WineHQ

Stranded II

Downloadable version from Stranded II website.

Application Details:

Version: 1.0.0.x
License: Free to use
URL: http://stranded.unrealsoftware...
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 3.15-staging

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

  • Gameplay
  • Map Editor
  • First Mission of campaign
  • most of the graphic settings (some are very slow)

What does not

  • very high graphics (probably my GFX cards fault)
  • some menu backgrounds were fliped
  • all state images (in game) are somehow flipped
  • some textures (compass needle) is not shown correctly

Workarounds

What was not tested

  • whole campaign
  • building and combining everything
  • playing longer than an hour

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Because of some minor graphic glitches I gave it a Gold-Rating. Actually the glitches are not important to gameplay at all, but it is sometimes hard to find out what your state-symbol means. [ Adjusted to Silver based on description. -Charlie Nolan ]

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowArch Linux x86_64Sep 17 20183.15-stagingN/A Yes NoSilverJeronimond Xenushyre 
ShowUbuntu 10.10 "Maverick" i386 (+ variants like Kubuntu)Mar 11 20111.3.15Yes Yes SilverAgata 
ShowArch LinuxNov 19 20101.3.6Yes Yes Silverfetter_oml 
ShowUbuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)Aug 21 20101.2Yes Yes Bronzean anonymous user 
ShowArch Linux x86_64Jun 14 20101.2-rc2N/A Yes Silverezzetabi 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

HOWTO
To get the game running (thanks to ezzetabi):
"In order to play I used this winetricks line:

$ winetricks orm=backbuffer heapcheck

- heapcheck is needed to avoid a "Memory Access Violation" fatal error.
- without orm=backbuffer (so orm is the default fbo) the overlays are flipped upside down. Even the mouse movements are reversed."


To make underwater playable: In the graphics options, disable "2D Postprocessing".

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