Basic gameplay in fullscreen mode.
What does not
There seem to be minor sound glitches. For example, aliens that are far away sometimes sound like they're in close proximity.
What was not tested
Network play, which has worked just fine in the past with a few native libraries). Installation and windowed mode.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux x86_64||Mar 31 2017||2.4||No, but has workaround||Yes||Gold||Kevin D'Ambrosio|
|Current||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Oct 30 2012||1.4||N/A||Yes||Silver||an anonymous user|
|Show||Ubuntu 8.04 "Hardy" amd64 (+ variants like Kubuntu)||Mar 31 2009||1.1.18||Yes||Yes||Bronze||JeffZ|
|Show||Ubuntu 8.10 "Intrepid" amd64 (+ variants like Kubuntu)||Nov 08 2008||1.1.8||N/A||Yes||Silver||Mochtroid-X|
|Show||Ubuntu 8.10 "Intrepid" amd64 (+ variants like Kubuntu)||Nov 05 2008||1.1.7||N/A||Yes||Bronze||Mochtroid-X|
wget -O fuse-cda.c http://bugs.winehq.org/attachment.cgi?id=18991 gcc -D_FILE_OFFSET_BITS=64 -lcdio -lfuse fuse-cda.c -o fuse-cda mkdir /tmp/fuse ./fuse-cda /tmp/fusethen
configured drive d: to CDROM and set path to /tmp/fuse in winecfg ran installer, switched to cd2 clicked verify in installer - passed configured drive d: to /media/cdrom0 in winecfg switched to cd1, completed installThanks go to Jim Cameron for fuse-cda.c