Star Wars Jedi Knight: Dark Forces II

Application Details:

Version: Demo
License: Demo
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 7.0-rc5

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Cutscenes, menu, Singleplayer

What does not

netplay requires native dplay


dplay is required for netplay

What was not tested


Hardware tested


  • GPU: Intel
  • Driver: open source

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentUbuntu 21.04 "Hirsute" (+ variants like Kubuntu)Jan 08 20227.0-rc5Yes Yes YesGoldJeffZ 
ShowUbuntu 20.04 "Focal" (+ variants like Kubuntu)Jan 14 20216.0-rc6Yes Yes YesGoldJeffZ 
ShowmacOS 10.13 "High Sierra"Jul 27 20183.13Yes Yes YesGoldJeffZ 
ShowMac OS X 10.11 "El Capitan"Dec 23 20162.0-rc2N/A Yes SilverJeffZ 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jul 20 20161.9.14N/A Yes GoldJeffZ 

Known Bugs

Bug # Description Status Resolution Other apps affected
4066 Online Play Doesn't Work (DirectPlay) NEW View

Show all bugs

HowTo / Notes


On recent version of wine (0.9.56+) you may experience crashes. To work around this, start the main application like this:

cd /home/jeffz/.wine/drive_c/Program\ Files/LucasArts/Jedi\ Knight\ Demo/

wine jkdemo.exe -windowgui

To stop regressions in this game, a few test cases need to be written

1. reproduce the ddraw codepath used in the cutscenes at the beginning of the game
2. reproduce the ddraw codepath used for the menu system where blitting is done to 
   update parts of the screen, they are redrawn incorrectly, so a test comparing the
   expected colour value against the updated value is needed
3. probably the hardest, would be a testcase that uses the same 3d acceleration as 
   enabled by the configuration options