Star Wars Jedi Knight: Dark Forces II

Application Details:

Version: Demo
License: Demo
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 7.0-rc5

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installing, playing the game, cutscenes when windowed, 3d acceleration.

What does not

Cutscenes when fullscreen, menus when fullscreen are hard to use. Multiplayer, Wine does not have a full directplay implementation.


What was not tested


Hardware tested


  • GPU:
  • Driver:

Additional Comments

Multiplayer works with dplay dlls from dx5. menus work with -windowgui option

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowUbuntu 21.04 "Hirsute" (+ variants like Kubuntu)Jan 08 20227.0-rc5Yes Yes YesGoldJeffZ 
ShowUbuntu 20.04 "Focal" (+ variants like Kubuntu)Jan 14 20216.0-rc6Yes Yes YesGoldJeffZ 
ShowmacOS 10.13 "High Sierra"Jul 27 20183.13Yes Yes YesGoldJeffZ 
ShowMac OS X 10.11 "El Capitan"Dec 23 20162.0-rc2N/A Yes SilverJeffZ 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jul 20 20161.9.14N/A Yes GoldJeffZ 

Known Bugs

Bug # Description Status Resolution Other apps affected
4066 Online Play Doesn't Work (DirectPlay) NEW View
11090 menu items are redrawn incorrectly on mouse over - jedi knight dark forces II CLOSED FIXED View
11092 Star Wars: Jedi Knight - Dark Forces II Demo: cutscene does not display correctly CLOSED FIXED View
11516 jedi knight: dark forces II is upsidedown when 3d accel is enabled CLOSED FIXED View
11689 jedi knight: dark forces II: stack overflow if 3d accel is enabled CLOSED FIXED View
12500 jedi knight window is unmanaged, no title or borders CLOSED FIXED View
12904 Thief The Dark Project crashes on game start CLOSED FIXED View
13101 GLXBadDrawable when antialias ON (Nvidia driver bug?) CLOSED WONTFIX View
13144 enabling 3d acceleration in-game crashes Jedi Knight: Dark Forces II CLOSED FIXED View
14946 Aliens vs Predator exits while starting game engine CLOSED FIXED View
15056 Graphical glitches in the menu of The longest journey demo CLOSED FIXED View
22356 Jedi Knight: Dark Forces II - weapons flicker CLOSED FIXED View
22683 Jedi Knight: Dark Forces II weapon is missing CLOSED FIXED View
22684 Jedi Knight: Dark Forces II screen flips when picking up an item CLOSED FIXED View
23274 Jedi Knight: Dark Forces II screen blue-tearing when picking up an item CLOSED FIXED View
23322 Jedi Knight: Dark Forces II - in game map is not fully painted CLOSED FIXED View
23902 Games crash during audio initialization CLOSED FIXED View
28084 Jedi Knight: Dark Forces II segfaults when Display Hardware Acceleration is enabled CLOSED FIXED View
28157 Jedi Knight demo crashes after the opening sequence CLOSED FIXED View
53646 Multiple installers crash in user32 (Drakan, Star Wars, Colin McRae, X-COM, etc.) NEW View

Show open bugs

HowTo / Notes


On recent version of wine (0.9.56+) you may experience crashes. To work around this, start the main application like this:

cd /home/jeffz/.wine/drive_c/Program\ Files/LucasArts/Jedi\ Knight\ Demo/

wine jkdemo.exe -windowgui

To stop regressions in this game, a few test cases need to be written

1. reproduce the ddraw codepath used in the cutscenes at the beginning of the game
2. reproduce the ddraw codepath used for the menu system where blitting is done to 
   update parts of the screen, they are redrawn incorrectly, so a test comparing the
   expected colour value against the updated value is needed
3. probably the hardest, would be a testcase that uses the same 3d acceleration as 
   enabled by the configuration options