What does not
What was not tested
You need to set MouseWarpOverride to force to prevent mouse from moving out of the window when turning. Strangely enough, the mouse in the in-game menus actually works properly with this setting. It wasn't being constantly warped to the center. I am not sure if this is because of a bug fix in wine or just a special case with this game.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux Unstable "Sid" x86_64||Jul 02 2017||2.10||Yes||Yes||Platinum||Honki Tonk|
|Current||Ubuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)||Aug 11 2010||1.3.0||Yes||Yes||Gold||Benjamin Xiao|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Mar 27 2008||0.9.58.||Yes||Yes||Silver||an anonymous user|
|Show||Gentoo Linux||Mar 23 2008||0.9.58.||N/A||Yes||Bronze||Peter|
|Show||Gentoo Linux||Dec 30 2007||0.9.52.||Yes||Yes||Bronze||Peter|
This game suffers from a bug that causes to fail Window Rotation at a point.
As far as I understand this the reason is, the game reads if the mouse is within the game window if not it wont affect the game. This isnt handled by wine due to the fact that it only reads X - input and not the raw mouse input. X needs to pass more information in order to acomplish a checking in a crossplattform way.
Since X changes needs some time this bug will keep the game on bronze for some time.