WinUAE 1.4.6 (02.02.2008) ========================= 1.4.6 will be the last version that runs on Windows 98/ME. Following versions will require Windows 2000 or newer. 1.4.5 problems fixed: - Mouse never capturing. (Windows 98/ME, rarely on W2K/XP) - Some games crashing. - Broken sprite outside playfields-feature and SWIV score information. - Fullscreen mode with non-default refresh rate fallback problem. Other bugs fixed: - A600/A1200/A4000 IDE emulation freeze if >2G drive/HDF. - CDTV E.S.S. Mega "semi-hidden" track now loads properly on W2K/XP. - Crash when switching between <=2MB Chip + Fast and >2MB Chip setting. - Sound emulation tweak. (Dungeon Master II, perhaps some others) - Unstable NMI (IRQ7) option in cycle-exact and more-compatible modes. - "Full-window" mode didn't always allow Windows desktop RTG resolution. New features: - Inverted mouse and analog joystick input sources. - Input device (USB joystick, mouse etc..) on the fly insertions and removals supported. Device names saved to configuration file. - Automatic joystick switching, firebutton 'inserts' any non-selected joystick to Amiga joystick port, mouse port selected if second button pressed or there is already other joystick in joystick port with firebutton pressed. - Dynamic JIT direct memory allocation. Increased Z3 and RTG maximum sizes to 1G and 512M. (If at least 2G physical RAM) - A3000 confirmed 2.04 ROM added to ROM scanner. - CD32 FMV cartridge ROM added to ROM scanner. ROM and autoconfig emulated. Overlay and video/audio decoder chips not emulated. - Directory filesystem ACTION_EXAMINE_ALL implementation is now more compatible with buggy programs. - CIA/Gayle overlay emulation setting added to advanced chipset. - Original early A1000 non-EHB Denise added to advanced chipset. - Original A1000 (and early A2000) Agnus blitter busy bug added. - Keyboard reset warning emulated and added to advanced chipset. - Debugger improvements, hex/dec/bin converter, all commands that accept numeric parameters also accept register names (RAx,RDx,PC,USP,VBR,..), number prefixes supported, hex = 0x or $, bin = %, dec = !. - 1M (both 0xe0/0xf8 and 0xf0/0xf8) and 2M (0xa8/0xb0/0xe0/0xf8) ROM image support. - Implemented "stretch to fullscreen" filtering option.
- WinUAE GUI works properly
- Sound is perfect
- OpenGL / Direct3D rendering
- Bilinear filtering
What does not
- Keyboard / joystick emulation : as soon as a key is hit, emulation is stopped ; therefore, most games aren't playable
- Restarting emulation once it's started / quitting the emulator properly
- Advanced graphics filters like SuperEagle
What was not tested
- Mounting partitions
- RS232, MIDI etc.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Current||Ubuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)||Apr 02 2008||0.9.58.||Yes||Yes||Bronze||Mahen|