Just about everything:
What does not
Graphics Config app didn't show the test model, but as I run Compiz on ATI's FGLRX drivers it could just have been caused by the OpenGL errors that occur if I don't switch direct rendering quickly enough. It didn't stop the tool completing and it didn't affect the game.
What was not tested
Apart from the known map issue then it was basically a flawless install and run, just like the other Dawn of War games. It was run fullscreen while also running Compiz. I can switch between desktops without the game crashing (although FGLRX drivers mean you need to toggle indirect rendering again when you go back to it). The only problems found were FGLRX/Compiz issues.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Fedora 8||May 29 2008||1.0-rc1||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Mar 19 2008||0.9.57.||Yes||Yes||Platinum||Jeff|
|Show||Solaris Express Developer Edition||Mar 05 2008||0.9.56.||Yes||Yes||Gold||Taras|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Mar 01 2008||0.9.56.||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 7.10 "Gutsy" i386 (+ variants like Kubuntu)||Feb 24 2008||0.9.55.||Yes||Yes||Silver||Nemeczek|
After you installed the game you may get a performance boost if you use the latest version of DirectX 9.
The easiest way to do so, is using winetricks:
Read more about winetricks, here:
If you have problems with completely corrupted textures the problem might be that your systems lacks a library that is used for texture compression in Dawn of War.
Under Debian based system install the package "libtxc-dxtn-s2tc0" and try again.