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Star Wars Jedi Knight: Dark Forces II

Application Details:

Version: Demo
License: Demo
URL: http://en.wikipedia.org/wiki/S...
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 6.0-rc6

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Normal single player, saving and loading, menus, configuration, etc. Played through until the end of the single level.

What does not

Multiplayer. It pops up a screen with an empty selection of "network providers". Trying more than one 16bpp mode fails. It then tries to switch back to the previous mode. If this is also a 16bpp mode (i.e. there wasn't an intervening 8bpp mode), it fails, and may return to the menu, or may crash.

Workarounds

What was not tested

Joystick usage.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

The -windowgui option that appears necessary for the full version is not required for the demo.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 20.04 "Focal" (+ variants like Kubuntu)Jan 14 20216.0-rc6Yes Yes YesGoldJeffZ 
ShowmacOS 10.13 "High Sierra"Jul 27 20183.13Yes Yes YesGoldJeffZ 
ShowMac OS X 10.11 "El Capitan"Dec 23 20162.0-rc2N/A Yes SilverJeffZ 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jul 20 20161.9.14N/A Yes GoldJeffZ 
ShowUbuntu 15.10 "Wily" amd64 (+ variants like Kubuntu)Feb 19 20161.9.3N/A Yes SilverJeffZ 

Known Bugs

Bug # Description Status Resolution Other apps affected
4066 Online Play Doesn't Work (DirectPlay) NEW View

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HowTo / Notes

HOWTO

On recent version of wine (0.9.56+) you may experience crashes. To work around this, start the main application like this:


cd /home/jeffz/.wine/drive_c/Program\ Files/LucasArts/Jedi\ Knight\ Demo/

wine jkdemo.exe -windowgui

HOWTO
To stop regressions in this game, a few test cases need to be written

1. reproduce the ddraw codepath used in the cutscenes at the beginning of the game
2. reproduce the ddraw codepath used for the menu system where blitting is done to 
   update parts of the screen, they are redrawn incorrectly, so a test comparing the
   expected colour value against the updated value is needed
3. probably the hardest, would be a testcase that uses the same 3d acceleration as 
   enabled by the configuration options 

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