The game starts and runs.
Havent tested much thought
What does not
Best explained by Alex:
I think the program does not return the mouse to the middle of the
screen with each frame. Therefore, the mouse reaches the side of the
screen and the player cannot rotate any further
What was not tested
Detailed Testing due the annoyance with the mouse
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux Unstable "Sid" x86_64||Jul 02 2017||2.10||Yes||Yes||Platinum||Honki Tonk|
|Show||Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)||Aug 11 2010||1.3.0||Yes||Yes||Gold||Benjamin Xiao|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Mar 27 2008||0.9.58.||Yes||Yes||Silver||an anonymous user|
|Current||Gentoo Linux||Mar 23 2008||0.9.58.||N/A||Yes||Bronze||Peter|
|Show||Gentoo Linux||Dec 30 2007||0.9.52.||Yes||Yes||Bronze||Peter|
This game suffers from a bug that causes to fail Window Rotation at a point.
As far as I understand this the reason is, the game reads if the mouse is within the game window if not it wont affect the game. This isnt handled by wine due to the fact that it only reads X - input and not the raw mouse input. X needs to pass more information in order to acomplish a checking in a crossplattform way.
Since X changes needs some time this bug will keep the game on bronze for some time.