Application Details:
Version: | Demo |
License: | Demo |
URL: | http://en.wikipedia.org/wiki/S... |
Votes: | 0 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 7.0-rc5 |
Maintainers: About Maintainership
What works
Running
What does not
Image flickers with 3d accel. Menu doesn't redraw unless the mouse is moved. Multiplayer.
Workarounds
What was not tested
Installing - used existing install.
Hardware tested
Graphics:
Additional Comments
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 21.04 "Hirsute" (+ variants like Kubuntu) | Jan 08 2022 | 7.0-rc5 | Yes | Yes | Yes | Gold | JeffZ | |
Show | Ubuntu 20.04 "Focal" (+ variants like Kubuntu) | Jan 14 2021 | 6.0-rc6 | Yes | Yes | Yes | Gold | JeffZ | |
Show | macOS 10.13 "High Sierra" | Jul 27 2018 | 3.13 | Yes | Yes | Yes | Gold | JeffZ | |
Current | Mac OS X 10.11 "El Capitan" | Dec 23 2016 | 2.0-rc2 | N/A | Yes | Silver | JeffZ | ||
Show | Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu) | Jul 20 2016 | 1.9.14 | N/A | Yes | Gold | JeffZ |
Bug # | Description | Status | Resolution | Other apps affected |
4066 | Online Play Doesn't Work (DirectPlay) | NEW | View | |
11090 | menu items are redrawn incorrectly on mouse over - jedi knight dark forces II | CLOSED | FIXED | View |
11092 | Star Wars: Jedi Knight - Dark Forces II Demo: cutscene does not display correctly | CLOSED | FIXED | View |
11516 | jedi knight: dark forces II is upsidedown when 3d accel is enabled | CLOSED | FIXED | View |
11689 | jedi knight: dark forces II: stack overflow if 3d accel is enabled | CLOSED | FIXED | View |
12500 | jedi knight window is unmanaged, no title or borders | CLOSED | FIXED | View |
12904 | Thief The Dark Project crashes on game start | CLOSED | FIXED | View |
13101 | GLXBadDrawable when antialias ON (Nvidia driver bug?) | CLOSED | WONTFIX | View |
13144 | enabling 3d acceleration in-game crashes Jedi Knight: Dark Forces II | CLOSED | FIXED | View |
14946 | Aliens vs Predator exits while starting game engine | CLOSED | FIXED | View |
15056 | Graphical glitches in the menu of The longest journey demo | CLOSED | FIXED | View |
22356 | Jedi Knight: Dark Forces II - weapons flicker | CLOSED | FIXED | View |
22683 | Jedi Knight: Dark Forces II weapon is missing | CLOSED | FIXED | View |
22684 | Jedi Knight: Dark Forces II screen flips when picking up an item | CLOSED | FIXED | View |
23274 | Jedi Knight: Dark Forces II screen blue-tearing when picking up an item | CLOSED | FIXED | View |
23322 | Jedi Knight: Dark Forces II - in game map is not fully painted | CLOSED | FIXED | View |
23902 | Games crash during audio initialization | CLOSED | FIXED | View |
28084 | Jedi Knight: Dark Forces II segfaults when Display Hardware Acceleration is enabled | CLOSED | FIXED | View |
28157 | Jedi Knight demo crashes after the opening sequence | CLOSED | FIXED | View |
On recent version of wine (0.9.56+) you may experience crashes. To work around this, start the main application like this:
cd /home/jeffz/.wine/drive_c/Program\ Files/LucasArts/Jedi\ Knight\ Demo/
wine jkdemo.exe -windowgui
To stop regressions in this game, a few test cases need to be written 1. reproduce the ddraw codepath used in the cutscenes at the beginning of the game 2. reproduce the ddraw codepath used for the menu system where blitting is done to update parts of the screen, they are redrawn incorrectly, so a test comparing the expected colour value against the updated value is needed 3. probably the hardest, would be a testcase that uses the same 3d acceleration as enabled by the configuration options